Mighty Mongoose

Mighty Mongoose

Joined Member # 2539492
13 Posts 483 Replies 15,587 Reputation

Ooh...I've just noticed...I've never seen those ships that the TEC are using before! They're definitely not the ones listing in the "Races" section...ooooohhh tell us tell us!!!

32 Replies 53,522 Views

I saw in the trailer a ship being struck with beams on its Port side and as such it listed to starboard, so hopefully certain things will exert force of a ship causing it to move. As for the submarine discussion, I remember they were testing a DSRV off the coast of Portsmouth once, at the time it was unmanned for obvious reasons but it was still pressurized. Long story short, there was a weakness in the hull and as the sub descended to critical depth that portion of the hull was blaste

32 Replies 18,506 Views

(I have to post again because the edit function has disappeared) I just noticed that Sir on the Edge pointed out a problem with the mass of the frigate sized starships, I would have to agree. The way its presented just doesn't seem right, wouldn't it be easier to say 1000 metric tons rather than 0.001 million metric tons?

25 Replies 116,903 Views

Very nice, I like the amount of depth that has been added to the game through things such as the ship intelligence center and spy function. The graphics also look subtely better than Dread Lords which is really saying something. Roll on February!

25 Replies 116,903 Views

The graphics look absolutely amazing! Bioware are the King of RPG's so this is gonna be great!

5 Replies 1,670 Views

Sins of a solar empire due in 2007 and being published by Stardock looks set to deliver what you want as well, if you can wait that is.

6 Replies 13,587 Views

I quite like the whole "Pulses" thing they got going on, I'm not a fan of beams (unless they're done like in the Nexus 2 tech demo or used like a superweapons a la Freespace 2). Missiles are cool also, one thing that always gets me with beams, is, unless they're really hot, they should cause gigantic explosions when they hit something, they should just boil away at the hull.

7 Replies 19,968 Views

Well, moving back to the original point of this thread (lets see if we can't save it eh?) Yes, I would go into space... If there are aliens out there we should definitely throw out all the games like "Space Invaders" where we massacre a bunch of aliens or risk them finding them. How we should proceed is a tough one, it is unanimously agreed that weapons should be kept down here and not taken into space (so no Sins type future for us). I think colonisation of

117 Replies 217,949 Views

Awesome, I really like the way the graphics have come along, HA! Eat humble pie those who said the graphics were sub par.

32 Replies 53,522 Views

Could be a cool new technology, HyperGates allowing instaneous or at least extremely fast travel between two planets with them built as an improvement. They could follow the propulsion arm of the tech tree, from Impulse based gates to WarpGates.

5 Replies 11,156 Views

Small and large have there own pros and cons. I, like you, normally play on large because of the vast amounts of planets and resources can mean huge battlefleets. But every so often I play on small for ferocious dog fights over what few planets there are.

5 Replies 30,835 Views

Aye, I'm probably fretting over nothing because of all this hype, I am so psyched for this game and it can really throw you when all this negativity starts flooding in all at once!

15 Replies 52,103 Views

Upon further inspection, while the gameplay may not be a problem, it seems PC games have got the short end of the stick with the game only being ported to PC as an afterthought since the graphics and controls seem subpar. That said I'm saying all this second hand and what may not work for somebody else may work for me. There's no denying the graphical issue though, even on the highest end machines they don't seem to compare with the 360 in terms of lighting and general textures

15 Replies 52,103 Views

I've read some truly stinging reviews of Star Trek: Legacy. I live in the UK so won't get it until the 22nd, anyone here from the States or anywhere else that has it, what's actually wrong with it, most of the community reviews on Gamespot just say how disappointing it is without going into any real detail.

15 Replies 52,103 Views

Thanks for the positive feedback I really appreciate it. I was on a small galaxy with tight clusters and abundant habitable planets. I played on normal with only seven races (myself included). The game (in reality time) took a weekend to complete (not straight playing, I took breaks to, you know, eat). Total time about 9 hours, I wasn't intending to turn it into an AAR so I didn't take many notes or screens which is probably why the story was so short. Anywho, thanks again glad

5 Replies 30,835 Views

Serenity....ugly?!?! Granted she's winning no beauty contests but she flies with a gracefullness you don't see from the Millenium Falcon. One the flipside the Falcon does have weapons, but when you've got Jayne and "Vera" who needs laser cannons?

30 Replies 14,371 Views

The Interstellar Federation, a brief history The Interstellar Federation is a close-knit and powerful coalition of worlds, the founding race of which was the Atlasians, so it was only fitting that InterFed’s home planet be Atlas. The Atlasians themselves were a mystery. In the post-HyperDrive galaxy attention was focused on the question, why do the Altarians look so much like the humans? In all the hubbub, the Galaxy forgot that the Atlasians also looked exactly like the humans,

5 Replies 30,835 Views

Well, this certainly gives insight into the game post Dark Avatar. Imagine being on the wrong end of a "Titan"! Anyway, very nice story, the way you tell it shows pure enthusiasm, which is what kept me hooked from start to cliffhanger, hope you find time to do the rest, and upload some screens!

1 Replies 18,641 Views