SideMancer

SideMancer

Joined Member # 2560803
0 Posts 0 Replies 10,990 Reputation

There is no doubting how fun Terra stars were in Galciv1 I never played Galciv1, they sound like much fun though. I agree with you somewhat. Even though I think it's best to that starbases should be immobile*, if some kind of Terror stars existed in Galciv II think that would be something different from either starbases or starships and hence

13 Replies 4,332 Views

"get your ships away from my zone of control" Nice. I conquered some planets but the surrounding area was littered with influence bases from another race. I would like to be able to have them remove the starbases. I'm the most powerful faction at this stage so I probably could just declare war, destroy the bases and make peace again, but

15 Replies 10,593 Views

The Starbase heavy mass would require powerful engines and possibly lots of fuel to move it. To move fast, yes. Otherwise it would be possible to move a giant starbse simply by farting out the window (excluding decompression issues). It would be almost impossible to measure the effect of one human fart, but none the less it would have an effect. </tabl

13 Replies 4,332 Views

So whatever is holding starbases in position in the game now is somewhat a mystery? The Starbase heavy mass would require powerful engines and possibly lots of fuel to move it. If you want to use a large structure in space and do not necessarily need to move it, you leave out the engines (and fuel) and you have a starbase. If you add engines

13 Replies 4,332 Views

Just hang in there Rigit, I'm convinced that anyone who likes this sort of game can learn how to play it. For my first few games I had absolutely no clue what I was doing, missing most of the information on the tabs because it was just to much. Just to get going, I focused on the obvious things, getting some taxes, doing some research, building some buildings. From there on trying to get another planet etc. I remember from the first couple of games I only scouted my immediate environment

18 Replies 6,043 Views

Overall, I like the battleview very much. For a couple of games I made 'game-examples' and made screenshots for important battles. Especially when spending a lot of time on designing new ships it's very nice to watch them in action. I hope that with the pending improvements the battleviewer will only get better! <img src="http://img456.imageshack.us/img456/8446/ge3thalanbattleiconia

16 Replies 10,922 Views

a-not-to-be-mentioned feature Yes! I know this one! can I say it? n0v4k4n3, I find you impolite I agree, please keep it civil! It's

45 Replies 16,972 Views

I think the modules values should be adapted, I don't even mind the micro-managing, if it gives me something in return. When I started playing the game, I built only fleets, later I experimented with fleets supported by starbases, I then wanted to use a starbase oriented strategy, where most resources would be directed to starbases, like building forts. I would use few mobile forces and they would be relatively underdeveloped, but they would get huge support from the starbases, because

9 Replies 7,934 Views

4) AFAIK experience of a ship also increases it's chance for a critical hit. Experience, besides the one meager hp point it gains, is now pretty useless That is not true, see this thread: https://forums.galciv2.com/?forumid=346&aid=132232&p=2 reply 53 Experience only increases hitpoints

45 Replies 16,972 Views

Borders! For crying out loud why can my enemy fly threw my borders at will?!?! This doesn't make sense to me, you have an empire in space, anyone could go anywhere in theory. I think this is just like the evolution from medieval to modern warfare. In the middle ages you could say, this town is mine and build a wall around it. Same with Chinese wa

53 Replies 33,271 Views

Captain: 'What's taking so long, we gotta fix the engines! We're stranded in Drengin territory!!' Engineer: 'I'm sorry captain, this is going to take a long time to repair, but a least I found the cause, it says in the manual right here: For each movement past 15 pct, there is a chance the engines will overheat and blow the hell up

51 Replies 30,734 Views

I always found it a bit odd how only one ship per fleet can end up damaged. It is a bit weird, but to make this better the most obvious thing to me would be to incorporate ranges in the actual battle. That would mean that ships fire at ships close by and maneouvering would become more important. Even though this could make the battles alot more i

45 Replies 16,972 Views

Once weapons technology reaches it's pinnacle and you have 10 supreme dreadnaughts in a fleet and attack one lone 90% dead crappy frigate, you WILL loose one of your nice ships. Yeah, I was talking about scratching the new paint on my ships, but this is even worse and really annoying. This is a difficult matter to solve I think. I would like to

45 Replies 16,972 Views

I like your suggestion about point 1 CornhuskerMac, upgrading in deep space is a bit silly and would probably be very expensive. Actually I wouldn't mind not being able to upgrade at all if a ship isn't in orbit IF upgrading IN orbit would be reasonably priced. I usually use one light fighter on each planet to guard for invasions/pirates/vengenance fighters etc. and I would like to be able to keep them up-to-date by upgrading all my fighters. Point 3: I know that in the ca

45 Replies 16,972 Views

I see that I can't edit the first post, there are some horrible grammatical/spelling errors in there (as well as not using my correct nickname). I counted on being able to edit my post, which I usually do to correct some obvious mistakes. Sorry about that! Eh, I'm not a native english speaker, does that get me off the hook?

45 Replies 16,972 Views

Even though I Galciv II is so great I can't sleep without the box under my pillow, some things keep bothering me, they all have been mentioned before and the reasons why, but I would just like get it off my chest. 1. Upgrading ships should be cheaper than creating new ones, that just makes more sense. I would just like to be able to upgrade my entire fleet, which should be expensive but not unbelievably expensive. 2. Starbases should become very powerful when I take the time t

45 Replies 16,972 Views

How many people using a reload strategy? I only reload a previous save if the game crashed, slightly altering the course of the game if it was an old savegame. For me, reloading if something did not go the way I wanted it, takes the whole fun out of the game!

26 Replies 19,700 Views

Eternal Flame Is this a ship of the "Bangles" class? I like my capitol ship classes to have non-agressive names, but with dubious undertones like "Peacekeeper" or "Liberator" I like to confuse the enemy shipcommanders: "Sir, a Te

31 Replies 20,195 Views

I loved Enemy Unknown Xcom Enemy Unknown is one of the greatest games EVER! I even play it nowadays sometimes! And it looks worse than it used to, because on fast computers the animations go weird.

80 Replies 68,183 Views