Long and Short is: SupCom 2 is smaller-scaled, with a few trades (or even short-changes) on key elements. Tech upgrading of factories has been exchanged for a separate tech tree system (which some like, some do not) with its own resource (Research). This element makes me think of Earth 2160. Resources are listed as-is. Resourcing is no longer primarily defined by 'income' vs 'expenditure'. Mainly just 'reserves' and 'income'. This is the biggest cause of complaints about this ga
PaladinStorm
I very much agree that Hotseat, LAN, and/or an email-esque play system is the way to go. But there should never be a time that other features should be sacrificed for these things. In fact, it's hard to see how there could be features sacrificed, especially considering these sorts of games just aren't for playing with random strangers, anyway. It's like getting together a bunch of friends to play Risk. People who should be expected to wait out turns, regardless of how long they take. And if t
You can even tell who broke it by where the table breaks down.
Ah, of course. Silly me. [quote who="N3rull" reply="177" id="2324925"]Chuck Norris has finished the Soase single player campaign. (not sure if it was mentioned or not. Chuck knows)[/quote] So does this also mean he finished the campaign for all Civilization games, all Master of Orion games, and even Colonization, Alpha Centauri, Space Empires series, Spaceward Ho!, Reach for the Stars... Oh, and Ascendancy, for those who remember it...
[quote who="Shirley" reply="142" id="2296088"]Gravity wells are not actually caused by gravity. They are simply boundaries that Chuck Norris does not allow matter to cross. Anything outside them belongs to him.[/quote] That's funny, considering I've watched ships wander way outside of a gravity well (one ship I think got a good ways towards another system) due to certain circumstances. Nothing seemed to happen.
All I have to say is, "SURF'S UP SPACE PONIES! I'M MAKING GRAVY WITHOUT THE LUMPS! Aaaaaa-hahahahaha!"
X-Com: Enemy Unkown. That was the first game I fell in love with, I used to dream about it when I eventually fell asleep after player it for hours on end. X-Com owned all kinds of awesomeness. I'm still a major fan and wish for Atari to somehow revive it, and revive it properly - as they're the ones that currently own the licence, technically - even t
... I'm sorry, but I can't help but think of this: ... Anyway, I must admit that is fairly offensive. I haven't been all that religious for a long time, and this doesn't improve the chances of me being moreso once again.
Well, the thing is that it's variable and a weighted randomization. I've had my approval at 75% once when the election came around and the votes for my party were barely over 50% of the senate. I tend not to want to let the voting get anywhere near 50% for obvious reasons. I'd love to consistently win by 1 vote, but if there's a chance that winning by 1 vote can turn into losing by 30 votes in the next 6 or so months, then I have reason to worry.
Mass Driver AttackAssist modules are also slightly better than the other two, but since mass drivers mostly suck, this more or less balances out a little. Um... Well, going off of the BlackHole Gun, the Mass Drivers are really pretty good. In fact, I suspect one could probably get just as much offensive power out of them as they could the Black Hole E
So... how about if you are part of the War Party (hypothetically- I tend to prefer Technologists or Federalists) and you are in the yellow or red for Approval and an election comes along? Micromanage so that the Approval is back up in the green and safe only during elections so you don't get military penalties? I suppose that's one way to do it...
is there a way to disable a tech if you research another? Well, there is the way Ethics is handled... I suppose there could be a 'Unique Hulls Theory' technology somewhere that triggers a selection not unlike the Ethics, and that selection would determine what techs become available. EDIT: Oh, and Metal would probably just be the stand
As of 1.31, I believe, I was able to sustain a 79/80% tax (No higher than 80%, or the population suddenly doesn't want me in power, despite the people absolutely loving me at 80%. I raise it 1% and suddenly their opinion of me jumps?) while keeping 70 or higher approval in one game. And at least 70% is still pretty good - it is still 'green' after all. May not be getting the 100% bonus, but the 'green' bonus isn't something to laugh at, right?
Well, I haven't personally bothered to use the Destroy Colony button, so I don't know. I just know I've seen it mentioned every time someone says something about it, and I think it's often a Dev or an established forum member.
I suppose I don't have much imagination in this respect. All I want are the Ancients/Alterans/Lanteans. I've already kinda made them, anyway.
Go into the ship builder and design a colony hull with nothing attached to it. Save this design as 'Colony Blank'. I tend to just call it the 'Cargo Hull' with the description 'Nothing but a hull.' (as I really don't put anything at all on it- not even extras. What's the point if you're just using it to upgrade to other Cargos or Larges). It'
The unfortunate thing about this (or perhaps even fortunate) is that after destroying/abandoning a colony, its PQ is reduced to zero.
I've wondered about that myself. I figure that, from the context, that 'purple' stars tend to have very good planets orbiting them. But I'm really only guessing here. Any of you vets shed some light on this? What did you find out that we're clueless about, and how did you figure it out, if you don't mind explaining?
Wargame Construction Set - MobyGames Man... I remember having a poster of this game in my bedroom. It was fun to mess with. According to the release date, though, I was only 3 when it was out! :o
First love was Ascendency. Just for experimenting not for fighting. I know the AI wasn't 'good'. But the possibility to see your population grow displayed by a 'growing plant' was supurb. Same for the industry not hammers but an industry complex. It was not displayed in numbers but in a fotopicture of a growing industrycomplex. You have to see it to understan
also, to all the people who have been thoughtlessly giving away all their money, tech, planets, etc to get a nation to be CLOSE to them, i've noticed that sometimes a faction will be put off by all your gift giving, and actually think LESS of you, i know it's happened to me This actually happens all the time in Master of Orion. You start giving people
Really, there should probably be two options: One, the 'Scorched Earth' choice, and two, the 'pack in and pull out' choice. First one is how it is now, with making the planet useless, second one is merely abandoning it and the planet retains PQ.
The stupid bug race that I can't spell yet somehow is about 10x stronger than all the other races combined right now in the game. Thalians Tha-lan. Thalan. It's not that difficult, is it? <TABLE cellpadding
... I am reminded of a little game from a short-lived developer named Techtonics for Interplay Games. It was called Star Reach, and it was one of the most kick-ass games I ever played. It was so much fun. Anyway, one of the elements of the game was that there were 'troop units' generated on a planet at regular intervals- the timer for which is seen when you go to build a Troop Ship or a Marauder (basically a Combat Transport- it was armed with a viciously deadly missile weapon, but it w
If the PQ is low, I invade wih Mass Drivers then abandon the colony. You could give the planets to a friendly AI or, on the planet screen, click 'details' then click 'disband colony'. <TABLE cellpadding=8 w