The game certainly seems to give the appearance of invaders massacring all the locals and then colonizing. I've always tried to rationalize it, though it takes some complicated logic. Perhaps you're really just destroying you opponents' ability to fight, not killing them off, after which the defeated residents are slowly reintegrated into society (manifested though populat
PaladinStorm
Actually, sometimes I've seen the game leave the same type of building selected when the build button is clicked. It's not very reliable, certainly, but it does happen.
We could just add the destuction and damaging of componants then. Perhaps, but I believe I've heard from one of the devs (perhaps even Cari?) that they don't like the idea of ships losing effectiveness as they take damage. EDIT: Then again, my memory has been proven to not be foolproof, so...
The point I think the others were trying to make was that it'd need a more in-depth tactical combat phase in the first place to implement overarching strategies in the first place. Shadowmaster King also has a good point. As the game is currently, the 'full battles' shown in the 'combat viewer' are just for show, and mean nothing. The real nature of battles is in number-crunching between the Defense and Attack values of each fleet. To make it so fleets could do what you suggest during a
Speak softly, but carry a big ol' planet-killer gun in case they don't like your talk.
Then the popup comes up, "Do you want to upgrade mining starbase 4834?" Which one is that? Um...yes? It's just a waste of time(Like playing a pc game in the first place isn't, right?). Hmm... I tend to rename starbases appropriately. Like mining starbases are named for their resource (Not directly, mind you, but on the basis of what part of your government
I honestly don't find myself spending that much time managing constructors, to be honest. It's a bit troublesome, but I was exaggerating earlier. I only used the rally point thing once, to see how it worked. Wasn't too bad, but doesn't really matter that much. And building defences first? That's a waste. If the starbase gets attacked during that time and you have no ships there to help it, it's dead, no matter what defences are there. Put Battle Stations on a base and it'll be
Aye, the rally points are quite clumsy. I was using the Civilization Manager's Governor's panel to work with them for deploying Constructors to starbases, but it was still pretty tedious.
I've actually found that changing the Homestar value in the raceconfig files does absolutely nothing - at least it didn't do anything the last dozen times I tried it. Sure, you can modify the 'Custom Race' star system in the CustomPlanets.xml, but that's just annoying to force that just to change planet and star names - especially when you have to do it every time you have a different custom race. Also...<table cellpadding=8 width="95%" align=center bgcolor=#FFF394 class="mb-Body-Quote-
I remember one such event that involved something similar to Pokémon taking hold in your civilization, and the matter of how ethical it is to capture creatures and have them do battle to the death. I believe that one only changed your morale. If you were evil, you actually got better morale, because the game was very widespread at the time of it being brought to your attention and thus more people would be happy to see it still around. I like the Neutral response, which I think still bo
Hmm... Could branch both off of the Drone Sentries PD technologies. If it were possible, I'd suggest requiring Photonic Torpedoes, as well, for the drone fighter's propulsion/hull (not necessarily it's weapon system), but I think technologies cannot have more than one requirement, which is very much unfortunate and an oversight by the developers. Multiple requirements could add dynamics to the tech tree. Though I suppose just branching it off PD's Drone Sentries is enough. Or off of t
As for the LAN thing... this kind of game doesn't even NEED LAN. Just make it so you can play a Hotseat game. And none of the other players can look at the screen while another player is doing their turn. Beyond that, it's up to the players on how to do things. But the point still stands that LAN games would just be silly with a TBS when you could just have Hotseat instead, and thus only need one computer.
They do, all though for some reason they almost always involve your home planet. Actually, I'm fairly sure they're empire-wide situations. They merely list your homeplanet because, well, it's your homeplanet where the event is brought before the governing body and policies are decided upon. And I've always seen the Drath listed as 'leanin
... I think I've just been converted to the teachings of G'Kar. I nearly forgot how awe-inspiringly wise the Narn Ambassador was. EDIT: Oh, and I believe I am officially a Catholic ('Confirmed' and all that), but I really don't give a damn if there's a God, or if Jesus was or was not His son, or any of that. What matters more is faith in oneself and those around you, not faith in some being that may or may not exist. The human spirit can be a very strong thing - it does not nee
It says Civilization Capital. It is a Civilization Capital (look at the name in the screen shot, for christ's sake). You just don't know for sure why it's a Civilization Capital.
Oh, they've used beaming tech to deliver nukes. They just tend to require circumventing a beam-jammer defence system since the Wraith learned to adapt to it. However, somewhat-recent events have involved Wraith Hive ships getting nukes beamed onto them and going blooie (SG-1 Episode 10.03- The Pegasus Project, for instance).
why dont ya make an amazon-esk empire, no men allowed? Elerians from Master of Orion. Apologies if anyone takes offense to this. But the Elerians were a badass matriarchal warrior society with some sort of omniscience due to advanced mental abilities
MOO (I not, II) remains the gold standard for 4X games, IMO, so the comparison is fair. What is so great about the first game compared to the second, anyway? I have never understood this. MOOII felt like it improved it in every way, and didn't detract from the gameplay- unlike MOOIII, which pretty much changed the whole game around. Anyway...
I really don't understand the difference between MoO1 and MoO2 tac-combat, other than the fact that MoO2 improved on it in every possible way, and doesn't seem to have changed the basic principles- based solely on my limited experience playing Star Lords (the 'pitch' version of Master of Orion- often called MoO0), and a vague memory of Master of Orion 1's system.
I think even Master of Orion didn't involve degradation of ship performance- at least not overtly. A ship could take alot of punishment before the 'systems' would take any damage, as weapons would have to go through both shields and armor before it started hitting structural and equipment.
I was used to farming from Master of Orion, where the farms merely determine food production, which affects population growth, not population cap. Planet size and planet type tended to determine the latter. And excess food production (the 'surplus') could be shipped to another world that has problems supporting its own population. Anyway, that's Master of Orion, and not necessarily better or worse - even if I tend to prefer that method of handling food production.
I didn't say they looked the same. I'm not that looney. I'm just saying that Prometheus was a prototype of space-faring Tau'ri warships. The mass-produced Daedalus-class is the more refined, re-designed warship. How many times do I have to explain it? EDIT: Thanks, Reg. That explains things even better. But one could still say the Daedalus-class is a more refined vessel than the Prometheus. EDIT2: Though to be honest, they do share a basic shape (with the exception of
space fort Wouldn't it be lovely if it were true? But it's really just a Starport. If it could support ship construction and supply defence bonus, now that'd be something.
I've yet to see a planet that has both a 700x Manufacturing AND a 700x Research. Is such a planet possible? Or is there code stopping this? I think I've seen it all of once? I think it was a planet in the Campaign, though- however, that doesn't necessarily mean it was hard-coded to have both of those bonuses.
No, it's not the mass-produced X-303, because the Daedalus is a completely new design with new technologies, and a bit larger than the Prometheus(RIP). The Prometheus would most likely be a Medium vessel in GalCivII, whereas the Daedalus would be Large. The Daedalus is also a carrier, and the Prometheus was a destroyer with a small complement of 302s. <br/