MottiKhan

MottiKhan

Joined Member # 2752874
8 Posts 438 Replies 4,936 Reputation

Good luck with your empire, Loups. Playing on good alignment would be interesting. I might consider eventually creating a good character for such a cause. We are always looking for new and interesting prey. Your people sound like they would be very sweet and tasty! Mmmm! Kitties. They taste like chicken, right? <img src="http://images.stardock.co

38 Replies 28,927 Views

here is a potential 4th error. A fleet of 1? I'm not sure I'd call that an error. I use fleets of 1 to save me a step when upgrading starbases. You build them by picking them up from fleet rally points. (I don't have wait for the confirmation window to pop up and then hit "Yes" when I send a constructor). I use a gyroscopic mouse when playing and am sometimes across the room, so I can't hit "Enter". That pop up screen makes me have

16 Replies 7,287 Views

It takes time to build up a strong enough force to take the Terrans down in one turn. They have a substantial military, with battleships defending the planets and fleets in space awaiting an attack. There are also some pesky economy starbases in my way. I take it all out at once while relocating the Terrans to their shiny new PQ3 planet. I made sure to depopulate it to 100 colonists before I gifted it over. I can now concentrate on researching my Tech Victory. <img src="http://inlinet

32 Replies 105,613 Views

Gifting more starbases to the Terrans takes the threatened influence victory off of the table. Now, I can concentrate on building up my economy and military. I’ll need the rest of the Terrans’ planets that they’ve built up so nicely. Their defenses are stronger than my offenses, so a buildup ensues. The 20PQ planet that I was eyeing becomes a 21PQ with my Planet Quality ability. Not bad. T

32 Replies 105,613 Views

Keep coming with the thoughts on Team C situation please, we have alot of players who are mute on the topic at the moment. IMO, since 4 games were submitted, there shouldn't be a penalty for an unsubmitted game and any penalties should only apply to games that are counted. I think the intent of the rule was to count 4 games per team, even if the letter of it might be somewhat ambiguous.

269 Replies 585,341 Views

He did actually, but it doesnt really matter, he just was curious as to how it was done. EDIT: I stand corrected, he actually asked to do that Aug 9th, and you posted score on July 30th. Anyhow, I dont think he meant anything by it. I agree, which is why I didn't drop his name. The way it happened opened my eyes to the possibility though. I read his first post and was pretty insulted. He posted again after that and we disc

188 Replies 69,702 Views

Actually Cornhusker had made a request that high scoring games be open to scrutiny prior to any game being submitted that meet the 15K point criteria that he set. Not true.

188 Replies 69,702 Views

Maybe close but I don't believe any real accusations were made. In fact I think it was clearly prefaced that it was a request for understanding and not an accusation of any kind of cheating. I didn't say a challenge was issued. I said it came close. There's no need to add anything to it. I'm saying that if a challenge is made, there should be consequences. The thought if it happening was unthinkable to me before this round, but I can see the

188 Replies 69,702 Views

This one should be interesting. As far as the scoring and bonuses go, once a round starts, I think it's too late to change anything, though. Perhaps in the next round, we can have a little time to reflect and resolve things if need be before a new round starts. I recall someone coming real close to challenging my game last round. A challenge is tantamount to being called a cheater and is an insult to the player. It should be resolved. A challenge should have c

188 Replies 69,702 Views

How long do we have before we need to get this second round submitted? I might be on break from the tourneys for a little while. I can try to submit something later if the deadline is generous enough though. That, and I still have the AAR and a non-league game to complete before starting a new one. @ShadowWorrior - That makes good sense and I think we can all agree to it. May I suggest 5 points? <img src="http://images.stardock.com/gc2/T_DL/smiles/Cool.gif" bor

118 Replies 349,762 Views

I have a suggestion, FWIW. IMO, a fast game is worth more than a high scoring one. Many of us can top the scales with mega-scores, especially if we know how long we have before a penalty kicks in. A fast win shows true skill, so I'd suggest that the highest bonus goes to the fastest game, then the next fastest, then the highest score and then the second highest.

118 Replies 349,762 Views

I send some constructors to the empty areas of the map so I can build more influence starbases for the Terrans. (I held the map ccw at a 45 degree angle to fit the whole thing on one screenshot.) I had a decision to make. Declaring war on the Arceans without winning would stop the influence victory. I could attack New Iconia V without using a transport to buy myself some valuable time.

32 Replies 105,613 Views

Mayhem greets the Arceans on the next turn. The first to fall are the two fleets of frigates caught in my lure. A fleet of tiny 1/1 fighters takes the planet close by to the north. The 6 Missile Ships go to the far northeast corner and take out the defenders on both planets. The survivors head west towards the remaining planet to the north of me. Arcea and Hammer are spared, as is New Iconia V to the far east. The Troop Transports make their rounds and take the three planets laid bare by t

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The Altarian war netted some nice technology. I now have Photon Torpedo III. The new tech yields some nice Missile Ships. I work on helping the Terrans, building a couple of beefed up influence starbases along their border and gifting them as they’re built. I also gift them the influence mine deep within my territory. My shiny new Missile Ships take out the last Altarian world. That takes a

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The Altarians prove to be an easy target. I build up my starbases and add two closer to their homeworld. My 1/1 fighters destroy the trapped frigates and attack the two planets close by. I use the slingshot effect of the starbase array to send 1/1 fighters to attack Altaria. She falls, taking out 3 of my fleets. Not a problem. The 1/1 fighters cost very little and I have dozens of them by now. The Altarian war machine, which was moments ago killing my friends, the Terrans,

32 Replies 105,613 Views

Thanks for doing this Motti, I'll be reading with great interest Thanks, DethAdder. At first, I thought this would be a royal PITA, but it's actually enjoyable. I'm trying to remember to do screen captures as the game unfolds. Not the easiest thing to remember though.

32 Replies 105,613 Views

Feb 2227 and the game has been won. Once you have the MCC, you have to try real hard to lose. I am now in firm control of the direction that the game will go. The Arceans are at war with the Iconians and the Altarians are at war with the Terrans. It didn't take a lot of prodding to get them to do that. I captured another Arcean fleet of frigates in my lure. Tastey. <img src="

32 Replies 105,613 Views

This is nicely Motti It's good to get an insight into another player's game play...i will follow with interest... Thanks, neilo! For those who don't know, neilo is the empero

32 Replies 105,613 Views

The Iconians become a threat. They have Planetary Invasion researched. It’s time to seriously focus on my military. I wait until one turn before I get Xeno Ethics and stop my tech trading. I spend all of my BCs until I’m negative. This will allow me to choose an Evil Alignment without having to pay for it. It’s like getting an extra 2500BC for free. I choose an Evil Alignme

32 Replies 105,613 Views