xthetenth

xthetenth

Joined Member # 2822658
1 Posts 303 Replies 1,388 Reputation

Minimap would be okay, I guess, but it can be distracting and not informative enough. I'd much rather not have it, but if there's an option I won't care.

17 Replies 18,164 Views

Right, I wasn't paying attention. Sorry. I guess it's a symptom of French windows, because I haven't heard of it anywhere else and it seems to be a problem making the right directories in the right places.

5 Replies 2,375 Views

[quote]I have 200 already... so I could buy a graphics card and thats it).[/quote] Ouch man, that really sucks. Sorry to hear it, hope you get that computer soon.

25 Replies 7,694 Views

[quote]yeah, i enjoyed plowing through the side lane to steal the enemies spawns a few times [/quote] Tons of fun. I just got back from dinner, and I'll try to confirm it now. EDIT: Yeah, that's where they come for me, making it a temporary feature rather than a bug [e digicons]:P[/e]

4 Replies 3,671 Views

[quote]Unfortunately I don't know how to make a screenshot in the beta. I've tried the print screen button on my keyboard, (that works in some games) but that doesnt seem to do the trick here. [/quote] It works for me in the way that print screen normally does. hit print screen, open your preferred photo editor, make a new image of the same size as your screen resolution, and paste. It should put the screenie right there, then just save it and post it. All in all, that's a very odd bu

60 Replies 33,409 Views

Hmm, this is odd. Try left-clicking on an enemy anyway and seeing if it's an icon or ability error. Also, what the hell version are you playing with to have a green arrow? I could've sworn it was yellow... *scratches head, knowing that the cursor makes it obvious what's going on*. Try targeting a friendly, too. Other than that I have no idea right now.

2 Replies 3,960 Views

That would be a ton of fun, I love the idea. It may be better to do unofficially, though, because there's not nearly as much expectation that mods are perfectly balanced. Also, then there could be a differently balanced stable of demis for this mode considerably more easily.

7 Replies 1,513 Views

[quote]I'd like there to jsut not be permastunning people.. It's like.. boulder roll, freeze, stun mines.. UGH so annoying.[/quote] [e digicons]:grin:[/e] This is true. [quote]Frozen people should take half damage(but maybe freeze last a bit longer to compensate)[/quote] I'd be tempted to go double and shorter for two reasons: 1) Frozen stuff loses flexibility and strength. It's brittile. 2) This makes permastuns considerably harder to pull of, whi

26 Replies 4,635 Views

[quote]The shared items items should be a unique effect to your Demigod because of how that Demigod plays, and the skills it has (+damage items, +% damage rook skill = more + damage from that item, essentially) not because of artificial things.[/quote] Absolutely. The problem we have now is that some items are damn near useless to some demis. They should be usable for all of them, and I agree that it could be easily accomplished without artificiality, which would be good. [quo

3 Replies 970 Views

[quote]if the characters are designed to be good or evil by default, maybe make alternate models to reflect which side they're fighting for during non single player mode (LAN or multi).[/quote] That would definitely be worthwile, but it could easily be done with a skinjob. [quote]the buildings seem to me copies of the other side with only color change. i think slightly different models for each side would make for a more visually appealing expierence.[/quote] They are.

17 Replies 2,040 Views

[quote]i think its strange you buy things with gold in this game. it makes more sense to me the you would earn credit/reputation/worth for killing enemies and you could trade that for goods.[/quote] I think the idea is that your'e getting the gold from mines and from the gods giving you a cut of their gambling winnings. [quote]but would make having to run back to the physical location while alive seem odd.[/quote] So fix that. Actually having to run back in the middle

37 Replies 5,597 Views

[quote]Generals will have special units unique to them that they can use which is sort of like your first idea, though.[/quote] Yeah, general units do obviate the point of unique skins, and in all honesty, I take back what I said about #1, becuase it would only add to the visual chaos. [quote]i like #3.[/quote] Problem is all the 'serious' gamers hate randomness (for good reason, how are you supposed to test your abilities w

25 Replies 2,241 Views

Hmm, this is very very odd and I think you'll need a dev to help you out. Sorry I couldn't help, but they're probably the only guys with the resources to fix it.

4 Replies 16,190 Views

[quote]Perhaps a floaty team icon above there head or something.[/quote] Yep, a lot of people in this thread say that something along those lines would be right, and there's a thread in the other subforum where it came up.

17 Replies 18,164 Views

I think that there's definitely a bug with french vista that causes that, so that's pretty likely the cause. It seems that it's trying to make the replays folder in the wrong place.

5 Replies 2,375 Views

[quote] It's not "this skill makes this other skill do better" kind of synergy. It's something that's much more open, a lot more posibilities, and more "natural".[/quote] And a lot more awesome and a lot more fun. The game won't feel like it's lived up to its potential until there are a ton of insane combos to pull out of your hat.

27 Replies 5,999 Views

[quote]Also aren't the buildings already dark/light? Light teams buidlings are light grey-blue, and dark teams are dark grey-red.. aren't they? Or am i imagining things?[/quote] Yeah, they're a dyejob of each other, down to the effects. I also say no to different meshes because with the same mesh, the buildings are simultaneously distinct, but are also identical for quick identification.

17 Replies 2,040 Views