boshimi336

boshimi336

Joined Member # 3097079
3 Posts 552 Replies 18,018 Reputation

I do not want to be a party pooper but Honoverse mods have been started and shutdown time and time again throughout the past 5-6 years. David Webber (when asked by a Homeworld 2 modding group) stated that he while he did not have a problem with people making things, Baen Books would likely serve a cease and desist notice. And they were served that notice. I would be careful distributing what you h

9 Replies 100,693 Views

I would like to see either another expansion of Sins2. In any case I would like to see more. :-) This is a unique game play style mix that has a lot of possibilities. I mean, just look at all the awards this game won! I believe that the Sins Optimization Project might possibly have 'something' to do with this but I have no concrete information to support or deny that case.

10 Replies 8,723 Views

Let me remind you, unless there has been news somewhere else posted about this, IronClad did not ASK to use the Optimization project, it was suggested to them to include elements of it into their next patch. It is being looked into was the understanding that I have of that situation. Also, people say the Devs didn't do enough to open the game up for modding, compared to what it was when it released, they have done a LOT to open this engine and it's content up for moddin

1,134 Replies 2,248,506 Views

Thankfully there are confirmed rumors of another patch coming down from IronClad for Sins, just depends on when it decides to show up. No idea on what it fully contains other than a small fix which will allow for a huge multi-star map (100 plus stars) to be created. Running it is a different story but that's another challenge. In about a month I will have a map put together for testing that would utilize this fix. :-)

8,423 Replies 15,734,099 Views

A big draw for this project both for myself and likely for it's potential future as a direct patch ad-on from IronClad is if gameplay functionality does NOT change. This concerns the reduction in the number of trade vessels (which I and others actually attack in multi-player games to prevent resources) as well as fighters doing goofy things, etc. If you mess with actual gameplay mechanics, I can almost 100% garuntee that this mod will not be accepted as a patch due to t

1,134 Replies 2,248,506 Views

The Undying, Be aware that the issue of making huge multi-stare maps with planet icons not behaving correctly when zooming out has been solved according to Blair Fraser. It will make it into the next patch for Sins. :-)

53 Replies 51,059 Views

HEY! This is NOT a post about bashing on IronClad or Stardock!!! This is a thread concerning the possibility of a new update and the content in that update. If you want to complain and whine about stuff please start your own thread as I will NOT tolerate this thread being hi-jacked into one about people who are whining and complaining to ME to fix things. If you have some issues, contact Sta

36 Replies 90,181 Views

I have recieved word back from Mr. Fraser that he has indeed made the appropriate change concerning the planet and zoom issue. He has mentioned that he won't be pressing Stardock to release the patch until things calm down due to the soon to be launched Elemental game. He says that a new Diplomacy build needs to be created and placed on Impulse. I asked him about the Sins Optimization Project and hope to have an answer back. I will keep everyone posted. There IS hope!</

36 Replies 90,181 Views