It's true...one game I was #2 on econ and on the fighting edge.
Howdidudothat
It's hard to rank someone who you haven't played in awhile. Besides, some of the experienced players from days gone by really suck now *cough* bombtrack *cough*.
[quote]"Siddy cranking up DT's jerk % ALOT "[/quote] Really? You don't say. ALso, I think DT's lineup would probably be Tyr, How, P5yy, JJ, and whoever else. For BIA, I have no idea.
Sure, if we haven't played by then.
That would just end in a Homo/Faggot slap fest with Siddy around. Is the meeting in ICO? I will try to be there.
Epic 5v5 worth watching: http://www.fileden.com/files/2008/8/7/2039910/AutoRecord-04131631.record
[quote]the hyper active kid.[/quote] That sums it up pretty well, but you missed one: DT fan boy.
Have we set a time for this yet?
[quote]whip choke points would drag the game out for hours[/quote] Frist to nova wins
True, colony frigs can do it too, but we're talking about scouts. Also, scouts can cross multiple neutral/enemy grav wells. Colony figs can't.
[quote]Whip just happens to be a map crafter....not really unfair as long as everyone sees the map ahead of time and has a chance to look it over. I prefer random maps too, however. Forces some out of the box thinking sometimes, though it costs me a game every now and then.[/quote] So Cykur, are you going to make a reappearance for this?
Getting attacked by the map bug used to bug me. However, I've grown to love it and cherish it. Heck, with quick start, it really doesn't make a difference anymore, because, to be honest, if you got the shaft, you probably aren't 2 jumps away from the enemy, so going civ isn't that bad of an idea.
[quote]Banned for.. banning.[/quote] Yo dawg, we banned your banning so you can ban while you're banned!
I am sure that a lot of ideas that I have had have already been mentioned, but here's one that I am sure that hasn't: Allow you to build cardboard fleets. That's right, I want the option to spend 1/10 the resources of real ships on fake ships. These ships would not count against fleet supply, and would be limited to say 3 or 4 jumps, but could be used both offensively and defensively to make it appear you have a larger force, but have about 10 hp and no weapons.
Wow, that list could get really long.
They are pretty old, they may need to be updated using the new forge tools.
The maps are available to download via wincustomize. https://www.wincustomize.com/skins.aspx?libid=70&c=1 I think they are included in P5yy's mappack. You can also hunt for them individually. Edit: I may need to get Whip to update them to work with Entrenchment. I remember playing gateway to paradise, which was quite fun.
Heck, I'm game. Although I'll set my sights on RAVOK. I CALL YOU OUT. What can I say, I have low goals.
No, this doesn't happen. It it highly probably you gave it orders in the incorrect manner. It will ALWAYS do what you tell it. It won't forget. The most likely cause of you incorrect manner of giving orders is that you are giving orders on top of it using an auto-cast ability. This is a big no-no.
I seriously hope some people read this, because they SUCK at grabbing neutrals, even as Vasari. 1) DO NOT let your scouts stand still in gas gaints and plasma storms. With proper micro, they should never die to the pirate defenders, or enemy defenders (minus fighters). 2) Queue a few movements (120 seconds worth) to regen AM, and then order it to capture the netural. If the grav well has more than one extractor, press shift and give it another move
I agree with Tyr. Eventually, your micro gets good enough that you are left waiting in MP for fleet movements to catch up to what you've ordered. Of course, in the begining of the game, Vasari players are spent microing the crap out of neutrals, and I really get ticked off when my allies (or friends in the lobby) want to chat with me and I'm trying to grab a metric butt ton of neutrals. By the way, you know your micro skills are getting good when you can play a whole game
[quote]It was a nice game Siddy (I was "The Hopeless Loser") btw. You made a hell of money...[/quote] I now know who the The Hopeless Loser is now. Dang, I've been trying to figure it out forever, I thought it was a smurf of someone.
Holy crap, I am completely up for this. I haven't been able to play a good skilled game in a such a long time. I've had company over this week, but Saturday afternoon EST should be completely doable. For the DT side, I'm thinking Tyr, How, JJ, P5yy, and whoever else is on (bronze, Siddy, Whip, KL3MZ, Gini) For BIA side, ReBorn, Grey, Knew, and whoever else. I guess Astax is part of [_] now, so him too. Can we reactivate Cykur? <p
[quote]Overseers? Bah. Die easily to enemy fighters, and require way too much micro and aiming to use effectively. Just a waste of money and fleet and everything else.[/quote] This coming from the person who says his caps die to early. Build overseers, and then see what happens. A Vasari player not building overseers is like the TEC player that doesn't build hoshikos: it's stupid.
Subverterters don't work against SBs, but nano-bomb does. I don't know if phase-out-of-hull can be used against SBs as I've never tried it.