mdsorom

mdsorom

Joined Member # 3154981
0 Posts 7 Replies 150 Reputation

[quote]I have noticed that their race specific economy buildings, the "barter stations," do not auto upgrade to "merchant emporiums." Is this intended? I thought there may be a reason is all... as it stands, manually upgrading each barter station on a huge map can be tedious to say the least.[/quote] Oooohh, that does sound beastly on large maps :SURPRISED: Guess I won't be playing the Iconians any time soon ;)

2 Replies 4,649 Views

[quote]What about the 33% to espionage? What does the espionage skill?[/quote] Excellent question. I've wondered what all the +5% to espionage does from anamolies as well. The only thing I can think of is that the bonuses affect the costs of spies on your slider, or rather you get more spies for the same money. Specifically 33% (example) more spies than you would otherwise get when spending 10% (example) of your economy on espionage. As there is no succe

5 Replies 5,594 Views

Yes they do stack. At least, with the economic bonuses and the federalist party. I am 99% sure that the Diplomacy skills/Super Diplomat socal bonus/superhive Reproduction/Breeder Trader/Super trader etc. do as well. In my experience, the only one I bothered stacking were the Economy or the Breeding ones though. I just got the impression that other stacking were a bit unnecessary. But, that was me and your desires may be far different.

2 Replies 4,957 Views

Hope you feel better soon ant. I certainly specialize my worlds too, but with techtrade one, the only research worlds I ever needed were the ones with the uber-tiles. Certainly those worlds I concentrated on research, but maybe ~ 1 out 6 worlds were for tech for me. As I never needed to do more in the tech aspect of it since I had the AIs research for me and used my uber-diplomacy skills to acquire the techs. With my spending setup, I could beat masochistic. I proba

39 Replies 33,165 Views

C:\Program Files\Stardock\TotalGaming\GalCiv2\Twilight\Data\CustomMaps ___________________________________________________ Also, I could not find how to explore TA on my desktop, so this might help if you want some graphical help assuming you have Impulse, I'm not sure if StarDock has the same approach, Go to MY Games Tab in the Impulse platform. Right Click on your TA game, select opens application folder and then on the left side of your screen, scroll down to find

7 Replies 6,330 Views

here is the full [U]and [/U] exact string that I use C:\Program Files\Stardock\TotalGaming\GalCiv2\Twilight\Gfx\Race[B]Logo999[/B] with bold being typed exactly like that but you can sub 999 for whatever number you want, untill you get the hand of it, use numbers over 100 though as the default ones use under that number.

7 Replies 6,330 Views

Two possiblities come to mind quickly since you've defeated the Drengin/Korath 1) Use the largest fleets you can (by this I don't mean Hull sizes, small Hulls should be fine) and send [B]several[/B] so that you can attack on the same turn befor that ship can repair. Don't put defenses and probably not engines on them either. Just use ALL the space for weapons, if the DL's have a particular defense, and it is sizable on that single ship defending, then certainly use a different weapon

2 Replies 2,444 Views

[quote]Limit this feature and you'd be playing an entirely different game. And like i said previously -- just keep those techs and simply, do not trade any IF that's what your feeling is.[/quote] True, but I confess that I do not have the self-restraint. :SNIFF!: BTW with tech brokering and thus tech trading on, my usual set-up worked like this Mil-35 Soc-50 (soc spills into Mil when nothing is built anyway) Tech-15 Since I could easily get wahtever tech

39 Replies 33,165 Views

[quote]The problem is that it would not be functionally different from standard tech trading to the AI. One researches, whores it to all the others, and the others can immediately build on that research. The only real difference is that it lets the human player control where their tech goes, making it a massive exploitive advantage to the player.[/quote] I think we're talking about the game levels in which the Human Player is generally behind in technology not the ones where the Human h

39 Replies 33,165 Views

[quote]I don't see what the problem is either, although I suppose another option doesn't hurt. I, for one, rather enjoy exploiting the ability to trade something I traded for. If you act quickly, you can often turn one tech no one else has into a huge leap in technology, plus a bunch of spare cash.[/quote] Not a problem, just a nice possible option in the future sometime, to add an "in between" to the "all or nothing" that is present. Actually, I think it's more surprising if o

39 Replies 33,165 Views

In case you don't make it back before I log off, I went into the program files and found what little text there was on the campaign. I have completed them all, so I can not jump to one within the 12 to play, I'd have to start all over. It seems that there is a battlecruiser provided with the campaign and you need to invade and take a world to get a shard. I suspect from your post that you are trying to do what you did with the first campaign and build a normal empire? If that is the

9 Replies 4,558 Views

Kzinti, You should have took a screen shot after having built farms and market centers on all those tiles, you know turn them into economic planets just to get some OMG!!'s out of us. :LOL:

25 Replies 25,647 Views

[quote]sure you can. just save them in .png format and put them in my documents/my games/GC2TwilightArnor/GFX/Logos-Dave[/quote] ya, I see now. I figured it out by hunting down the logos the game uses and sending mine to that location. However, I had to resize them to 128x128 as they did not originally show up in the game itself even though they did show up when I explored the files. Opens up a whole new experience now :) Thanks for the response though

4 Replies 4,524 Views

Woot! :LOL: Nevermind, figured it out myself. The good thing about not giving any information on how to use the editors or how to create your own icons etc. (In short any useful things generally found in a manual -hehe) is it forces me to get out of the stone age and learn the stuff myself. :)

4 Replies 4,524 Views

[quote]I have to agree this is pretty silly... I was being helped by two races against the Thalen, and the ship designs were obviously not mine. If I were the Thalen, I'd be thinking it was about time to declare war on them for giving me help.[/quote] Yes but who's to say when those races gave you their ships? How does the Thalan Empire know that you got them during the war against them? I know that its easy to force the AI to know this, I am talking more about trying to accurately cr

15 Replies 14,958 Views

[quote]...when I give a reasonable chunk of my fleet to another race to keep a war going, it seems like somebody should notice.[/quote] Indeed. :LOL: The difficulty in getting this in the game is probably what would constitute helping an enemy of an enemy. That is to say, what would cause the "- Helped their enemies" to enter into the report on that races relations screen? Perhaps when a war between the Drengin and the Altarians for example breaks out, the Altarians could

15 Replies 14,958 Views