tid242

tid242

Joined Last seen Member # 3164446
25 Posts 263 Replies 3,448 Reputation

http://www.kickstarter.com/projects/1964463742/the-mandate This intrigue anyone else? (Sorry, if there's a kickstarter thread somewhere that I missed somewhere). -tid242

1 Replies 21,512 Views

[quote who="mormegil" reply="51" id="3420358"] Ya, that's right, i would never make a typo so blatant . [/quote] [quote who="mormegil" reply="56" id="3420400"] We are adding allot of new stuff... [/quote] Hah, the irony here is so funny. (this is meant in jest, I'm really not being a jerk) But yea. The 'glitchy' universal translator... reminds me of way back when, if you chose a

80 Replies 211,400 Views

[quote who="Frogboy" reply="16" id="3419908"] Some more new goodies have been added here: https://www.galciv3.com/founders [/quote] I hope you guys are going to run spell/grammar check before the full release ;p typo on the UI_Diplomacy.jpg screenie - "The Terran Alliance is very interest in establishing..." needless to say, this should be "is very interested in establishin

80 Replies 211,400 Views

[quote who="Lucky Jack" reply="31" id="3419980"] I'm getting it with FireFox as well, but it allows me to cancel it (like you had with Safari). I think the website for pcgamer is doing it. Perhaps there is more you can see on that site if you are a member. Also, I switched to FireFox some time ago because of other problems I had with IE.[/quote] I saw no such prompt. Noscript is your friend, my friend. Seriously, best plugin ever (well, might

80 Replies 211,400 Views

Unsure if this has been mentioned/addressed yet. One small request for ship designer options. Please allow components/modules to be mounted inside the ship chassis, as opposed to only being able to be mounted externally. Although I really don't care for Star Trek, I do like the visual idea of the Borg ships as just huge squares in space. When I first started playing GC2 I was disappointed to learn that the "square" h

3 Replies 14,045 Views

[quote who="Seilore" reply="4" id="3415946"] Stop being so critical about what is "real" and what is not. It's a game, get over it. Whether it's green/purple stars or sound you could also argue light/warp speed. There are many things that are not possible as currently known, are any of these game breaking, no as if they were, I hope your not science fiction fans of Star Trek, Star Wars, Stargate, or most other sci-fy movies.[/quote] This

46 Replies 155,759 Views

One of the things that I found particularly annoying about custom races in GC2 was that when you chose a tech tree you were in a race with whomever's tech tree that was for the "galactic achievements" in that tree. So if you chose the Krynn tech tree, all of the Krynn-only gal achievements would not be Krynn-only, they were [Krynn + you]-only. So you were in this sort of automatic race for normal race techs that if you were playing, say, Krynn Couns you normally wouldn't b

12 Replies 37,246 Views

[quote who="yarodin" reply="30" id="3415908"] 5. You can sneak through closed borders with cloaked ships, possibly provoking a war when cought. [/quote] Needless to say, attempting this should involve variables involving tech (cloaking, scanners, etc), espionage (it's useful to know how the enemy operates and what to look for), obvious things such as distance from planets, longevity of trespass, and interference from other ship traffic,

141 Replies 496,328 Views

I would very much like to see some type of property/trespass management implemented as a part of the diplomacy aspect to the game (thus races would not be physically prevented from entering space, but may take a diplomatic hit if they don't think about whose space they are flying through). Techs that interfere with travel through one's space could/should be on the table as well, IMHO. -tid242

141 Replies 496,328 Views

Anyone else generally bothered by sound effects that seem to universally exist in space games? - as space is a vacuum, it's not possible to hear sound waves. I can't think of a space game that has managed this well - usually there's lots of "pew pew, whoosh whoosh, bang boom" type sounds. Understandably so, playing a game that's completely silent is fairly mundane, and finding a realistic medium might be difficult. The television series "Fire

46 Replies 155,759 Views

[quote who="Alstein" reply="43" id="3409846"] What is going to happen with the old engines- are they going to be mothballed, or would you consider licensing them out should someone wish to use them/making them some sort of freeware? [/quote] They are most likely going to sell them on the cheap to the poor - like old Ford Taurus' from the 1990's... -wmf

50 Replies 143,763 Views

Well said. Stardock will be there for you when you're lonely and your dog runs away. +1 on the Linux comment. The main reason I have windows is to play (fewer and fewer) games, but games are written for windows because people like me still have it X/ -tid242

2 Replies 12,397 Views

[quote who="Frogboy" reply="16" id="3409531"] There's going to be a lot more events in GalCiv III than GalCiv II. However, i suspect there will be more player control (at the beginning of the game) in terms of their frequency and power. I don't know if you guys knew this but in GalCiv II I hard-coded the events in C++. Or in other words, I'm an idiot. It meant that each event was very labor intensive and there was no real granularity in them. &nb

59 Replies 198,212 Views

[quote quoting="post"] One thing I've noticed over the years is how often someone thinks a post (blog, fb, tweet, etc.) is about them. Makes me think of the song "you're so vain". Anyone else ever experience that? [/quote] Quit talking about me already... ;\ -tid242

24 Replies 52,176 Views

In spite of LoL being "superior" in almost every way (except for all of the champs looking like a bad cross between Jar Jar Binks and the enslaved elves at Santa's Siberian workshop...), I still get a mad itch to play demigod every now and then... I love the fatalistic & gothic atmosphere... This is an old thread asking what Demigod (or DG2) could be if it were touched up or whathaveyou - I'm guessing that a lot of the incremental suggestions will be l

269 Replies 814,732 Views

[quote who="Savyg" reply="9" id="3249977"] Back on topic, I'm not funding the game but I'll definately buy it when it's out.[/quote] Or $25 buys a DRM-free version now, $45 buys the 1st expansion as well. Worth it, IMHO - the great single-player RPG is a rare thing these days, and Eternity looks like it'll be a really interesting escape - free from publisher confines of making a family-friendly, xyz-stereotyped, form-fitting D&

17 Replies 62,860 Views

So I finally got a (small) chance to plug around with b4. Maybe 100 or so total turns (started maybe 3 games with a custom faction, "hard" world and opponents). [typo] - Haste Spell on mouseover on the tactical battle screen says "+4 initiative in target" or something along these lines. If you find the .xml entry it will be clearly engrish. [bug] - with tactical battle and a ranged weapon, I get a graphics bug that

0 Replies 2,121 Views

[quote quoting="post"] Of course, with GalCiv, only I could make this stuff. With Fallen Enchantress, not only can a stupid monkey like myself crank this out, but you guys could too. [/quote] And one of the things that annoyed me with the limited ability to mod Galciv2 content was my inability to trigger random events, principally though the tech tree. At the time (actually, I still want to do this...) I had wanted

76 Replies 310,301 Views

I would bet that it's not sending stardock the 50MB file every time someone crashes. I always email mine one. .rar'd they are maybe a meg or two. If I were you I'd zip/rar them all up and shoot an email off to the team with them. cheers, -tid242

8 Replies 9,186 Views