Thanks for the point-out Island, added to my Steam wishlist. Looks way better than that prison-building game.. hah.. -tid242
tid242
[quote who="Gaunathor" reply="59" id="3420513"] It's called "Baldur's Gate". [/quote] Impossible! I would never make a mistake like that... [e digicons]*_*[/e] -tid242
http://www.kickstarter.com/projects/1964463742/the-mandate This intrigue anyone else? (Sorry, if there's a kickstarter thread somewhere that I missed somewhere). -tid242
[quote who="mormegil" reply="51" id="3420358"] Ya, that's right, i would never make a typo so blatant . [/quote] [quote who="mormegil" reply="56" id="3420400"] We are adding allot of new stuff... [/quote] Hah, the irony here is so funny. (this is meant in jest, I'm really not being a jerk) But yea. The 'glitchy' universal translator... reminds me of way back when, if you chose a
[quote who="Frogboy" reply="16" id="3419908"] Some more new goodies have been added here: https://www.galciv3.com/founders [/quote] I hope you guys are going to run spell/grammar check before the full release ;p typo on the UI_Diplomacy.jpg screenie - "The Terran Alliance is very interest in establishing..." needless to say, this should be "is very interested in establishin
[quote who="Lucky Jack" reply="31" id="3419980"] I'm getting it with FireFox as well, but it allows me to cancel it (like you had with Safari). I think the website for pcgamer is doing it. Perhaps there is more you can see on that site if you are a member. Also, I switched to FireFox some time ago because of other problems I had with IE.[/quote] I saw no such prompt. Noscript is your friend, my friend. Seriously, best plugin ever (well, might
Unsure if this has been mentioned/addressed yet. One small request for ship designer options. Please allow components/modules to be mounted inside the ship chassis, as opposed to only being able to be mounted externally. Although I really don't care for Star Trek, I do like the visual idea of the Borg ships as just huge squares in space. When I first started playing GC2 I was disappointed to learn that the "square" h
[quote who="Seilore" reply="4" id="3415946"] Stop being so critical about what is "real" and what is not. It's a game, get over it. Whether it's green/purple stars or sound you could also argue light/warp speed. There are many things that are not possible as currently known, are any of these game breaking, no as if they were, I hope your not science fiction fans of Star Trek, Star Wars, Stargate, or most other sci-fy movies.[/quote] This
One of the things that I found particularly annoying about custom races in GC2 was that when you chose a tech tree you were in a race with whomever's tech tree that was for the "galactic achievements" in that tree. So if you chose the Krynn tech tree, all of the Krynn-only gal achievements would not be Krynn-only, they were [Krynn + you]-only. So you were in this sort of automatic race for normal race techs that if you were playing, say, Krynn Couns you normally wouldn't b
[quote who="yarodin" reply="30" id="3415908"] 5. You can sneak through closed borders with cloaked ships, possibly provoking a war when cought. [/quote] Needless to say, attempting this should involve variables involving tech (cloaking, scanners, etc), espionage (it's useful to know how the enemy operates and what to look for), obvious things such as distance from planets, longevity of trespass, and interference from other ship traffic,
I would very much like to see some type of property/trespass management implemented as a part of the diplomacy aspect to the game (thus races would not be physically prevented from entering space, but may take a diplomatic hit if they don't think about whose space they are flying through). Techs that interfere with travel through one's space could/should be on the table as well, IMHO. -tid242
Anyone else generally bothered by sound effects that seem to universally exist in space games? - as space is a vacuum, it's not possible to hear sound waves. I can't think of a space game that has managed this well - usually there's lots of "pew pew, whoosh whoosh, bang boom" type sounds. Understandably so, playing a game that's completely silent is fairly mundane, and finding a realistic medium might be difficult. The television series "Fire
[quote who="Alstein" reply="43" id="3409846"] What is going to happen with the old engines- are they going to be mothballed, or would you consider licensing them out should someone wish to use them/making them some sort of freeware? [/quote] They are most likely going to sell them on the cheap to the poor - like old Ford Taurus' from the 1990's... -wmf
Well said. Stardock will be there for you when you're lonely and your dog runs away. +1 on the Linux comment. The main reason I have windows is to play (fewer and fewer) games, but games are written for windows because people like me still have it X/ -tid242
[quote who="Frogboy" reply="16" id="3409531"] There's going to be a lot more events in GalCiv III than GalCiv II. However, i suspect there will be more player control (at the beginning of the game) in terms of their frequency and power. I don't know if you guys knew this but in GalCiv II I hard-coded the events in C++. Or in other words, I'm an idiot. It meant that each event was very labor intensive and there was no real granularity in them. &nb
I'd like to see a return of the Lineage system. I really liked the idea of building an empire/kingdom across many generations - I felt it really added a uniquely personalized bend to the game. -tid242
Keeping an eye on this. I'm guessing I'll hear more about it when it's out... cheers, -wmf
Someone needs to make a Rings of Power mod.... So that I can play it... -tid242
[quote quoting="post"] One thing I've noticed over the years is how often someone thinks a post (blog, fb, tweet, etc.) is about them. Makes me think of the song "you're so vain". Anyone else ever experience that? [/quote] Quit talking about me already... ;\ -tid242
[quote quoting="post"] Steam is like crack [/quote] Yea, except more expensive...
In spite of LoL being "superior" in almost every way (except for all of the champs looking like a bad cross between Jar Jar Binks and the enslaved elves at Santa's Siberian workshop...), I still get a mad itch to play demigod every now and then... I love the fatalistic & gothic atmosphere... This is an old thread asking what Demigod (or DG2) could be if it were touched up or whathaveyou - I'm guessing that a lot of the incremental suggestions will be l
[quote who="Savyg" reply="9" id="3249977"] Back on topic, I'm not funding the game but I'll definately buy it when it's out.[/quote] Or $25 buys a DRM-free version now, $45 buys the 1st expansion as well. Worth it, IMHO - the great single-player RPG is a rare thing these days, and Eternity looks like it'll be a really interesting escape - free from publisher confines of making a family-friendly, xyz-stereotyped, form-fitting D&
So I finally got a (small) chance to plug around with b4. Maybe 100 or so total turns (started maybe 3 games with a custom faction, "hard" world and opponents). [typo] - Haste Spell on mouseover on the tactical battle screen says "+4 initiative in target" or something along these lines. If you find the .xml entry it will be clearly engrish. [bug] - with tactical battle and a ranged weapon, I get a graphics bug that
[quote quoting="post"] Of course, with GalCiv, only I could make this stuff. With Fallen Enchantress, not only can a stupid monkey like myself crank this out, but you guys could too. [/quote] And one of the things that annoyed me with the limited ability to mod Galciv2 content was my inability to trigger random events, principally though the tech tree. At the time (actually, I still want to do this...) I had wanted
I would bet that it's not sending stardock the 50MB file every time someone crashes. I always email mine one. .rar'd they are maybe a meg or two. If I were you I'd zip/rar them all up and shoot an email off to the team with them. cheers, -tid242