Its a deployable frigate, based on the combat turret (the thing the carrier drops), it was just a test. My phasegate ability: ========================= TXT entityType "Ability" buffInstantActionType "ApplyBuffToSelf" instantActionTriggerType "AlwaysPerform" buffType "BuffPhaseGateModuleSpawnerCaster" effectInfo effectAttachInfo attachType "Center" smallEffectName "" largeEffectName "" soundID "" needsToFaceTarget FALSE canCol
Aractain
well clearly its not invisable, its just not there. No vertices means no polys. Does it have a material? If not try giving it one?
Its a combat turret (frigate, not planetmodule) that has the ability "AbilityPhaseGateModule.entity" on it. Its exactly the same but I removed the research prerequisit (and made it fixed level 0) so it works stright away. I didn't try putting it on a module though.
I ment freeze, I don't use XSI.
did you erm, finilise the mesh before exporting? And a non textured ship would be black so that probably isn't the problem, it'll be geometry.
I made a deployable hanger with the phasegate ability (it had the reasrch switched off) and it worked fine, does the research you added also corrispond to the ability?
Maybe you should go to http://www.beyondprotocol.com Sins won't ever be like you suggest.
What do you mean by invisable...?
I thought it was pretty obvious I wasn't infering 7sins steals stuff, lol. You seem to have missed the point too. Duplication is when you do the same work as someone else. Size is when you plan to do far more work than you/your team can handle. By takeing other mods (with permission, like 7DS) you avoid both. My point was that specilist mods tend to not want to 'dillute' thier work by allowing other people to use it.
english.str in String folder
[quote]Tje u don't say. I know that already. Just inbetween, MY idea was about to combine all these forces. But who cares anyway now.And stop talking about limits and all. Somthings say me that after the new Update, thats what i heard gona be some 1gig, many new things are possible. 1gig.. its huge, and maybe.. maybe contains some new races and all.But then again.. who cares.[/quote] If you mean 1.1 it dosn't have new races, or new ships or anything new. It has a streamlined interface s
[quote]Dude, Aractain, don't ruin it. Please.[/quote] What, I was just pointing out that my mesh belong to me. Thak Ya Vera Mush! Now then, some one set us up the bomb.
[quote]All your mesh are belong to Helioforge because of this tool.Great job![/quote] No, no they don't.
omg, not mass effect, NO!
Personaly I belive in some opposition to every idea. The ideas that don't break down at the first hurdle tend to be far better, often because the determination to overcome critisism result in greater competence. However there is a big diffrnce between pointing at possible flaws and "omg this sucks1llolo121lol!"
Don't people tire of playing the same old universes over and over again? :P The one you can't name is called Space above and beyond.
playerRACE.entity files under "hyperspaceData"
Are chineese people farming the internet for information and then trying to sell us it on froums? Why didn't this thread start with the title "Cheap mmos! BUY BUY! You discount yes! go to www ChinaOwnsTheInternet com!"
[quote]Carbon016, i believe it is time for you to go get some friends =DMy reasons for saying this are:(yep u know ur gettin it back)[X]Writing that much just to downtrod others ideas is quite pointless and silly[X]Your Karma is falling[X]My idea for the post is not to be taken as seriously as you have portrayed it[]People like you alot cause your such an awesome guy[X]I believe i forgot something in the last checkbox...nevermind[X]Last one? FINALYHave a nice day now =D[/quote] The diff
Post the error messages, and the string entries.
Basicly: World War 3 with China will have been over for a year by the time this game comes out. But thats a good thing (not world war 3, the time frame). They might actualy do something good. Its VERY good that Perpetualy Incompetent died, their ideas and implemtation was flawed from the begining (they had barely started and they had dropped all the interesting features - not a good sign!). As it is, if the get the basic fundamentals right (ship control, away team/squad combat, walking
[quote]I also don't remember that he actually posted any of the reverse-engineered files. ConvertData is supposed to work one way, that's text > binary. Last I heard, IC was considering releasing a reverse converter, but we don't have an official one yet. Whatever that guy did, so far, remains unproven to my knowledge.[/quote] They relese the binary to text version ages ago (with the 1.05 files). The data where the format hasn't changed will still work with the program but things like t
[quote]so wait in simple terms what is this?[/quote] Not very useful. :P To me at least.
There is a plugin for 3ds that can import the mesh.
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