Lots of people watch replays for entertainment. Chat in replays is pretty rare in my experience. Neither AoE3 nor Supcom has it, if I recall correctly, and neither is a crap game.
Gnats3
A lot of games have an option in replays to follow what the player was seeing and what they selected and etc, so it should be possible. It could be pretty neat :).
1) Just becaue there isn't Fog of War in the trailer doesn't mean it won't be in the full game. 2) There is a suggestion forum for a reason. If GPG decides to make new Demigods after release, they will probably look there for inspiration :)
I agree with all the suggestions except the replay manager. I don't watch replays more than once usually unless it is REALLY epic, so it would just be extra work when I'd rather have something else. If it is easy to set up than it would be fine though.
See, I have a problem because Demigod is causing a conflict in my mind. I want August to end so I can play Demigod, but when August ends, school starts again :/. The only solution is to release it earlier!
They had the same screenshots at a few places other than IGN, too.
Maybe quick BO's for Generals, and if you have starting cash/skill choices. I think it would be ok to have a "hide-faction" type of option in custom games, but in ranked it wouldn't make sense. You are fighting in an arena so you know your opposition :P
If you go for the Retail Box and preorder tomorrow, you will get a beta key when the beta starts (at the end of the month) and will get the game box + disk in the mail when it comes out in the Spring. You will also be able to download it from Impulse.
That video... wow...
Invisible Google power? Search engine of doom?
TFU will own Demigod XD
Is he a Jello genie? And why would we want emo points? Or maybe the fat guys?
The ones who are most helpful in the earlier stages will get to the final stage.
Who is Oomiegoo? Another Demigod? :O
7) Final Smash: The Rook slams his hammer into the ground, damaging everyone and destroying his castle-armor, revealing Zero-Suit Rook!
[quote] Could anyone give me some hints here. From what I've read, this is going to look like the classical defense of the ancients from War3. Played it since RoC. If it is so, then God! I'll just love it. No matter, I think I'll love it anyway.[/quote] [link="http://www.gamereplays.org/demigod/portals.php?show=page&name=what-is-demigod"]Explanation of Demigod[/link] /shameless advertising :D
Well it [b]isn't[/b] an RTS game. It is an action game with some RTS and RPG [i]elements[/i] or whatever. If you use an Assassin you concentrate on just him, and with a General you get to control some units. I'll try to find where I saw a dev posting that you couldn't control them.
I'm pretty sure you CANNOT control the units from portals. However, the General Demigods make units that you can control.
You should get an email when the beta starts, I think.
You will get an email when the time comes.
I think healthbars over/under enemies should be optional. Sometimes they aren't too ugly, and they can be pretty useful in some games - especially ones like Demigod where you seem to have a few big units rather than hundreds of little ones. And I agree with AZ. At least make them turn off-able.
Thanks for the post :D
Yeah, but he submitted his resignation no later than the time that the tentative schedule was posted, so they already knew about that. Plus he was working with the new Lead Designer for months beforehand.
The first two phases, I think; the last is possibly for hand-picked testers only.
They should still have a reason for delaying it other than "because we can" :(