CosMoe

CosMoe

Joined Member # 3201095
0 Posts 5 Replies 15,675 Reputation

You whine about imbalance and don't even know the stats of the skill. That tells me enough already. [e digicons]:|[/e] Bramble Shield absorbs maximally 1450 damage unmigitated (armor does not reduce damage). At this skill level it costs the QoT 840(!) mana to cast a Shield. No additional effects. Sedna's Heal costs 750 mana and heals 1500 health, migitated. Moreover it removes negative effects (like Spit) and does 200 area damage.</l

15 Replies 7,891 Views

Believe me, a Minion Erebus on Prison is quite unbeatable. This is because the 2 lanes are so near that he can get minions on both sides and simply send them against your towers when he got the maximum number of minions. If you come close to him, he'll simply retreat and send his minions around you. Towers will be down in a matter of seconds as will be your citadel, even without the Horn of Battle or Ring of Divine Might. Perhaps Angelic Fury and Mines could help if you're fas

7 Replies 2,216 Views

Awesome idea, Demigod would be perfect for that. Something like this should be amongst the first mods. Balancing would be hard though (AoE would be unbeatable, unless it was too mana intensive, etc.). Using Cataract with only 1 Citadel and 4 portals on the opposite side and implementing random turns for the waves at the crossovers would perhaps be an easy map to implement in this mod.

67 Replies 145,573 Views

Celmare, obviously you don't know much about Healing Wind and the underlying game mechanics . Otherwise I would not know how you can not understand my calculation. [e digicons]:rolleyes:[/e] Please spell-check and re-read your thoughts before posting them, this would also save you the editing.

63 Replies 159,105 Views

Celmare, perhaps you forgot to calculate that priests come in pairs. If there were 2 Demigods with 3500 maximum health each (which is easily possible), the theoretical healing power of the Priests (before the patch) would have been: 3500x0.3 x2 per 5 seconds, which equals to 2100 health per 5 seconds. Therefore it would have been impossible that you healed more with Sedna's Heal skill.

63 Replies 159,105 Views

I'm just glad that they still listen to the community and implement fixes rather quickly. The solutions may not be perfect, but the game gets a bit better after each patch. :) Fixing bugs is of course of high priority, but I also hope that future patches also include some balancing improvements.

63 Replies 159,105 Views

Welcome Wairth, if you want to know more about ingame mechanics (it's not as simple as you maybe think) or tips on Demigod playstyle head over to the Demigod Wiki .

9 Replies 53,089 Views

First you have to provide some sort of proof. Make screenshots and save the replay. To me this sounds like a lag problem (exploit?) which can happen very rarely. If it really was a hack I would like to get these players banned, just like Blizzard does. No warnings.

10 Replies 1,202 Views

Hm, sorry if I misinterpreted your games history, it's rather confusing with all the resets. Anyways, I've come across several Minion Erebus players who deal insane damage, mainly because they also skilled Bite which lowered my already low armor and had 10 Nightcrawlers and 6 idol minions attacking me simultaneously. This strategy makes them unbeatable on Prison. The very few Minion Sednas I've encountered so far were not nearly as dangerous.

15 Replies 1,567 Views

You've played 13 games so far. If you had more experience with this game you'd agree that Yetis are "broken" because they are in fact too weak/expensive . Hint: Skill Ooze and Post Mortem against minion Demigods.

15 Replies 1,567 Views

Being bored I played around in Excel and made this graph showing the total favor points earned by each Demigod divided by the total number of games by each Demigod (today's values from 270 000 total Custom Games). Note that the y-axis starts at (40+75)/2=57.5 favor points to visually remove the influence of default favor points for winning and losing. <img src="http://imgur.com/yjcCr.png" alt="

19 Replies 23,470 Views

I use this skill extensively and for me it's by far the best skill that the QoT has. It can be used to farm experience and gold at a second lane and the heal is quite a lot at level15, enabling you to play the tank of your team. However, to use it efficiently you have to micro-manage your shamblers a lot, which can be a pain in the ass, especially in the endgame where you can't find your shamblers to mulch amongst all the other units. I would really like to be able to double-tap the skill key

5 Replies 1,686 Views

Movement speed is very important in Demigod. It can be the most decisive factor when you chase down a fleeing enemy DGs or try to retreat yourself. Moreover, the faster you are the better you can adapt your strategy like taking flags, changing lanes or going back to refill at your base. This is a short list of movement speed related skills for each Demigod: Regulus passive speed reduction of enemy (Maim). active speed reduction of enemies (Shrapnel Mines).

5 Replies 3,859 Views

Fact is: She's quite good if you play her right and can be pure ownage in a PuG game. You will only see her shortcomings in matches against experienced teams. That's why there's not a single QoT in the 2vs2 or 3vs3 ESL ladders.

26 Replies 69,001 Views

I can't believe it but this single screenshot from a PuG vs. PuG game from a guy who has played the QoT in maybe 1 of 30 of his games has just proven that everything is O.K. with the QoT. Turns out it was the missing teamwork that's responsible for her extremely low play rate. Discussion is over. /sarcasm

26 Replies 69,001 Views