Hi, I'm wondering if Ashes will use more than 16Gb of RAM on large maps with many players and units. I'm building a computer and wondering if I should get 32Gb or just 16.
The_Poena
Thanks for responding and planning to fix that bug and remove the power indicator. I agree that being able to see enemy regions does not really allow you to directly see what tech and unit compositions your opponent has, but it still does allow you to tell that something was there and about how many resources and what kind they are getting without scouting them. From the time of the game, the situation of everything going on, and where the region is at it could provide you the info yo
Another form of free info are the player power indicators in the top right of the screen (although they aren't as useful in a 1v1 match as in a many player match). Does anyone agree with me or are these forms of free espionage actually beneficial for the game? I don't think they are because they make it more difficult to be sneaky with your units and plans, and it decreases the importance of scouting and having to think critically about what your opponent(s) is doing.
I don't like any form of free info on your enemies, and so I believe that the ability to see who owns what resource generators should not be visible until you've scouted them and it should show who owned it the last time you scouted it. Also, it should not show you weapon projectiles in the fog of war as it is dumb that you can see about how many and what kind of units someone has without actually scouting them.
The sounds in the game are very inconsistent for me. Sometimes it crackles. Other times when I click on units it plays their selection sound very quietly, but if I click on it multiple times the sound will play more loudly and clearly each time. How can I fix these problems?
Thanks for answering.
Hi, I have heard that DirectX 12 supports using your integrated and discrete video card together for better performance compared to just using your discrete one. I have an intel 3570k cpu and an EVGA 670 FTW 2GB video card. Would I need to install the drivers for both the integrated (the one in the cpu) and the discrete cards to get them to work together in DirectX 12, or only the discrete one?
Hi, I do not have this game but am interested in it. I watched a video showing gameplay of it, and I believe I saw that the techs upgrade instantly when you purchase it. Also, the global abilities are instantly applied once you activate them. I personally have thought to myself that it seems like allowing things to be applied, built, purchased, ect. instantly are not good things to have in a strategy game because they sometimes might allow you to not think strategically/plan ahead when you pl
[quote who="tatsujb" reply="7" id="3572504"] Quoting shurtugalll, reply 6 Please consider eliminating logistic slots. It's added micro and a chore and adds little to the game right now. If we get to choose though, remove victory points instead. But
[quote who="Yarlen" reply="1" id="3548736"] Currently we've been playtesting with most things unlocked at game start; and limited by resource costs. So far this has been feeling pretty good, but the most deadly stuff will be gated by research. We'll see if this holds up as time goes on, but it's working so far. [e digicons];)[/e] [/quote] Thank you for playtesting and considering this, and keep up the good work! I'm going to be paying close attention t
I'm recommending that the developers have multiple units, structures, and (possibly) upgrades available to choose and build from the very beginning of the match. One of the things I love about Supreme Commander: Forged Alliance is that right when you place down, say, a land factory you'll have about six units to choose from and build. This has more strategic depth and makes the opening more interesting compared to having, say, only a construction/resource unit from the sta