Charvel1

Charvel1

Joined Member # 3429577
3 Posts 169 Replies 11,340 Reputation

If you ever discover that what you're seeing is a play within a play, just slow down, take a deep breath, and hold on for the ride of your life.

277 Replies 1,418,259 Views

Sometimes I think the world has gone completely mad. And then I think, 'Aw, who cares?' And then I think, 'Hey, what's for supper?'

277 Replies 1,418,259 Views

[quote]Aren't you that guy Blue, who makes noob games but then stacks it with friends on your team knowing that you'll clobber the other players? [/quote] Oh geez. Wow. I just checked his record and Yes! He makes a lot of games that say "3v3 noobs only" but the people he plays with on his team are consistent across many games. He's like a 'gaming swindler'. Then on top of that he wants his money back because he's bored. It's a sad story really. Just sad.

26 Replies 58,942 Views

Some very funny stuff. Wish I could add a story myself but I've had pretty good luck with civil people. The bad ones I try to ignore chat and usually forget about them as soon as the game is over. They should have disclaimers in the manual (or at the startup screen) that proclaims stuff like: This is NOT an MMORPG Sedna is NOT a Priest Rook is NOT a Tank SinglePlayer games are for 'training'. MultiPlayer games are NOT the same as SinglePlayer games - BEWARE

64 Replies 154,225 Views

I would like to see: Crashing because of alt+tab or any other reason Connectivity still needs a bit of work Pathing issues VOIP is a MUST. This way people will stop complaining about premades Replays New Demigods/Maps Clan functionality Autoattack bugs Pathing, especially on Cataract and Crucible Minion and hero hotkeys working appropriately More towers around the Citadel on Leviathin Better Rook tower placement indicators Ba

30 Replies 13,013 Views

[quote who="WickedBear" reply="13" id="2284236"]People talking is not a corked bat sir, your refusal to "get with the times" is just silly. You expect people to lower their standard of gameplay to accomadate you. Sorry bud, but thats not going to happen. It's a given that people will and can use voice chat, its been a given for years. Again, why do I need to go out of MY way to accomdate people who won't use the automatching feature that is given to them for that very reason of randomizing te

73 Replies 200,712 Views

Sometimes when I feel like killing someone, I do a little trick to calm myself down. I'll go over to the person's house and ring the doorbell. When the person comes to the door, I'm gone, but you know what I've left on the porch? A jack-o'-lantern with a knife in the side of its head with a note that says "You." After that, I usually feel a lot better, and no harm done.

31 Replies 133,563 Views

[quote]The networking side of this game is pretty intense from a coding perspective. Very few games utilize this style of connectivity and even fewer are successful with it. Moving from a host/client framework to a Peer to Peer based framework is no simple task.[/quote] Common misconception here. In actuality, nearly ALL multiplayer RTS games use Peer to Peer these days and they do it quite successfully. Even Demigod is using it quite successfully these days.

62 Replies 108,839 Views

[quote]For the next FAQ, I'd like to respond to questions from the forums. Do you guys have any questions? [/quote] I have some questions: Is there anything more beautiful than a beautiful, beautiful flamingo, flying across in front of a beautiful sunset? And he's carrying a beautiful rose in his beak, and also he's carrying a very beautiful painting with his feet. And also, you're drunk. I think somebody should come up with a way to b

139 Replies 264,598 Views

Thanks! Overhaul the chat system: 1) Movable 2) Sizable 3) Color coding of text 4) Opacity 5) etc. Custom Games selection screen: 1) Provide ways to distinguish between countries/continents/regions/whatever and group them accordingly 2) Highlight games that have been joined by a friend in your Friend's list 3) etc.

138 Replies 271,912 Views

[quote]It totally kills the point of favor. Because if none of the items are saved and I get refunded after every match, 2k is all I need, I can purchase any favor item I want and collecting more is just useless.[/quote] I see what you're saying and I don't know if it was intended for Favor to be this way (probably not). It does make favor somewhat pointless because anyone can have enough of it after 10 to 20 games to get anything they want. In a way though, it's like renting a car fo

20 Replies 11,502 Views

Ok, in online games (not LAN games) the Favor Points are working as I described in my post. Since you're playing LAN games it's going to be different and DEFINITELY not working as it should. One thing you guys could do is play online but create a Custom Game with a password so only you guys can join. That way your Favor Points will work as I described.

14 Replies 13,700 Views

[quote]2. Favor items are not saved. I need to keep rebuying them. Why was this borked at 1.1? I never had a problem before. How can you mess up something that already worked...[/quote] This is actually a GOOD thing in my mind. You get your Favor Points refunded back to you at the end of every game and can spend them differently next time if you want.

20 Replies 11,502 Views