Well, after having some fairly good success with my Erebus in custom matches(I havn't played pantheon yet, never had a good chunk of time to commit to yet), I've decided to write down my method for all to see. Not like it was a big secret anyway. Build Philosophy: The idea behind this Erebus build is to combine his abilitie
TheGuildfordStrangler
Anything green and under 300 is playable in my experience. Anything green and under 250 is great, anything green and under 400 is playable, but not optimal, anything not green is pretty much not worth playing with, and anything over 400 can lead to a fairly unenjoyable experience at times.
[quote who="DalzK" reply="6" id="2197545"] The only debuff I think Erebus needs is make it so that he loses all positive effects/buffs as well as negative effects when he enters mist form. That way, he can't bite->mist->bite his way to victory. Likewise, it would lose its effectiveness as a healing tool, and really be a stalling tool over anything else. You gain ZERO hp in mist form no matter what. Also, you lose all buffs - posititve and negative (e.g. Bramble and Spit).[/quo
The only debuff I think Erebus needs is make it so that he loses all positive effects/buffs as well as negative effects when he enters mist form. That way, he can't bite->mist->bite his way to victory. Likewise, it would lose its effectiveness as a healing tool, and really be a stalling tool over anything else.
[quote who="CallTheVoid" reply="13" id="2197452"]Hey Chaosnaska, Honestly, and you all might not believe me, but the best thing for a noob is to let him noob it up and die a bunch. That way, he LEARNS. Don't coddle him, or make him less desirable to be killed, because truth be told, he NEEDS to die to learn. The problem with this, is the fact that people only go "you suck" "stop sucking" or "just leave the game." They, for the most part, will not take any effort i
Thing is, sure, Sedna may be pretty hard to kill when she's maxed out, but she's not going to be doing that much damage either.
Best beginner tip ever: If you're not running away from SOMETHING, you're not doing it right.
[quote who="Vielfrass" reply="11" id="2194707"] Quoting Crankba, reply 10Umm...90% of erebus's damage comes from bite He hardly does any melee damage. Except for the fact that bite has a major armor debuff and any smart Erebus recognizes this and consequently tries to buff his autoattacki.[/quote] Eh... that's what minions are for :P Anyway, one on one, Rook has a pretty bad matchup against Erebus, as Erebus should be able to wipe
Some steampunk would be cool. I'm liking the chick's owl. Is there anywhere we can find full body pics of those characters?
I agree, either disable them completely, or get favour working properly. Early on, smart use of favour items can make or break a game. Against good players, it can be debilitating not to have them against players that do. 15% speed is no joke, and early game, +800 health is enormous.
Thing is, I've won games by suiciding on my own pots. As funny as it sounds, if you really need 1.8k to buy that new item/citadel upgrade, and you can't find a DG to kill, just go to your last corpse, and choke one down. 30 seconds, no fuss, and you're back at base to buy what you need. Of course, it was a bit of a fluke that it worked so well, but it DID work.
Not to mention that the potions can be used to easily gain money. Just have an Erebus die, and then let him keep eating his own potions. He'll keep getting gold for each kill.
[quote who="starcraft911" reply="7" id="2191295"]the potion thing isn't a bug... don't take potions from erebus.. it's not fucking hard guy. [/quote] It's kind of hard to notice when you pick up the potion half a game later. Allied players should be able to see the potion in a different colour, or with a notice.
Since Copy and paste isn't working... DOUBLEPOST! [quote who="InfiniteVengeance" reply="5" id="2194209"]I can't see how the game is balanced if each hero has abilities that you get EACH AND EVERY GAME. True all these broken abilities might cancel each other out when these heroes meet each other in multiplayer, but have you seen a single Rook not get tower? A single Regulus not get mines? A single Erebus not get bite? A single Sedna not get heal? <br /
[quote who="angryandroid" reply="14" id="2193512"] Quoting si1foo, reply 13i found reguluses slow down is fucking rediculous my dude actually stoped moving i got mined marked and maimed which was above -100% speed drop which made my dude stop moving[/QUOTE] Then don't walk on his mines! When playing against a mine-build regulus I often follow creep paths now. Regulus is not OP at all. [/quote] When I p
+1 Bloody well right!
If it was possible to get a coupon that made it easy to get a 50% off copy through retail, that would be very nice. Then perhaps I could get one of my friends to buy it.
[quote who="Protocept00" reply="3" id="2191169"]lol That Erebus bug is pretty funny, luckily I've never encountered that happening to myself or anyone else in a game. [/quote] Oh, sometimes it's just wonderful. My suicide got me the gold needed to buy the upgrades that would eventually lead to giants, sealing the win for my team :D
[quote quoting="post"] 6. Lord Erebus team players can get killed by Poison blood. There needs to be a way to let the player know it is a LE kill drop so your team members don't die from this. IF the team member dies from this.. our team gets gold (and if the enemy is hitting you, they get a remnant of this gold. Not good) This happened to me twice already. [/quote] THIS MUST BE FIXED. I'
[quote who="apollo92" reply="5" id="2188127"]make it so that people lose favor when they quit early.. you could have it be like 100 favor within 0 - 10 minutes of the game starting, 75 for 10-15 mins of game starting, 50 for 15-20 mins of game starting, 0 from there on just throwin an idea out there that might deter people from leaving so early..[/quote] It doesn't really matter when you're just as likely to lose all your favour playing normally.
[quote who="fidelcastrol" reply="17" id="2187857"] Considering I can't defend 2 flags at the same time herrr...let's see...if he ever did defend one of those,[/QUOTE] It's actually very easy to defend 2 flags at the same time, you just need to be quick about it. Go to the first flag, lock it, teleport to the other flag, kill, lock, teleport back to the original flag, kill, lock, restock. [QUOTE]I could have been a bit more helpful by taking back the o
Don't be afraid to have a buddy come and help gang up on them. Some demigods are just meant to tank 1 on 1 like it's nothing, and there's not much you can do about it except outnumber them.
Remember, Erebus is an incredibly fragile melee combatant if you nullify the healing edge from his bite. All you need to do is mitigate the damage, and he can't heal without wasting gold on potions. A character like Oak or QoT does this very nicely, as Shield and Bramble Shield both shut Erebus down.
Two ways to beat this. First, just wait them out. They'll keep spending, and you'll keep profiting. If you play your cards right, you should slowly outpower them to the point where they can't resist you. Second, and more complicated way, is to spread their resources too thin by pushing multiple flags on the map. Just keep moving and capping. The more flags they have to attempt to lock, the higher their chance of making a mistake, and the higher yo