The funny thing about mist is that all it takes to beat it is a halfway smart player on the opposite end. It'll be great for the creeps, but not much else. Oh, and you'll do great against hammer slam and venom spit... I guess..
TheGuildfordStrangler
None of my crucible matches have been recorded. And that kind of sucks, since most of them are wins.
[quote who="LookOverThere" reply="10" id="2210459"]Lol statitics in the pantheon? No one plays pantheon, and if they did, there are a lot more funner Demigods. Erebus doesn't take any thinking to play as.[/quote] Considering that he's in the bottom three...
[quote who="line0042" reply="19" id="2210638"] Quoting LookOverThere, reply 18Host your own game and turn off the favour items. That's not really helpful, as I'm trying to suggest how to make the game fun for everyone, not just people who host custom games. I am aware of the ability to do so.[/quote] You=/=Everyone I think most people can handle favour fine. So I don't know who this 'everyone' you're talking about is. St
I say cut the favour they gain when they leave by half. Since it's not always the end of the game, such favour isn't actually decided. Likewise, they may not have ended up staying for the entire length of the game. It would be a way to stop people from abusing the system to farm favour.
...Wasn't my fault I held the artifact shop for the entire game... Besides, I wouldn't call it a fiasco... more of a clusterfuck. More mooks on the field then you could even count(my processor was even feeling a little pain through all that), and me making at least half a dozen suicide runs through your base. Cap'd your portal... what? Twice? 3 times? Then you'd just sit in front of it and Hulk Smash the entire wave just as it spawned. The winning blow was on th
[quote who="Fhoeng" reply="4" id="2210029"](do you have to have such a long name?).[/quote] TheStrangler sounded too generic, and TheStranglers sounded too obvious, not to mention tacky..
Oak's one of those Demigods that's a bit harder to play, but once you get the basic idea of how to play him, he becomes freaking Demigodly. An Oak with a plan is a dangerous sonnuvabitch, and he'll let you know it. Definetly a very powerful character. Honestly, I really have no real counters for the guy. Just outlast and outfight. If you can get past his sheild and still be in good condition to kill him, you might just stand a chance. Although once you do kill him, prepare to run. Last Stand
What about us Canadians? Are we simply rubbish to you folks? Hrmph!
Mid game is more important, as it sets the framework for how the rest of the game will progress. You can make a comback by mid-game, but after that, it becomes very hard to win if you aren't already. Essentially, Midgame>Early Game>Lategame. Midgame is most important for two reasons. First, because it's when most Demigods start to really play to their strengths, but also because each side will begin gaining access to important upgrades(cats,
Very. It doesn't even show that I've even played on Crucible on the maps section.
Happens when Erebus uses bite, and once it happened whenever I tried to use a teleport scroll. That was annoying.
I love it whenever I play against an Erebus that uses mist, because it just means I can move behind them and then continue attacking them when they reform.
[quote who="TheBigOne" reply="22" id="2208599"]I always play Erebus without bite anways...[/quote] I take it you lose very often.
[quote who="goldmull" reply="23" id="2207388"] i dont know which crucible you are playing, but the one i know doesnt have any towers near the gold mine flag.. also its not that easy to "beat his pale ass into the ground". sure you could buy tele scrolls to get there in an instant, but just the fact that you have do that and he hasnt makes it unfair. also if he was afraid because he possibly could lose the fight he could just bat swarm back into the base after beating you up a
I'd argue that Oak is OP, but I don't think that would get the wild support bite has. Oak is a harder character to use, but he's some fantastic when he does it right.
None of my pantheon or custom matches that have taken place on Curible have ever been recorded. I find it quite strange. Especially considering that I've gotten quite a few wins on there in Pantheon(I only backdoored once, I swear!). It kind of sucks when you lose some of your wins because the map is treated like it doesn't exist.
[quote who="Charvel1" reply="1" id="2205544"]Since both sides can do it seems perfectly legit to me. If it was one-sided I could understand any outcry over it. I was in a match last night on Crucible where the opposing Erebus and TB both jumped over to our base and took our portal. My teammate and I were pretty shocked they could do it only because we'd never seen it before. I'll be on the lookout for stuff like that now and maybe use it myself sometime.[/quote]
[quote who="Diablo_III" reply="8" id="2207271"]We kinda got a litte off topic here, so to rephrase this, could there of easly been a better way to balance bite?[/QUOTE] Regardless of whether or not Bite needed to be rebalanced, yes, there could have been a better way. [QUOTE]stick with new damage, go back to old armor reduction and keep new mana cost go back to old damage and armor reduction and mana cost but raise cooldown to maybe 8 old d
Bat swarm has failed me at times. Even though it does have a fast cast time, I've noticed that Erebus is vulnerable for a moment before he is actually teleported to his destination.
Oh, it's not that I don't chase people. It's just that I don't do it often. Usually ends up with someone coming out of the fog to rape my ass though. It's not the one tower you worry about, they're easy to chase someone through. Same with the second. It's what lies past them. I've done some near suicidal(and purely suicidal) runs through towers to get things before, I'm no stranger to crazy gambits.
I never said Dark never had good pushers. I just said they're not as good as Rook. The fact that his towers manage to stick around even after he's dead is just a big 'fuck you' to your entire defense. Once he's in your base, he's like a freaking cancer. Do those towers still benefit from citadel upgrades? Really, I only want rook nerfed in two ways. One, remove citadel upgrades from the towers. Two, make them go away after he dies. My minions don't stick around when I'm
I guess to each their own then. I guess I'm not ballsy enough to go that far. I'd rather just cap/lock/move. The risk of losing ~30 seconds of valuable time, and possibly lining enemy wallets, just doesn't seem worth it to me.
Towers are usually arranged in pairs, so are you talking 3 independant towers, or three tiers of towers? Second, I was joking about the club thing. I wasn't even complaining. I was talking to Proto who was complaining about Erebus players who spam bite, when they don't really have anything else worth spamming. I've never seen or heard of an Erebus who was actually successful doing nothing but bite. Auto attacking is pretty much implied with the armour and speed debuff. Really
Also, unless the game's Fortress, BUY SOME GOD DAMN FLAG LOCKS! They're 250 a piece, but they can change a game dramatically. This is especially important for the dark DGs, as they don't have a pusher as OMGWTF as Rook.