The truth is out there. *Cue X-Files music*
InfiniteVengeance
[quote]Also, according to the code movement rate debuffs are added together (ie 2 5% debuffs affecting a unit with a move rate of 6 would now have a move rate of 5.4).[/quote] See now that's strange. Aren't they *supposed* to be multiplicative? You can easily get negative movespeed if this is true. Regulus mines + mark does it with one hero. [quote]Maxed mark of betrayer slows movement by 60% and wyrmskin is 15, maim maxed is also 15%. Together they would hav
[quote]if minions would give xp gold NO ONE would EVER use them[/quote] They do in Dota. People still use them. It's risk vs reward. People also micro'd them so they wouldn't get killed by the enemies. Unfortunately there's absolutely no reason to do so in Demigod, and additionally the UI is crap for microing units that are not your main hero, so....
[quote]Unless you Denial-Of-Service'ed their internet connection to push them out of the game I don't really think you have anything to apologize for... it's not exactly your fault... unless they left from you killing them so much... in which case "Sorry" would be pretty patronizing...[/quote] So you have to be at fault to be sorry for something? I didn't make the person leave but I am still sorry they did, because we couldn't have a good game because of it. I don't see
[quote]and it is NOT a real balance problem[/quote] With priests, yeah it is.
As the afker. Today a Regulus decided at level 4 to just stop playing. Never moved from the item shop for the rest of the game. Needless to say we got rolled. Not that I'm saying the AI would have been better but at least they would be buying citadel upgrades? Kick afk people after 2 minutes, or something similar. Doesn't stop people deliberately griefing of course, but it would be a start.
[quote]i dont see the point off dmg resist if u are low on health u just wack a pot or run and use hol[/quote] Um, what?
Devs have said they will be fixing this.
I swear there is some other bug regarding the way slows are applied. Today as Rook a regulus hit me with a mark and maim (and wyrmskin) along with some other slows while I was fleeing. The wyrmskin and shrapnel mines and mark wore off, so I heart of lifed myself and went back at him. He marked me again and attacked, putting maim on me. After placing a tower it tripped the mark. Suddenly I could not move at ALL. Like he was literally walking in place.&n
[quote]Right you are- Thanks![/quote] Actually, most of the time she'll transform while moving, but not always! Sometimes she will freeze in her tracks. It's inconsistenly annoying. Torchbearer transitioning to ice form can be done on the move as well as long as you're spamming move orders. Going to fire on the other hand requires him to stop while he does it - another thing I think they should fix, as well as his inability to attack while moving in fire form
[quote]Agreed. Anyone who has played this game online more than once knows it's not DoTA nor should it be DoTA. So stop trying to make it DoTA.[/quote] I don't get the people who claim this game isn't Dota. Yes, it is. It's basically Dota. Nearly everthing can be traced back to something in Dota. You do the same stuff as in Dota. Because it's so much like Dota is why I like the game. Anyways... In Dota you could
[quote]'gg' has long since ceased to mean precisely 'good game'.[/quote] Uh, what? Has "lol" also ceased to mean "laugh out loud" or at the most "that was funny"?
You make it sound so complicated, but it's not. Do you like it when people ruin your game by leaving? So why would you do it to them?
So does this actually create a bug that slows you more than it is supposed to? Or is the bug that it just ignores the so called cap completely.
[quote]Stun him when he uses HoL to interrupt it.[/quote] Heart of Life is not a channeled effect. Teleport on the other hand is.
[quote]This is what v1.01 (this week) is addressing.[/quote] I hope so. Touch the game funny lately and it server splits. Thanks.
In (sorry) Dota there were items that granted magic resist %, which reduced the damage of "nuke" abilities used by many heroes. This was a logical counter to many hero builds. In Demigod there is no such way to reduce damage from nukes. Sedna pounce will always do 1000, Oak Penitence 800, snipe whatever-it's-doing. You can reduce physical damage with armor, but no way to reduce "magic" damage? I don't know if the bulwark reduces this but that's certai
[quote]Someone sounds bitter, lol[/quote] I admit it.
They're not the same, though. Newb is people who are bad because they are "new" to the game. (Hence the spelling) They may eventually be good, but they are bad because they don't have experience. Noobs just suck. They will never get good. It's also a derogatory term. N00b is "leet" spelling of the same. "Nub" is just lazy.
I do too. A disappointing feature is you can't tell once someone has left and you're now just talking to yourself.
[quote]There's a difference between a n00b (just learning the game) and a n00b (complete dick). [/quote] You meant newb (learning the game) and noob (one who sucks), yes?
[quote]Knowledge gained vs time lost. Everyone has thier own opinion.[/quote] But only one is moral. Before you started the game you committed 25/30/45/whatever minutes to playing a *full* game. You aren't "losing" any time when you win the game, hmm? Do you quit as soon as you can see "hey, we're going to win this, oh well now that I know better quit and find another game"? No, that's dumb. Quitting because you seem to be losing is just as dumb
WoW has so many "stupid-proofing" features it's pathetic. I'm convinced they added them just so the GMs wouldn't get so many pointless "I screwed up but demand you fix it!" requests. In summary: No.
Demigod froze on me yesterday when someone started the game. Hung while "Waiting for Players" and had to kill it. Demigod freezes a lot, actually.
You could just not say anything. Or perhaps "Sorry." That's what I say when I beat people who had leavers or feeders.