OMG_Epiphenomenon

OMG_Epiphenomenon

Joined Member # 3635366
1 Posts 37 Replies 15,741 Reputation

[quote]What part of 1000 damage every 10-15 seconds from nearly anywhere on the map (depending on SoR and celerity flags) is bad, exactly?[/quote] The problem is that Bishops can heal for 1000 damage every 5-10 seconds. This will work against an Assassin team, but few people do that.

14 Replies 3,012 Views

vind, I have no clue how that is relevant. It's wrong, too. Take a look at the mod and guides that I've written. I wrote the first Rook hybrid guide, wrote a guide on CoPM, publicized a game breaking exploit, and wrote a guide on probability. I've tried to help people on these forums. It's not really relevant, though.

15 Replies 55,827 Views

I was thinking that perhaps they need significantly higher health regen. Perhaps a lack of health is fine if their health regen were substantially higher. Monks allow generals to stay on the field longer, and each general can heal up to 2 people every 5-10 seconds for 10%-22%. If a general is at low HP, he can wait for monk healing behind a tower. Regulus and TB cannot do this, and they cannot tank either. Here is my proposed solution: After 3 seconds of not receiving any sort o

49 Replies 17,914 Views

DA synergizes best with assassins, but assassins do not have monks. That's a big problem in my opinion. He isn't overpowered lifekatana. I have no idea what you're talking about.

34 Replies 16,437 Views

[quote]Yes, that would indeed be a problem if it were In any way true. Priest idol minions will always heal a close by DG before any other target. Always.[/quote] See, priests can heal every 5 seconds, but the debuff they apply is seven seconds. That means after 5 seconds if they healed another Demigod, they will heal themselves if all nearby Demigods have a debuff applied. This means they will heal you every 10 seconds instead of every 7.95 seconds.

16 Replies 2,580 Views

[quote who="ntropy" reply="3" id="2463391"]There is no way you can compete without monks on even teams. > 1000 heal every 8s on 2 or more enemy dg, how do you want to beat that.[/quote] See, the problem is that their burst damage can outdo this. The reason is that they can very easily 3v1. Monks can't compensate this.

16 Replies 2,580 Views

Right, I generally think a team entirely composed of assassins does badly. I think that this matchup probably comes the closest to matching. DA can usually tele-gank from his own towers using warp strike, so his team doesn't have to control a middle flag on Cataract in order for him to gank.

16 Replies 2,580 Views

Does anyone think that this might be the first ever viable triple assassin build? Consider a UB facing a single opponent. When UB uses spit, DA can warp, and Regulus can snipe. I went against this trio, and it seemed pretty effective. You can hold a lane by continually threatening 3v1 ganks, even though your team doesn't have monks.

16 Replies 2,580 Views

[quote who="TB_MasteR" reply="18" id="2462839"]That is why it should be NERFED ITS TOOOOOOO NECESSARY!!! LATE GAME 3 CONSUMABLE ITEMS!!! -TP SCROLL -CAPTURE LOCK -SIGIL OF VITALITY[/quote] No, they don't need nerfed. They add an additional level of tactics to the game. It would be boring playing without these items.

80 Replies 14,827 Views

[quote who="lifekatana" reply="6" id="2461460"]I almost never buy it. Sure extra health but only for 20 sec. If you need this to survive you should have died anyway: losing money to stay alive isn't a good strategy.[/quote] Erm, this is wrong. If you have never used them, you don't know what you're missing. There is a reason that most of the top tier players use them.

80 Replies 14,827 Views

[quote]Rook is a decent counter to Sedna and deals with Oak relatively well. Shield helps a ton, but that only happens later levels, and if their Rook has pushed me (Sedna) out of my lane and out of the creep-waves I'm going to have a horrible level disadvantage.[/quote] Do you invest in minion idols against Rook?

20 Replies 69,369 Views