Can't happen. Transporters have a range of 25,000 miles. The moon is 300,000+ miles from Earth.
TheoLeo
Pirates always have battle cruisers. For mid to end game, they should target the mini-freighters.
Research Transporters and you get to build Teleporters. Beam me up, Scottie! :)
Anyone playing Gigantic galaxy?
Your're right, Jack, but it didnt happen by Jun 2200. Perhaps a cultural victory could be based on the UP vote %, starting Jan 2200, a 90%+ earns a cultural victory.
I have a p4 1.8 and thats really not fast enought for end-game huge galaxy. Having 50+ ships on auto-pilot is a killer. We are using beta with debug on, so I will assume the final release will offer better performance.
3 military resource starbases also helps :)
I like it. Why download? Based on your morality, the 'right' notifications would automatically pop-up. I remember in the os/2 ver, a female used to deliver the news. She was dressed as a pirate for evil.
My only complaint with fleets is performance. They have a jerky move. With the advent of the Combat transport, I stopped using fleets. I had CT with 160 HP and 60 Def. :)
Agreed. Put enough Dreadnoughts around a starbase, destroy / damage any capital ships in nearby sectors, the starbase will survive. BTW, I rarely lose a starbase. What has been forgotton in the thread is whether or not starbases will ever be listed on the diplomacy screen. If we can trade planets, why not starbases?
i've seen this bug . goes away on restart.
I had all the sectors blue by Feb2200. I ended the game with a diplomatic win in Jul2200.
didnt know about 'A mechanism to move people between planets in the same star system'. i feel dumb 'cause i lost a colony ship for no reason. :sniff!:
What would you suggest to keep the end-game interesting?
I just loaded a colony ship with settlers and did a dumb thing. I accidently recolonize my planet. ship destroyed. Colony ships should not be destroyed if they just move population between populated planets. Colony ships should be destroyed when settlers colonize a new planet.
Jack, remember DS9? It had a docking bays for the Defiant and other ships. When DS9 was attacked, the Defiant left the base and defended it, before the enemy got near the base. Lest not forget the wild 2 hour series finale. With 7 years, they really upped the defense of that base!. I'd like a base like DS9 in this game. I'd like to have 5 Avatars docked at my starbase, 1 for each spoke. I like Steevo's summary. Its now upto Brad.
I got the monster zoo once. Never had the Dreadlords. My favorite is Ultra-drive! Sorry about your Terror Star. They are expensive to build and move verrry slooow.
Since we agree/disagree in several of these suggestions, why dont we take a vote? We can let Brad know how his users feel and help him make the final decision in the Starbase debate. If there are any changes to the starbases, he will need time before the release to test them.
I'd like to add 1 more mini-map item: mini / max buttons like the os/2 version had. the zoom is nice but sometimes, I need to study the big picture!
I played the last 8 hours of my 30 hour game yesterday and it was boring. I just wanted to send the game results to the metaverse. My military was unstoppable: Transports had a 6:1 advantage on invasions and my Dreadnought were more powerful than their Overlords. Combat transports had HP 160 and def 62. All sectors in huge galaxy were blue, by 100 to 40,000 points and I had all but 2 resources, with all resource only bases maxed on defense and mining. Just before 8pm I bribed the last 2 AI
A :) or :( is a good reply and requires no typing.
Steevo, that happened in my last game. I had 3 War party Dreadnoughts 'Guarding' a resource starbase (no systems in sector). An Overlord shot past my defenders and attacked the maxed defense / mined base. Lost 300 of 450 HP but it did go up 1.9 lvl. I have some suggestions: 1) There is room on the Ship's screen for a Guard-Starbase 2) Bring back the docking module. A docked ship adds it Attack and Defense to the starbase or takes hits first 3) Add 2 more upgrades, a 'Overlord ki
It shows, Steevo. Very well done. I couldnt have done a better job myself. I 2nd all of Steevo's comments. :)
I just finished the Apr2200 turn. Per UP, I have 94% of the vote. The huge galaxy has been blue for 4 months. I have 4 turns left for Near Omnipotence and been at peace with the last 2 AI. When does the game end? Where are the Dreadlords?
Clicked on system and 1 ship in orbit had no pic: Debug Message: Could not find animation titled Icon24Trans in model 5Ship16 (PlayAnimation)