re: " call up a screen/Listing of discovered planets/stars, ordered by range and class, and then either jump to the star, like in the Fleets listing, or simply click on the star/planet to send the currently selected colony ship to this destination" I've seen this request many times over the last 3 months and I dont know if SD will implement it. You might be better off using pen and paper .
TheoLeo
Since you want to Gamma test in the weeks before the release, why not just keep selling the Beta until last week in February. I see alot of new names on the forum. How many beta testers are there?
Why did you send a Terror Star? I thought they only destroyed Stars. BTW, are Dreadlords still around?
Its May 2199, in a huge galaxy, and your suggestion: "the small icon at the top right corner of the main map and add up all the cultural influence for each sector." is crazy. Forget about gigantic! There must be a better way to tell if my game ends in Jan 2200 months. BTW, I control 5 influence resources (gained 3 in last 12 months) and built almost all of the influence wonders.
The Trade Center's stats seem strange: Moral: 5% Economy: 5% Defense: 25% Cultural Resist: 25% The Economy and Defense stats look reversed. This is a trade center, not a military academy.
I posted this once and didnt get an answer. Sometimes, when clicking on an AI ship, I cant ID it. Debug Message: Could not find animation titled in model Icon (PlayAnimation) Will this be fixed in next beta?
I have an AI complaint: My game status is Good and I was allied with the Good Torian in a war against the evil Yor. The other 2 AI were eliminated. I watched the Torians attack this 1 system for over 12 turns, no transports ever appeared. I sent my own and took it, defended it with my Dreadnought. On the next turn, they attacked the planet, my planet, breaking the alliance and starting a war. If I had left the planet undefended, they would have moved away as before, but this is an improved
At least this shows the Research Completed screens are being read! :)
PC and console games have co-existed for over 10 years. What is different now?
I've been waiting a long time for a Windows based GalCiv. I have been playing the beta since November. The game is progressing nicely. A delay now would give the developers a chance to really polish it and make it shine. :) Brad once wote a paper stating why GalCiv could not run under Windows. That paper was deleted from the StarDock Archives. Please post it again.
I've seen skulls on planets with moral close to 100%. Granted, at one time it was low but shouldnt the skull vanish after moral hits 50+?
are there plans to give combat transport different image then reg transport?
Please note on galciv3 pic the 'Our World' report. I started a thread back in Nov for this report with all columns sortable, same as windows explorer detail view. This multi-column report would be great when dealing with 100+ planets.
The text says: "Now humanity has a basis for understanding the differences involved in the 3 additional space dimensions and the additional time dimension." shouldnt "3 additional space" be "3 space" in above text? :notsure:
if you are interested, found screen shot of original on web www.gamesdomain.com//gdreview/zones/reviews/pc/galciv3.html
look at http://www.gamesdomain.com//gdreview/zones/reviews/pc/galciv4.html I remember schools. It was one of the first projects to build. Guess in new version, we play hooky! :)
I get it too, using Turtle Beach sound card!
#6 should read 98 and ME :notsure:
GalCiv has been a multi-threaded game ever since ver 1.0 for OS/2 hit the market 9 years ago. According to Amazon.com: 1) MOO2 is DOS based 2) GalCiv will be released on March 18, 2003 and is a Strategy First product Why is MOO3 getting so much press? 3) GalCiv port to Windows has added many improvements 4) 9 years refining this game must count for something 5) it multi-tasks in beta almost as well as os/2 ver did (need improvements in game loads and aut
Is there a list of all possible Events? Are some more likely to happen than other? I got Ultra-Drive once and never got the Dreadlords. I found a folder titled: UP_ISSUES with 38 issues. Brad said AttackStarbases01 & 02 are to be deleted. Is this list final or are new ones coming?
the recession ended: 5 years and 11 months! :)
they are diffenent! Ships are '.', bases '+', and resources '*'. Zoom in 1 or 2 levels.
You have to save and reload unless you leave your computer on 24/7. I've yet to complete a game in under 30 hours. This is a bug that been reported in other threads.
My recessing is in it 5th year :( Tax rate: 54 and spend 30 yields surplus 30bc. The Arcean economy collasped in 3 months and the Yor conquered them in 3rd year. Put a lid on these events, 3 years max.