TheoLeo

TheoLeo

Joined Member # 386850
0 Posts 0 Replies 54 Reputation

I have an update for this thread: I like to rename my starbases and ships that I sell. The rename box deletes its contents when any key is pressed. Why cant the contents remain and let me use the delete or backspace keys where needed. I posted a picture on binary newsgroup titled Starbases. I find this naming convention really helps in huge and gigantic galaxies as my resource bases are always at the top. The ship list 2nd line for starbases needs fixing. the 0/15/HP

14 Replies 557 Views

Lucky, My auto-turn is always off mid to end-games and I do watch auto-ships in the early exploration stage (under 15 colony ships and scouts). I was hoping to do some reading during big end-game (100+ ships) auto-moving. :) non-related topics: 1) Find does have a minor bug: if a ship has moves left and I either sell it or change status to guard, the Find button doesnt go to next ship unless I hit spacebar or Turn. :( 2) When a constuctor leaves orbit, I like t

5 Replies 205 Views

I totally locked up the game. For no reason, I decided to save the game after conquering the last planet. Called the save game: 'The End?' (got the idea of the ? mark from a horror movie). Got a Micorsofe visual C++ Debug Library pop-up window: Debug Assertion Failed! Program: galciv.exe file: fprintf.c line: 56 expression: str !=NULL :sniff!:

2 Replies 264 Views

I have no problems with any of the movies. Sound and video plays great. I use a Santa Cruz sound card and a NVIDIA Geforce 3 video. I can't play the BIK files on my machine but would like to view them again. Frogman, put a button on main menu so I can view all these scenes again. the freighter and constructor really sound good. :)

29 Replies 1,037 Views

I turned off show battles, ect and the whole battle was over in 45 minutes. I check debug and it had 800 lines of precursor corvettes destroyed. The turn before, the dregins found precursors. They got 876 ships! I lost 1 Dreadnought in the battle.

4 Replies 206 Views

I'm sitting here thinking the game has lock-up when its really moving auto-pilot ships and survey ships on auto-survey. There is no indication that the game is doing anything except the Turn button is a dot. My suggestion: the News box (lower right cornor) is not being used. Displaying a message "ship 'x' moving", "survey ship 'x' scanning for anomoly" would give the player the feeling the game is running, as well as something to look at, as this transition period can last several minut

5 Replies 205 Views

After my 2nd restore, I attacked (not clicked) this convoy with a Dreadnought. Destroyed 3 of these ships. When AI got their turn, the 873 remaining ships started attacking my Dreadnought. It's taken about 15 minutes for 150 ships to attack. Dreadnought HP down 50, now lvl 4. Everything running slow motion. This all started the turn after the Dregins discovered the Percursor ship, corvette.

4 Replies 206 Views

A Dregin ship appeared on start of new turn. It had the number 876 below it. Dregins were on verge of defeat so a convoy with 876 ships seemed weird. 1 click on ship: CTD. I marked the debug file with my initials before the click. I'll post a picture of ship on binary newsgroup. Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen Debug Message: Preparing to change display settings. Debug Message: RGB in format 5:6:5, Masks reported as

4 Replies 206 Views

I had a similar problem. Wanted around 300 and got 900+. Why not make the colony slider bar similar to the new 'money / influence' slider bars on the foreign policy 'speak to' menu? The bar has the ability to type a number.

7 Replies 246 Views