Nice. So, couple of questions - does everyone have weapons by the point? And have you met those minors yet?
qrtxian
Part 12 - The War Continues On the turn immediately after the demise of the Drengin, the Krynn (rather ungratefully) demanded tribute of me. I went ahead and paid up - it seemed likely that this would make them "Close" again, and I've certainly done worse for alliances. Sure enough, it did, and I was able to reestablish my alliance with the Kr
[quote who="MarvinKosh" reply="19" id="3094243"]You might not have noticed up until now, but each initial colony in the modded game only produces 2tp, instead of the usual 14tp. This makes a big difference to the pacing of the game, in fact as I've already mentioned it's only when a couple of Xeno Labs were built that I actually started to make some real progress along the tech tree. Despite the initial setback, this curse is also a blessing of sorts, because less research capacity at
[quote who="Neilo" reply="33" id="3094296"] I have decided on my new game, but cannot start it yet due to a TA snafu with Stardock/Impulse...(headache!). I was inspired by artxian's game which reminded me of a game style in the ANNO series called continuous. My goal will be to live in peace with all 9 AI for as long as i can, and to try and just make my empire, whatever size it may be, reach every potential maximum i can. I'll leave all winning conditions on and try an
As I noted, regardless of whether the Trilarian are in any actual danger or not, providing them with even a single ship would have the advantage of letting us test our capabilities against the Korx without causing a diplomatic incident - similar to why we are considering supporting the Torians. A regional map of Psilonic space would indeed be useful. Otherwise, I am prepared to vote.
I'll be interested to see how this goes. It's nice to see people's mods up close. So you met everyone but the Arceans (and the minors, I suppose) in the first year? Seems fast.
[quote who="MarvinKosh" reply="2" id="3093873"]So far as I know, it's just the population that matters, and the distance between the initiating planet and destination planet.[/quote] So population is relevant to trade?
[quote]How often does it happen that the AI gets one of these monster ships? Does the game ever give them to players? Is there ANY way to defend against something like this? It just doesn't really seem fair, that a race that otherwise couldn't field any kind of threat to my forces could use this ship to steamroll me.[/quote] In order: not very, yes, and not that I know of from the position you were in. I've only ever had to go up against a Precursor Ranger once, an
[quote who="Tolmekian" reply="295" id="3092382"]Playtest 1 - I set up my Tolmekians with the Arcean-Engines TechTree and my Bulrathi with the standard Arcean TechTree, having changed the Nav centers. Wow. Both of them had smashing performances. The Bulrathi are the top dogs, having fended off a challenge from the powerful Torians, who were #1 when they attacked. From miserable dog to champion breed just like that.[/quote] So which one are you planning on going with for the Arceans?</p
I apologize for the delay, lord councilors - I have been kept busy by local concerns. My instinctual reaction towards the diplomatic situation is that we should not attempt to fight too many wars at once, even against relatively weak opponents. As such, at this current point I would recommend taking action only against the Yor, who should be our first priority due to their state of collapse - bluntly, we need to carve off our share before they're completely gone. Furthermore, they
[quote who="MisterAedan" reply="277" id="3090140"]Just had a curious one in a game playing V2 with the MOOII minors. I received a message saying that Mars had left the Terran Alliance to join the I-League, but scrolling over to it saw that it was flying the Sakkra flag. And sure enough, when I opened a dialogue with the Sakkra they had Mars (and were willing to sell it to me, which I'm debating). The I-League haven't appeared either, only the three surviving regular minors
This does, however, remind me of one thing I've often wished for in GalCiv II - the ability to mod the mega-events. Realistically, it's the best option for represent the various super-races of sci-fi, yet it's not an option when creating a total conversion mod. In fact, I can't think of any 4X game that lets you do this, which is a real shame.
I've had some combat-upgraded flagships (or other survey ships) get pretty high up there sometimes. However, for highest level ever, I think the prize ultimately goes to a pair of level 52 Thalan heavy fighters I had in one DL game.
[quote who="talonschild" reply="368" id="3087858"]C'mon guys, it's been up for five days.[/quote] Speaking only for myself, I've been extremely busy and am unlikely to put up an in-depth post before Thursday at the earliest.
I actually have mixed feelings on that - back before I did any modding, Torians on AI 10 colonize like ET-esque rabbits. Were it not for the bug crippling them, they might have been overpowered (although it's possible that the other guys would have had a better chance with fixed tech trees). And I really like the Iconians on 11, particularly since I optimized them for research and it's the AI that most often goes for research victories. So all in all, it could be worse.
There's still no way to save AI 10, though?
[quote who="Tolmekian" reply="256" id="3086227"]Well, a large part of my work on v2.0 was getting the evil races, particularly the Yor, Drengin, and Korath, to be competitive. I spent a lot of time focused on just that. Looks like it paid off, because they do quite well. I mentioned earlier, but I noticed a very weird thing while working on the Korx. They didn't seem to be "accepting" my changes to their techtree until I wiped out their raceconfig file in the My Games folder. After I did
How are you getting AI 7 to work? I've been specially tweaking the Korath so that they can use Spore Weapons, but I long ago wrote off the default Drengin and Yor AIs as a lost cause.
[quote who="Neilo" reply="22" id="3084985"] Quoting MottiKhan, reply 20You won't have to destroy them in the end? I'm asking because in my DA Terran game, I allied with the Drengin and killed everyone else. I thought the game would end, but it kept going. Like me, i assume you turned off all other winning conditions, and only allowed a Mil victory. qrtxian may be playing with all victory conditions on. Quoting qrtxian, reply 12 They also briefly tried to ascend Te
[quote who="Neilo" reply="13" id="3083624"]WOW..an epic game to say the least! Sounds like you are playing this game with no set winning condition in mind and you are willing to allow the game to dictate the pace and direction. Interesting approach. Something akin to a continuous game more than a game started with intent to finish asap??? Or at least it kinds sounds that way to me, in any case i like that approach and may start a TA game with something similar in m
[quote who="Wetballs" reply="242" id="3083826"]There was a thread I saw somewhere in which a guy was trying to mod the moral choices to be more even so that they didn’t screw Good and buff Evil so much. As I recall, it wouldn’t work, and I think you had posted in that thread and claimed to have tried fixing it yourself. That got me thinking. I never really questioned why Good got boned in moral decisions while Evil got the gold. That’s because I thought I remember reading so
As for my actual games, as I said earlier, I tend to have a few going on at any given moment. Currently, I've got three games I'm focusing on: the Terran one I'm writing an AAR for, and two others. One, as the Torians, is a thirteen-year-long monster that's still a good way from being over. I'll probably write this one up as a full-scale AAR when it's over and I finish my current one, though I expect it will take a long, long time to fully write up. The other i
[quote who="MottiKhan" reply="8" id="3083348"]It probably was them. They must have gotten a ship in trade form an AI. The 2nd planet was already there when I met them. Kind of makes me want to gift several fleets of colony ships to them and see how strong they can get, just for grins.[/quote] As someone who's modded minors to colonize, I can say that they probably won't be that strong, unless you do more then just give them colony ships.
[quote]Tell us about your current games![/quote] Which ones? Seriously, I always have several going on at any given time.
[quote who="Galacticruler5000" reply="8" id="3081628"]you sure??, im on TA v 2 and none of the other race trade vidieos flash like this.....[/quote] That's because it's part of the Yor video.