CariElf

CariElf

Joined Last seen Member # 43920
9 Posts 95 Replies 2,542 Reputation

It's the damage animation. If you have less than 80% of your health, you get the first level of damage, and so on. You don't necessarily have to be damaged to get the damage animation; if your survey ship goes through an anomaly and gets more base hitpoints, it will show the damage animation, since it's not at full strength.

4 Replies 182 Views

Jack: the way I currently have it working is that if you were building a ship and then you cancel it, or switch the ship that was being built to a less expensive ship, you still have that amount of resources that was expended towards the ship. So if you were mostly finished building an avatar, switched to nothing for a few turns, and then built a transport, it would probably build like 3 transports over the next 3 turns because it had those incomplete resources. It's been so long since I coded

7 Replies 231 Views

Yeah, class 44 is the highest that I've been able to get, after Soil Enhancement, Habitat Improvement, and Terraforming a class 26 planet. It also happened to be in a corner of the map, and the Altarians had a pretty good planet in the opposite corner, so my traders were making out like bandits, until the nasty Arceans came and destroyed my ships. They're extinct now. :D

23 Replies 627 Views

Ok, this should be fixed in the next build...if you have good repair ability and got a really good random roll when the ship was being repaired, it appears to be possible to go over the max number of hit points. So I just added a line that sets it equal to the max number of hit points if it goes over. --Cari

7 Replies 274 Views

1. Do you mean the resources, that you view on the planet data screen? 2. I think that I know what is causing this, although I haven't seen it yet. 4. It's on my list. 5.If you trade for ships that are in stacks, they could end up like that, or little freighters ignore other ships, so they can move on other ships. 6. They're not really fully implemented.

5 Replies 229 Views

I'm assuming that you entered your user info by clicking on the button on the bottom of the screen, then hitting update once your info was entered, and that you do have an internet connection when running the DGM. Did you buy the galciv beta or the entire drengin network?

7 Replies 159 Views

The planet setting doesn't affect how many planets you have in your system, it affects the quality of planets in all systems. I've noted the others.

6 Replies 178 Views

I added the threatening messages bug to my list...it might just be getting the wrong variable passed in or something easy to fix like that. The AI players do tend to get into multiple wars...I don't think that they check to see if they're already at war before declaring war on someone else, which should be a consideration, although not an absolute limit. Obviously, some of the time the Drengin will be able to take the Arceans and the Yor at the same time, but others it should reconsi

15 Replies 230 Views

This has been on my list forever, but it never reaches the top priority stage. :( Before I can put in code to check for duplicate names, we're going to have to have a list of default names that contains no duplicates...we need at least 1000 unique names for the default list with the way the code is now. When we do get more names, I can always import the list into a MS Access database, do a query to filter out duplicates, and then export the updated list. It's just coming up with

14 Replies 349 Views