CariElf

CariElf

Joined Last seen Member # 43920
9 Posts 95 Replies 2,542 Reputation

Jaggy, what kind of video card do you have, with how much memory? Do any of the other bink files jerk? It may be because of memory issues...I think that you guys didn't get the most up to date gfx files and/or code for the rotating planets, but if you continue to have the problem after the next build, we may need to work on our bink code... The cultural trade problem should be fixed in the next build. -When a Civ is allied with you, then you give them a tech present

3 Replies 116 Views

Tytan: if you click on the planet icon on the button bar at the bottom of your screen, it brings up a list of all the planets that you have colonized. When you click on one of the planets, it will then bring up the planet data screen. Then you can scroll through all your colonized planets from either the planet list, which will remain at the right, or the arrow buttons near the bottom of the planet data screen. If you want to see what other planets are in the same star system as one of your c

15 Replies 356 Views

When you do a clean install, you need to make sure that no files were left in the directory. Our uninstaller doesn't always catch some of the files. If you have any of these files in your GalCiv directory, you should delete them: Data\GCAnomolies.Anomoly Gfx\playersetup.mtd Gfx\resscr.mtd Gfx\startscreen.mtd Gfx\statusbar01.mtd Gfx\playersetupbg.pcx Gfx\anomaly2.mdl Gfx\buttons.mdl Gfx\planet02.mdl Gfx\planets01.mdl gfx\Planets03.mdl<br

2 Replies 151 Views

I didn't start getting it until I installed the new dgm and it installed SE over my exiting version. But then I got it on this computer, too, and it has never had either dgm or SE installed on it. We have someone working on it, but he has another project too. You could delete SE out of your startup folder if you're sick of the error message.

4 Replies 228 Views

Some of you seem to be having problems with the game crashing when you try to go to the planet data screen when you have a class 18 planet. Try deleting the Planet18.bik and Planet14.bik files from your Gfx directory. I think that you guys didn't get the full changes for that feature, since the save games supposed to reproduce this problem work on my machine. Deleting those two files should force GalCiv to use the sprite images instead, as it did in past builds.

0 Replies 167 Views

Well, it's possible that they were hiding under the FOW until the last minute...we've been having issues with the FOW updating when stars change ownership, or a ship gets thrown through a wormhole, etc. I'll take a look at the saved game that you sent me. -Cari

4 Replies 174 Views

If your ship is an attack ship, and you're at war with the other civ, it'll drop out of auto-pilot and attack the other ship, which is how it's been. But if Fredrik's ship managed to attack a non-hostile ship while his was on auto-pilot, and that didn't start a war, it's very disturbing...

8 Replies 208 Views

Actually, there was a time when you had to make a ship leave orbit and then re-enter the star system to colonize a planet, and that was annoying. We could, however, put in an "Are You Sure" dialog that could be disabled. Or make it an option to not be able to colonize from within the system.

4 Replies 153 Views

Hmm...yeah, they're under the star. Since the build was put together yesterday, I believe that I have fixed the bug that causes ships to go under stars, but this looks like it may be a slightly different case. You're sure that these are ships that the drengin built, and not sent there from other systems? Why don't you go ahead and send me the save game so that I can take a look at those ships? Thanks.

4 Replies 174 Views

I think that the military ones work fine...I've only reproduced it for the social projects. I don't think that I've seen it report the wrong thing though, Paul...maybe it's the lag that you're noticing?

3 Replies 76 Views