Well, it consolidates planets for projects that complete for the same planet. So if you have a ship and a social project that complete at the same time, it would only show the planet once.
CariElf
I'll check it out.
Umm...had you just colonized a planet with a colony ship that was in orbit?
Are you saying that you're losing mouse focus? (You can't click on any buttons or anything)
The slowdown is because of the number of ships that you have later in the game. We've been working on optimizing the update code.
Yep, we're going to have pirate ships eventually. I'm not sure if it will be in the 1.0 release though, maybe a later one. We've also been talking about having a hijacker ship that you can use to attempt to steal ships from the AI. :)
As far as I know, the Altarians have always supposed to look like humans. Part of the story is that when the Altarians first contacted the Humans, they thought that we were a lost colony of theirs...are you thinking of the Torians and the Arceans, whose colors have been switched?
This could be the bug we found earlier where if you get a research complete anomaly at the same time as you finish researching, it crashes. Brad fixed it, I think.
Oh yeah...that's why I had the '@' in the code of LWN...
If you build certain social projects like Soil Enhancement you can raise your planet class. If you start out with a planet 20, you'll upgrade to 22. Which is usually about as far as I get because I'm usually frantically researching military stuff to keep myself in the game. :)
Also, which thread do you mean about trading the yor ships?
They don't start with battleships...they just know the path to research them the quickest. The pirates are going to be fun. I like blowing ships up(particularly when they're on the way to colonize a class 20 planet that I want) but I've found that it's not a good idea to piss off the Drengin too quickly. :)
The USS ships in the posession of the other races (if you haven't traded any to them) come from Anomalies. Right now, they're all just set to USS Fortune or something like that...
Hmm...that's odd...I haven't had trouble with them not leaving orbit, returning to orbit, or not being able to control them...Do you have a saved game, Fredrik?
Send them to me at [email protected] Even if I don't work on them myself, I can make sure that they get passed on to someone. If you can tell me the different circumstances under which the crashes occur, and include any saved games that you have where the crash is reproducible within a turn or so, that would be helpful. If they're during loading a saved game, you don't need to send them. We're aware of the problem. We're also aware of an occasional crash when you go into an
Thanks, that was enough for me to reproduce it and figure out what was happening (I think!) :)
One of our future games, Mobilization, will definitely allow 3d objects to be imported.
Also, it was a battleship and not an avatar, right? --Cari
Ick...I have no idea how you managed to get it to do that...can you send me a save game where you can reproduce it and tell me what you were doing to get it to be -1? --Cari
Send them to me at [email protected] and I'll take a look at it. Also, if you have saved games where you can reproduce it from the saved game, it would be useful.
Yeah, I wanted it to show three, but someone would have to go and remove those extra pixels that are making them just slightly too big to show three, and there have been other higher priority things to worry about. Arrghh...I thought that I had gotten that fixed...something must be resetting one of my variables when that screen opens...
I've heard that if you don't have even amounts of RAM in some motherboards that the extra ram isn't really used. Or something like that. As for the slowdown occurring previous to this build, if you play on a larger map and have a lot of ships, then the slowdown probably would be caused by the huge number of ships. I'm going to be working on optimizing the update code, so it shouldn't stay a problem.
Yep, I was talking about the level of the code.
Guard doesn't do anything yet. Sentry it will just sit there. Guard is like sentry except that I think that it wakes up when an alien ship goes by.
I am saying that it's random.