Umm...unless it was just a debug.err message I don't remember ever having it give an error message. I don't know if I ever did have it check for a save game file for loading test.sav, since we'll have a screen where you can pick from multiple saved games eventually. I did a quick fix for now, just so that you won't get crashes if you hit it accidentally.
CariElf
Argh...ok, found and fixed the problem.
Thanks, Fredrik. :)
Yep, it did need to be fixed. For some reason I wasn't getting it all the time, which is probably why it snuck into alpha 10...I guess that none of us here found that bug until after the build went up. It should be fixed in the next build, though. Thanks for your help.
Yes, if you conquer a star system and their planets are building social projects or ships that you do not have the technology to build, it will keep building them, as long as you don't select something else. This is a feature.
Ugh...it comes and goes. Although, I haven't been having trouble with it with my current build...
Umm...it wasn't a class 26 planet? Class 26 planets are very rare but they do show up occasionally in uninhabited star systems.
I think that the problem with the @ symbol is because it gives a different value than the US keyboard does... As for the other symbols, the next time that Scott encodes a font, I'll get him to put the additional characters in.
Umm...well, it's supposed to try other squares if the usual one is blocked. Obviously, there's something amiss... As for launching the colony ship (and the same thing will happen with transports) I'm having the person who wrote that code check it out.
Well, even if it's orbiting, it'll center on the planet that it's in. Hmm...it's supposed to cancel the autopilot if you select an invalid destination...so it may be a variation on the problem...
Are you saying that you've had the game go to the next turn when you hit the ESC key to bring up the options menu, or are you talking about some other screen? I'll check out the problem with having to hit the turn button twice...I thought that I had gotten rid of that bug. Does it only happen when you're not on the star map? Also, did you have any ships on the map? As for the social improvements, I'm guessing that you mean that they don't tell you how much maintenance? I'll c
>6) Each turn the construction list does not helpin >managing. Make a window, make a list and let me take >care of it. Now it's easy to forget some items. Are you talking about the screen that pops up when you've finished building ships or social improvements?
Ok, found the code I used to fix the sliders. Apparently I never checked it in, so I was the only one who had it, and it was only on my desktop pc. I just added it to the default callback for our all our controls, so hopefully that will help. If it works and doesn't mess anything else up, it can go into the next build.
I do like 30 second fixes. :) Sorry, it was a logic error.
Yeah, but with 500+ for the social resources, I don't think that they'd fit...that's at least 50 icons...
Probably does...the code wasn't checking to see if there was actually a ship selected. So I fixed that.
This will be fixed in the next build.
heh...darn logic errors. :)
can you send me the saved game please?
hmm...now I can't find the code that let the focus go...hopefully because I can't remember what I did, not because the changes were lost...
hmmm...maybe it doesn't save the variable that says that they're dead...
That's true, I do that a lot also. :)
you can't scroll up on that one planet?
Whoah...ok, I'm seeing the need for a hundreds symbol for the resource pictographs. :) We've had this problem of the class not fitting in that little box before, but we still have to re-do the planet list anyway. If you hit the turn button again, did the class then display correctly in the planetlist entry (Or at least with a 3 instead of a 2)?
Yes, that could be it...Pear isn't very good about giving back focus, as you will have noticed from the sliders...I tweaked the sliders to help them give up focus, so I'll take a look at the buttons.