Too many games today rely on multiplayer as a crutch and skimp on the single player game because of the amount of effort it takes to make multiplayer work well. Here at Stardock, we make it a priority to make the game a fun single player experience with replayability. If we were going to make multiplayer a base part of the game, we would have been stuck with making a clone of GC1 with better graphics and multiplayer. However, two of the new features, ship design and the new pla
CariElf
Trade isn't really supposed to be in...did you figure out how to unlock it, or did we make a mistake and not lock it out completely?
Renaming ships can cause invisible or ghost ships.
I don't know about you but I can control AI ships as well - give them orders to move , was interesting way to defend my planet - send them away all the time Heh. That was only supposed to be in debug builds. You won't be able to do it in the next build. I made the FindClose
ProudCanadian, when you uninstalled did it ask you if you wanted to uninstall everything, including skins, etc? I think that it leaves files that it doesn't recognize if you say yes to that dialog, but if you said no, I can have the guy who makes the installer/uninstaller to add those file types. Astax, can you please e-mail me your debug.err file? [email protected]
Yes, AI players trade techs.
Brad removed those from the SDC server today.
There will be an option to turn off the notifications.
added to my list
Hmmm....I'll check into that.
Heh, actually it's in the game now.
And it is fixed. I forgot to add that to the release notes.
the colony swarm should be fixed in Beta 3a, which is now available.
Can you please e-mail your debug.err file to me at [email protected] ? Please make sure to include a description of the problem so that I know what I'm looking for. --Cari
Yes, but you don't want to make the developers crabby. Crabby developers don't work as well as happy developers.
The duplicated text is probably the AI ships. They use the same names. I'll have to put a check in so that it only displays your ships.
Ouch. Yeah, that could corrupt things. For now, try not to upgrade template designs, just build your own. I think that I've upgraded user defined ships, but I'm not sure. It's supposed to rename the upgraded template files so that it doesn't overwrite the file, but obviously something is going wrong.
Hmmmm...I think that it does just change the colors when you trade a ship.
Hmm...I tried to reproduce it and only managed to lock up the game. I'll add this to our list.
I don't think that option is hooked up yet, but it will be eventually.
I don't think that option is hooked up yet, but it will be eventually.
No, you'll notice that the missing tech requirements are None and ImpossibleTech. They're just dummy values. This crash will be fixed in Beta 3a.
I'm not sure that what you describe is desireable behavior, but it is behaving as it was coded to behave. Once we get the bug with the quick project wnd fixed, you'll be able to use that to change what ship you are building and change the top project in the build queue by clicking on the fields in the planet list entries that tell what you are building.
Thanks, I'll add this to the list. --Cari
I'lll add this to the bug database and we'll keep an eye out for it.