[quote who="EvilMaxWar" reply="2" id="3449911"] E-cum-men?[/quote] Hardy har, you're a modern George Carlin.
ParagonRenegade
[quote who="DARCA1213" reply="57" id="3449899"] This is target, the national corporation. They don't sell used items. There was one with 1.9ghz but it was 4GB of ram along with other subpar features for 350$. I know WalMart has better, I've seen the stock online. the target is new and a friend of mine has a part time job there who is good with tech, and he said 8gb is uncommon for the casual users like me. (but I still want it ) DARCA[/quote]
[quote who="DARCA1213" reply="55" id="3449894"] Target sucks. 6GB of RAM for the top laptop in stock with a 1.5GHz processor.[/quote] Are you sure you're not looking at 'used' items? Not to just be crude, but 1.5 GHz really sucks the balls.
[quote who="Island Dog" reply="53" id="3449880"] Well, lets see: AMD Quad-core x64 Phenom (3.0) 8GB RAM ATI Radeon HD5700 series Two 23" LED monitors 60GB SDD Several 1TB HD's Windows 8.1 [/quote] Stardock is run by AMD peasants?! PRE-ORDER CANCELLED
[quote who="trumpeter87" reply="38" id="3449873"] Thanks ParagonRenegade. I was aware of the three options you mention, but wasn't sure if there were other more static forms/shapes for galaxies that I was somehow unaware of. Although I'm not new to Galactic Civilizations, I've not been very involved in the online community for GalCiv II, so I wasn't sure if there was some mod that everyone had (or if I had just somehow missed a standard feature)
Either; A ) Exploit influence trading B ) Exploit AI perceptions of planet value C ) Set up highly-specialized manufacturing planets to crank out expendable attack frigates once per turn, and slowly grind down the AI's superior numbers through superior fleet placement placement and resupply. Use the remainder of your worlds as money machines (you'll need 50,000+ BC per turn to stay competitive) Divert attention from your civilization onto others through use of
Yeah, the diplomacy is what I'm looking forwards to the most in the multiplayer! Too bad it won't be in alpha :c Hopefully we can use custom races as well; the relentless onslaught of my Ecumene must spread to the stars!
[quote who="EvilMaxWar" reply="51" id="3449864"] I don't think he needs all that stuff. And you seem to have missed the part where he says he plans to get a laptop. [/quote] Ack, dirty!
[quote who="trumpeter87" reply="36" id="3449859"] This particular line of thought (galaxy configurations) got me thinking though, did GalCiv II have any structured galaxies? I always have played random galaxies. Would there be any value to having randomized galaxies within particular models, like elliptical, spiral, and irregular? Though I'm not sure it would be incredibly difficult to implement a loose "galaxy structure" element to randomizing galaxies, I&
[quote who="DARCA1213" reply="46" id="3449838"] I sent a message to Kryo about the RAM. And I'll look for a computer with a about a 3GHz processor. I don't know anything about graphics cards or what to expect. If there isn't any set requirements for this yet it would still be nice to have a suggestion to what to, or not to have. DARCA[/quote] Try and get an NVIDIA card in the "GTX 700" line. The 760, 770, 780 and the Titan are all great choices,
[quote who="EvilMaxWar" reply="8" id="3449727"] I said ALL that many, which means in numbers I deem acceptable for micro management. What happens also is as game advances, Logistic upgrades make what used to be many fleets only a single big one. I use many Sensor ships to watch all enemy movements and put my fleets where they need to be. But then again I can win an all out war against Masochistic AI but havent tried harder difficulties such as SUICIDAL. [/quo
[quote who="EvilMaxWar" reply="37" id="3449716"] You don't ''Make'' more RAM, you need to buy it. [/quote] You missed a perfect "download moar RAM" opportunity. :3
[quote who="DARCA1213" reply="38" id="3449721"] [/quote] Your CPU runs slower than 2 GHz... DARCA, man, we need to talk about something important, commere' boy*Sits DARCA on knee* WHY HAVE YOU LET THE SITUATION DETERIORATE SO BADLY?! *Smacks upside the head* Seriously, buy a new computer, your current one just isn't going to cut it. [quote who="DARCA1213" reply="38" id="3449721"] I have another lapto
[quote who="EvilMaxWar" reply="5" id="3449708"] Even in late game I do not have all that many fleets and I micro them carefully.[/quote] Play on suicidal difficulty. Then tell me you're not using many fleets.
Your guess is as good as anyone else's; there's been no word on when we're naming our stuff.
The ability to group things is always a great idea. My original Shift-click idea was pretty sexy though if I do say so myself :3
[quote who="satoru1" reply="21" id="3449631"] I'd like to see a 'break even' envelope on the wheel. The idea being is that functionally 'money' is the real driver as to how your economy can go. Thus visually understanding how the sliders would cause you to either go into the black, or the red, would be useful. It would give users a real visual representation of how far you can 'push' the economy before going into the red. [/quote] This is a
SO MUCH CHANGE MY BODY CAN'T TAKE IT
[quote who=" Guanathor" reply="43" id="3449591"] I have to disagree with this. Both GalCiv 1 and 2 used the same idea for alignments I mentioned earlier. However, the implementation was different. In GalCiv 1 there was no Xeno Ethics tech, giving you the ability to choose your alignment. Instead, your alignment was entirely determined by your choices during events. The events themselves were also much rarer than in GalCiv 2. Techwise, Good and Evil unlocked several new techs,
Two questions; #1 Can we "Shift-Click" two or more planets and change their allocation manually? #2 Do Manufacturing and Research production still consume 1 BC/unit?
[quote who="Kantok" reply="23" id="3449558"] Some large chunk of gamers consider TBS games superfluous,[/quote] Those people are stupid and have stupid reasons for their opinions. Nobody cares what they think except the suits who push out the same crap year after year to appease demand. [quote]so why would we need yet another one in GalCiv3? Maybe we shouldn't pretend we can decide what's superfluous for everyone else huh?[/quote] Some opinions really are
[quote who="Shamrock1232" reply="30" id="3449554"] Without tax, it ran me somewhere along the lines of $4000 ish. With tax...its was considerably higher.[/quote] Even my computer at $1500 was really pushing cost-effectiveness; was all the added expense really worth it? What in the hell do you even need that much power for? I can't think of anything outside of professional 3D modeling that would actually utilize most of what you have. You ri
[quote who="Delnar_Ersike" reply="2225" id="3449559"] [/quote] Wow. Those smartass programmers and their annoyingly and unnecessarily difficult programs! I'll copy what you wrote into notepad and save it for later; never know when something absolutely disastrous will occur. But I'm mostly using the Command Prompt for this one thing; in my nearly two decades of using Windows, I've never needed this or even actually known about this. This is a pret
[quote who="davrovana" reply="20" id="3449522"] Two different shops owned by the same company, ZeniMax Media, and thus under the same financial blance sheet. But no tangible relation! I mean, what does money have to do with video game companies? As if! And they told us, very clearly, that this game called ELDER SCROLLS ONLINE is not, in no way, the next ELDER SCROLLS game! They are set in the same fantasy world exactly but COMPLETELY UNRELATED. As if ELDER SCROLLS ONLINE was t
[quote who="Gaunathor" reply="40" id="3449519"] [/quote] You realize you're not contesting anything we/he said right? Your opinion is literally lockstep with ours. And in my opinion, when one of the lead programmers (Brad) says he wants the alignments in the game to be more of the same in a publicly released document, that's cause enough to worry.