Altarians, or a custom race based off the Altarians; at the end of the game, their technologies and passive buffs blow every other civilization out of the water when used properly. Plus, I get to be a hot chick with glowing tattoos, so win-win.
ParagonRenegade
[quote who="Sanati" reply="26" id="3444329"] In a sci-fi game it's as simple as turning on a glowing light shield to block all that pressure while diamonds are collected and sent up a space elevator. Who knows if that will ever be a reality, but it would be fun in a game. [/quote] This is my primary concern here; Galactic Civilizations, while it undoubtedly has a strong fantasy element to it (Like, for instance, the treatment of dark energy in the lore) it&#
I would like if the morale from Galactic Civilizations 2 returned, with less/none of the 'diminishing returns' of its execution. You see, when I built a morale station for +15% morale, it only ever gave me a few percent (~+7) because of all the maluses associated with population levels. Once I hit 15 billion people on a planet, almost every building that increased morale significantly was useless, even the Torian Hot Springs (+50 morale). I would like if that mechanic was scrapped in
[quote who="Sanati" reply="14" id="3444253"] Quoting ParagonRenegade, reply 61. Everything gives off radiation, and this is actually a bad thing. Radiation is energy. Gas giants are huge batteries of nearly unlimited energy, almost as powerful as a star. Speaking of which, we should also be able to do something with stars. Something none of these games really do (that I can think of) is properly address the growing power requirements an advanced space empire
People are seriously getting hung up on the whole "Fluff numbers" thing. Basically every post is about it lol.
[quote who="admiralWillyWilber" reply="5" id="3443942"] This is something Stardock is considering at least Tyrannasaur has is for class 0 planets to do something. Gas giants give off radiation. Gas giants also have metallic hydrogen. Gas giants has water. I agree that I want to do something with class 0 planets. Not to mention they got the mass for wormholes. [/quote] 1. Everything gives off radiation, and this is actually a bad thing. 2. You can create metallic hydrogen
I can think of three uses right off the top of my head; -Skim gas giant planets for Helium and Hydrogen for a small amount of credits or production. -Limited colonization potential in floating cities and orbital stations -Habitable moons
At the moment, there's not much activity; I can, as a single person, read every GC3 thread in a day and catch up on the new posts as well. I imagine that the devs just casually browse and answer when they see something they can comment on (Or be evasive on...).
[quote who="DARCA1213" reply="22" id="3443569"] Today while I was in the inner harbor in Baltimore having a good day. And by our trade center there was a piece of one of the towers from 9/11. I get really sad when I think about it. And if my grandfather was alive he would be to. But Hitler caused so much pain and suffering, and alot of the wars and turmoil today were because of his influence. I am really glad Hitler and binladin are dead. DARCA[/quote] I
Of course, if you wait five years you'll be able to get it on the winter Steam sale for five dollars plus all DLC :3
[quote who="parrottmath" reply="26" id="3443571"] Quoting Hawawaa, reply 25Suns- The suns should be the biggest objects ie shouldn't see gas gaints bigger than their parent star. (unless white dwarf) Replicating reality in this case might provide a better variety of size. In reality there can be gas giants that are larger than a star. http://www.mnn.com/earth-matters/space/stories/super-jupiter-is-13-times-more-massive-than-our-gas-giant
My reaction to the single build que: http://www.youtube.com/watch?v=qy_ZANVFteU
[quote who="Gaunathor" reply="6" id="3443371"] Quoting qrtxian, reply 5I can see the resemblance pretty easily. How? It's completely different than how Ynrhed Eidden looked in GalCiv 2. Probably a representative of a different Krynn member-race.[/quote] The Krynn in Galactic Civilizations 2 was wearing a "Confrontation suit", remember? I wouldn't be surprise if the 'new' Krynn is actually just Ynrhed Eidden without his mask.
Rhonin and his quotes/dates are spot-on. Beyond what he said, little is known, though your specs should be more than sufficient.
That would be pretty neat. They would need to make multiple scenes for each civilization though.
[quote who="RonLugge" reply="5" id="3443215"] Looks like they do gain a bit of something, but that may just be a culture boundry...[/quote] ....... That's the best news I've heard all day! Man, I'm an idiot. Still, sector lines must die horrific, screaming deaths.
[quote who="RonLugge" reply="3" id="3443209"] I think I found the file you were looking at... and the sector lines need to be two or three times as clear![/quote] Lay off the mead man, it's waaaayyyyy too opaque and thick. Imagine seeing it up close, it'd be taking up a good quarter of a parsec. Wow, this conversation could be really badly misinterpreted really quickly.
[quote who="Gaunathor" reply="9" id="3443207"] Quoting ParagonRenegade, reply 7The AI for every race in GCII knows where all the galactic resources, asteroids and planets are, but they don't claim the planets until they scout them out first. Not according to Frogboy: Still, I'm pretty sure, that the minor races did know where all galactic resources where. [/quote] I hesitate to call Brad freaking Wardell out on an AI oversight in his game
[quote who="Lucky Jack" reply="8" id="3443206"] Yes, (still talking about GC2) but what about a human player playing the YOR or Drengin race? Does the human player get to see where all of the galactic resources, asteroids, and planets are, and what they all look like from the first turn in the game?[/quote] The alien races start with stellar cartography, so you can see the planets. It's really only useful on larger maps with fewer planets. Otherwise, it's the same. <
[quote who="RonLugge" reply="1" id="3443205"] ... Why? It's kinda pointless.[/quote] Neater :3 [quote]This is your complaint on pre-alpha material?[/quote] ...Isn't our job as fans (and testers/founders) to complain? You can never complain too much or too loudly. [quote]Without having the image at hand to reference, I can't be 100% sure... but bluntly, I *like* having those details obvious. I turn them on whe
[quote who="Lucky Jack" reply="6" id="3443187"] Here is another reason for having sympathy with game designers. If a player hasn't read the back story and the AI takes advantage of what has been pointed out in the back story, the player will often have unexpected bad things happen to him/her, and then insist that the AI cheated. Case in point: It is stated in the back story that all of the non Terran players have been exploring the galaxy for many tens of Millennial with
ERMAGERD! IT'S SO BEAUTIFUL! Well, metaphorically at least, lol. This is by far the most substantial thing released to us so far, and honestly Stardock guys, you may as well have dangled a raw steak in front of a pack of rabid wolves. I ate that stuff right up... after reading one or ten times more. It's looking good, damn good, especially considering the current ETA of the release. For those that have seen it; what thoughts do you have on the screens and comment
[quote who="b1eachorange" reply="181" id="3443132"] Lando System. For anyone who gets that reference.[/quote] "Lando's not a system, he's a man." - Han Solo, Empire Strikes Back Amirite? :3
[quote who="Louis1989" reply="13" id="3443121"] So is it possible to play together against the AI ?[/quote] Holy Necrobump Batman! Answer; yes.
[quote who="Frogboy" reply="1" id="3443150"] Yea, there are a number of areas that if you start with GalCiv II as the base, you can take it up to the next level. For examples: The UI in GalCiv II is pretty dated, GalCiv III has a really good tool tip system that gives you a lot of helpful information. We were able to expand the economics and diplomacy via an ideology system and a new United Planets system. We've been able to make the warf