Augusten

Augusten

Joined Member # 600920
0 Posts 0 Replies 307 Reputation

I think they should change it so you are guaranteed to receive the any technoledgy a race is actually producing at the time that race surrenders to you. So if they surrender and are producing battlecruisers, you should receive that tech as part of the surrender. Seems silly to control another race and have them suddenly have a fit of amnesia about the techs they were using.

5 Replies 325 Views

I do not want more sliders. I do not want more micromanagement. But I do want unused spending to go somewhere. Simply disappearing is ridiculous. Spending for planets with an empty military queue should be redistributed to either 1) the non-empty military queues on other planets, or 2) the social queue and research production on the same planet. It's fine if it's redistributed with a penalty, say a 20% loss, but the bottom line is: HAVING AN EMPTY QUEUE SHOULD NOT RESULT I

205 Replies 14,048 Views

to Lucky Jack: 1. So "trade goods" are only used in the diplomacy screen? Does it matter what planet I build the trade goods on, and why do multiple civs have "unique" trade goods? 2. Load colonists? Well you got me there, I didn't know you could or had to load colonists on and off the colony ship. I'll have to see if I can find that in the UI. I don't see how my tax rate effected this, they planets were colonized within one turn of each other, the tax rate didn't change

19 Replies 836 Views

The manual's biggest problem is not it's obsolescence, but it's anemic size. I am baffled by many game mechanics the manual does not explain. Where do I go to figure out how to play this game? Here's a few of my questions: 1. What exactly are unique trade items for? They seem to have no relation to trade routes. Is there a way to gain steady income from them? Or are they only used as a diplomatic bargaining tool? Why are unique trade items built by more then one civiliza

19 Replies 836 Views

Unique Trade Items NOT Unique If a human or AI player completes research on a unique trade item (one per game) and another AI player already had the unique trade item in his queue, it is not removed, resulting in the AI player building the same unique trade item a few turns later.

684 Replies 29,248 Views

I have heard before the "money" is lost. To me, this is a major issue needing fixing. At the very least, a percentage of the lost spending could be automatically converted to cash. This idea that you must put something in the queue or the resources simply disappear just doesn't make sense.

10 Replies 536 Views

There should be an diplomatic option to declare war. Sometimes you don't want to be "sneaky". Instead you want to tell the enemy ambassador face to face yhey are going down. Also, a suggestion I read in another thread. The fact you fight one "skirmish" with another race should NOT be an automatic declaration of war. Much more flexible and realistic diplomatically if you can claim the one battle was an "accident" due to hot-headed troops, etc. The enemy race would of course remember the

689 Replies 29,386 Views

There should be an option to declare war. Sometimes you don't want to be "sneaky". Instead you want to tell the enemy ambassador face to face yhey are going down. Also, a suggestion I read in another post. The fact you fight one "skirmish" with another race should NOT be an automatic declaration of war. Much more flexible and realistic diplomatically if you can claim the one battle was an "accident" due to hot-headed troops, etc. The enemy race would of course remember the incident

39 Replies 2,127 Views

I'd really like one of the devs to comment on this issue. Unspent military funds not being redistributed to the other queues really is a pain. With this system, the sliders would have to be adjusted frequently for best result. Unless I am misunderstanding LOL

24 Replies 989 Views

The same five major civilizations are in every game of GalCiv played. These civs have the same bonuses every single game, yes? All I can effect is whether they are good or evil. It seems the only way to get a truly unique experience out of each game is to change my own strategy. But in reality many players will pick a strategy and stick with it. For example in Moo2 I usually played Psilon and went for technological superiority. Each game of Moo2 was different primarily because of what rand

7 Replies 681 Views

Mdelagra, I have to disagree on Gamespot. I do not trust them one bit. Their reviews are well written, but I have noticed too often the final rating is skewed toward the positive when the game has been heavily advertised on their site, and skewed to the negative when it's a small independant developer. I find the average reader ratings to be much more indicative of the quality of the game.

36 Replies 1,331 Views