Wow, taking a planet is always by genocide? See, I didn't know that... oh what I could've known if only I'd had the Beta... I don't like that. But it does explain things, like why a large empire wouldn't fall apart... because everyone's your race.
Jythier
Ah, wonderful naive developers... anyone coming to this site must, as part of one's ritual to become a citizen, tell everyone one knows everything one knows about the game, GalCiv. Even people who don't play games. They kinda looked at me funny. :D
I always wonder why AI's do silly things like putting their troops in provinces that can't hope to support that many, or walking back and forth, or in MoO3, the building lots of tranports... wish I was a better programmer that I could figure it out.
How about demanding the release of a former ally's planets as part of a peace treaty?
How does fleet vs. fleet combat work?
How about a ship that supports freighters?
Solitair... EU and EU2 AI is horrible.
Thanks Solitair, BoogieBac. I don't like that you can't yank the trade items from other civs to hurt their morale, but no game can be perfect until Frogboy's done with it.
Yes, this is possible. Just take MoO3's dev time, and add that to GalCiv's dev time, and voila! You still have a game that sucks, but with an AI that kills you while you try to figure out the interface. Just teasing...
Hmm... I'll just have to get enough influence to get another race to save me.
The problem with some games with multiplayer is that without someone else to play against, it's not worth playing the game. The AI is so incompetent or so omnipotent that it's boring. GalCiv comes up with an interesting solution. Make competent AI that has a good chance of winning at the same time as you have a good chance of winning. This creates a game that is entertaining to play in single player mode. When your friend is over, play a fun multi player game, or a game like
I never heard of Moo3 before I came to this site, and now I'm really glad I hadn't. Phew, dodged that bullet.
Thanks for the quick responses! Especially for the honest 'you could, but I don't see the point or how that would be fun...' But you have to remember that some people refuse to play this game just because it's not multiplayer, so I guess people's fun differs. :P Oh, another question. Can I turn fog of war off? Can you express to the aliens to keep their ships out of your sectors? Or to get their ships out of your system? If so, do you have to declare war to attack it?<b
How much game time does a turn represent? If you capture a planet, is it yours, or do you have to ask for it in a treaty? If you capture a planet, can you produce out of it? Is the AI beatable for the below-average player at the below-average difficulty levels? If I attack a ship, is it Civ style where one just vanishes, or do I see then firing back and forth, or what's the animation for this? How does retreating work? Is it possible to play
If the AI came back then it should have minor race AI, 'cuz it would be a minor race after that.
Well, then, call a friend over and you can both sit down and have a GalCiv party. You play on one computer, he plays on the other. One tries to conquer the galaxy one way, the other person another way. See who does it faster. Or switch off every so often, so you can blame each other for your empire collapsing later. :P Or, if you only have one computer, have one person RP as the Head of State, the other as Head of Military. Head of Military makes movement decisions, colonizes, builds sta
But you, grand ruler of the Terran Federation or whatever it is, were probably executed by whoever took you over. So game over. :p
I would only miss it 'til I bought the game.
Release the beta as a demo! :D Then we can all play it now and know what it's all about. :D
What about between MoO2 and GalCiv? What's different there?
I think this was a comparison to MoO 3's 250 turns of not dying... good to know the AI can and will knock you off the map.
If I sign up for Drengin, would I continue to be allowed updates to GalCiv after my year is up?
The computer game industry doesn't want people to know that games can be shipped with a minimum of bugs in them.
Sometimes I wonder if the people that make games even play them before releasing them.
I think that we have to wait because if they left the beta up, everyone would go Drengin.net(which I still can't spell ><) and Strategy First would skin them. Frogboy said something to that effect, I think, but don't hold me to it. ;)