pdifolco

pdifolco

Joined Member # 608439
0 Posts 2 Replies 630 Reputation

Nice idea Cataleptic In fact you advocate for "Spending Governors" ! :) Nice idea. Other possibilily would be to be able to set the sliders as "Governor" data, so using a Governor would set the sliders along to what the queue needs (even if the queue only entails Social Projects there should be a larger vision behind...)

16 Replies 695 Views

Yes, after reading docs and replays it occurs to me that *maybe* the economics management is tiresome, if you have only 1 global slider telling "X% to mil, Y% to Social, Z% to Science"... Not only you can't adjust to local situation (frontline vs rear..) but also you can't really specialize any planet in anything : if I put lots of Science improvements on a planet, which give me say 200% research, but I'm at war, as I will globally have to put much on military and few on science my planet wo

16 Replies 695 Views

I won't like a MOO forum only saying "WHooo, MOO is uber great" "Nope, UBER Uber great" ... and a GC forum populated with "Hooray, Rever this Game" ..."Yes, Brad is our Prophet !" LOL What would be the point ? Now forums ARE HERE to promote confrontation and discussion about game strengths and weaknesses. If I compare GC to SE4 on MOO forum I'm OT, not if I talk of Moo vs *others*. Same here. And doing this ain't trolling ! BTW I don't post to MOO3 forums, only at Poly'

21 Replies 1,451 Views

fleabitfox, How can you say "Really.. in games like MOO2 and SEIV, the only difference was you would inhabit different sorts of planets. The changes for each race was actually pretty minor" and "In fact.. it was sometimes annoying. If I wanted a fighting bonus in ships, I HAD to be the cats, no choice. " ??? That's obviously NOT true, in those 2 games you could customize as much as you want, give ships bonus to Psilon or EEEmpire.. And those DID define the strategy you had to pu

40 Replies 2,212 Views

Traviathan, I don't entirely agree with you. taking Se4 or MOO2 as example, you definitely CAN play "aliens" of much different "flavours" (but no background, I concede that), that plays MUCH more differently from each others or from "humans" (even if those are customizable). Taking abilities as MOO2 Lithovore, Telepath, Increased Growth or SE4 Methane-breath or Religious tech made for entirely different strategies. I'm pretty sure that Galciv will give enough customizability (uh ? ;

40 Replies 2,212 Views

As long as nothing with registered value arrives to you from overseas customs, can't tax anything. You may be "taxed" by your bank on foreign exchange rate though ! Myself I often purchase imports, and only when I got "big packs" of several games I have been taxed for VAT, the rest went through unnoticed (even if VAT should apply). Obviously you'll be able to burn yourself a CD from your download (I mean nothing will prevent you from copying the installed games files on a CD :) ). It's n

4 Replies 461 Views

I'm Ok for playing Human, but do we have ALSO to play US ? Ships are named by default "USS so-and-so"! ;p It can be a good thing, though, so the next scout I'll make to go through a black hole could be "USS Bush" ... LOL PS : don't take this too seriously, but it is nonetheless a sign of americanocentrism :p

40 Replies 2,212 Views

Hum, this the review for the 1994'original OS/2 GalCiv.. But I first looked at the (above average, with some bad) ratings, and only then did I have a doubt ! LOL Good prank, John ! :D

11 Replies 622 Views

I'm ok with the GalCiv customization range :) But note that it's still "more limited" than in say MOO2 or SE4 where you can have abilities like rock-eating, methane-breathing, mind-control, aquatic life, transwarp, etc... And BTW, Frogboy, did you forget me ? I needed stg for a review .. :sniff!:

40 Replies 2,212 Views

On this topic, it would be cool to be able to adjust the "closeness" of the differenrt civ - that is, have a "spread of civs" parameter putting civs more or less close/far from each other (with some random variance) . This will allow to play on a huge map that has plenty of colonization potential while still having early contact with at least some races. If it's entirely random you can end up seeing noone for too long on a big map. But I love big maps because there's more exploration, colony

19 Replies 835 Views