pdifolco

pdifolco

Joined Member # 608439
0 Posts 2 Replies 630 Reputation

Well, it has been asked recently, but I remind having seen in a thread that galaxy sizes went from 3x3 to a whopping 27x27 sectors. Now in the online User manual the maximum listed is 12x12 ... What are the real sizes ?

19 Replies 832 Views

I don't think copyright holders will bother on a bunch of guys giving away a ST mod for GalCiv, at least no more than for SE4 ;) ... Indeed Stardock should NOT host it. We only need an independent community fansite to put all of it onto - discussions included ! :) As for copyrighted art, you only have to change/recolor some pixels to void all claims lol

43 Replies 1,567 Views

Back to my FlowerPower game idea : as BoogieBac says, the challenge should be not not build warships, nor to attack. In a political game, you can however use others to puash aside the burden of war : alliances, gift to enemies of your enemies, even trading of ships (see it as buying mercs in case of extreme need ;) )... And the FP Empire should be quite good at diplomacy, social projects and tech. As it will focus on "useful" items, you will skip entire tech families (weapons)and put ba

52 Replies 2,596 Views

FrogBoy, can you turn Good and try the next challenge ? PowerFlower Federation ! :) Pacifists, abilities in Social, Pop Growth and Trade, Political Victory, random enemies ethics/level Always make "Good" decisions and ... NEVER ATTACK ANYONE - better yet, don't build a single warship ! :eek: Could be fun at least (even if not really winnable...)

52 Replies 2,596 Views

Really captivating ! I WANT THIS GAME !!! :D The AI races really seem to play as if they were sentient, with goals, memory, strategies ... I wonder in what measure it is "hard coded" and thus predictable, will have to see that ! The most disturbing is however that they can end up beaten by their own overconfidence - freaky ! ;p

52 Replies 2,596 Views

Nice background, Frogboy/Draginol ! :) That's amazing, you EVEN have a cosmic story background for the game ! Do you plan on converting to writer when your design/programming skills will have declined ? :D More seriously, a book series (or at least online story parts) will be nice and help to immerse players even morein the GalCiv universe...

37 Replies 12,095 Views

If I've understood correctly the manual (I don't have the beta), the economics model works thus : Your pop contributes Taxes (at the rate you set, but higher is not always better due to bad effects if you set it too high) THEN you distribute back your income in Mil/Soc/Res "production". This is "non-free" production. On top of that you have "free" production, sort of return on what you've invested in Projects and due to morale, tech, or whatever. Thre are undoubtly other rules an

3 Replies 231 Views

I don't have the game (beta), but I've read the manual in order to be ready soon :) Very good read, but I didn't find anything about the possibility to transport colonists from system to system... Is it possible ? If not, how to explain we could settle on an uninhabited planet but NOT be able to add people thereafter ?? And BTW, how many colonists are on a colony ship ?

5 Replies 294 Views

Same question regarding France : no publisher ever announced it here, but I was told that French betatesters will make a localization ... Would we all have to order it in the US via the Web ? No problem for me, I have DSL, but in France not many people do and not much can/want either pay in US $ or on the Web... Having it in stores would multiply sales tenfold at least (but it also costs to the game publishers...). So ? :notsure:

35 Replies 1,399 Views