Ichimaru

Ichimaru

Joined Member # 631068
0 Posts 0 Replies 82 Reputation

Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen Debug Message: Preparing to change display settings. Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f Debug Message: Now Fullscreen Debug Message: Shell initialization complete Debug Message: ***** Initializing Game ***** Debug Message: Timer Frequency is 0 369e99 Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11

6 Replies 144 Views

Debug Message: Initializing sound card. Debug Message: Game Initialization completed. Debug Message: Creating cutscene window. Debug Message: Creating soundtrack handler. Debug Message: Creating movie handler. Debug Message: Initialize Game Options. Debug Message: Create setup screens. Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG Debug Message: Creating opening menu. Debug Message: Creating player setup

6 Replies 144 Views

yesterday i d/l the newist update and everything was fine but then i remeber this one can work addtional policacal partys soi made some. i tested the frist one i made seperate from the others and everything was find but i tested the 2 others together and it keeps CTD. also i removed Populists from the senate cause the new polparties wount show up at the selector unless i remeved one of the core pol partys (i made a back up dont worry). could it be this missing core polparty that cuases the crash

6 Replies 144 Views

Paguma your stratgy is basicly the same as mine asfar as the exspand fast and leave them hehind technologicaly but i micromanage every one of my systems to and i can sometimes loose at even normal i think you find it easy cause you don't waste money and time thinking about the other things so you generaly only have 1 or 2 things to worry about so you have a clear sight of you goal i guess that since the AI consentrates on everything you have the advantage. I beat it if consentrated more on appro

19 Replies 973 Views

I want to make 2 distinktive new technology paths. One starting with a tech i call "Metaphysical Theory" and one i call "Religion". I am half way through making Meta Theory and havent startedfor one resion: I Have made them in difscription complete oppisits of each other with distinctive bonuses and because in there discription they both change the very way of life for the citizens i dont want people resurching both (expecaly the AI). Is there any code you could provide me with that i can but in

3 Replies 175 Views

I only play Huge and Gigantic maps on rare world they never take me more than 5 hours (i never submit cause crappy scores and i use LOTS of mods so i dont thinks its fair) but i also max out my resurch with the senate and raceil bonuses so i am half way up the tech tree before the AI are a 1/4 and have maby 3 or 4 millitary vessels while i have a standing navy of 50 battle axes (not anymore stupid 1.03A) so i take them over realy quickly.

21 Replies 699 Views

I think Bobo rocks and has good points I have never played the Moo games but they sound interesting expeacaly cause the diff values for each planet and not fallowing grid sounds more realistic. If there was one thing i could change about galciv is the PQ system i am not saying my worlds are all the same but by mid game most of them have the exact same socal progects so if ruffly equal. I would have each world have a Atmoshere-class, mineral-class, Water coverage-class,Indigonus life-cla

19 Replies 742 Views

"I like the idea, one can never have a high enough PQ!" not ture i was playing in the english.STR and then started with a 123PQ earth and guess what the exspences for haveing it with just 1 billion it were so crippling that i was in dept in 4 turns :p

21 Replies 610 Views

I made a tech called Humanium and the AI (witch are not humans) keep resurching it even though its Ai prority is a 1 and other techs are usualy much higher. This make the Trade Screen "ugly" cause how are they soposed to be the best human they can be humans if i dont yet and arnt humans in the frist place, if i set the AI thing to 0 will they ignore it all together or just make them wait till they have reasurched every thing else then do that or CTD?

4 Replies 168 Views

My starts are Always the Exact same but but half way through they branch out a little eather i am the most powerful but slowest to moblizes navy with best tech or the fastest to moblize navy and best tech. Depends on if i am using my new Metaphyical Theory Techs i made but still testing but i will upload them to the libray as soon as i have a few more techs and SB modules and figure out how to use winzip to zip the files not jsut unzip them :p

12 Replies 504 Views

**** Script Error **** : Data\T31.SHIP (L:2 C:10) - parse error, expecting `STRING' or `SD_MODEL' **** Script Error **** : Data\achievements.imp (L:4 C:12) - parse error **** Script Error **** : Data\GCImps.IMP (L:4 C:12) - parse error **** Script Error **** : Data\Tomanesecenter.IMP (L:2 C:12) - parse error **** Script Error **** : Data\Tomasucen.IMP (L:2 C:12) - parse error **** Script Error **** : Data\Tomasulab.IMP (L:2 C:12) - parse error **** Script Error **** : Dat

8 Replies 105 Views

i added a few new improvments and techs to the game and everything was working fine. then i made some more techs and now there are no social programs to selct from not even soil enhancment of entertainment network. new ones dont even show up when i research stuff. I idnt add any new .IMP files since the last time i had it working and they ran perfectly but i added a few more techs and now it wount even display anything. how do i fix it?

8 Replies 105 Views