i figured it out my self i think the game eather think puting an AI priority for a tech to 0 is cheating or cant understand it but it put the mods priority back up to 1 (i want to it be a human only tech) so its all better now.
Ichimaru
well i tryed romoving all my mods and it works now but i dont know what modis having the problem and i just found out i dont have enuf time to test them all indivualy so i guess i'm screwed.
Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen Debug Message: Preparing to change display settings. Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f Debug Message: Now Fullscreen Debug Message: Shell initialization complete Debug Message: ***** Initializing Game ***** Debug Message: Timer Frequency is 0 369e99 Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11
no ones replying but i will update what i know anyway. it has nothing to due with the political partys i removed the ones that i made custem.
you cant sorry to say
bump this is kinda important dont tkae me wrong but todays my day and this is what i planned on doing all day playing galciv and now it wount work i dont want to loose my day off.
Debug Message: Initializing sound card. Debug Message: Game Initialization completed. Debug Message: Creating cutscene window. Debug Message: Creating soundtrack handler. Debug Message: Creating movie handler. Debug Message: Initialize Game Options. Debug Message: Create setup screens. Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG Debug Message: Creating opening menu. Debug Message: Creating player setup
yesterday i d/l the newist update and everything was fine but then i remeber this one can work addtional policacal partys soi made some. i tested the frist one i made seperate from the others and everything was find but i tested the 2 others together and it keeps CTD. also i removed Populists from the senate cause the new polparties wount show up at the selector unless i remeved one of the core pol partys (i made a back up dont worry). could it be this missing core polparty that cuases the crash
i know what it does it happend to me before i lets you get tech you cant normaly cause alinment.
Paguma your stratgy is basicly the same as mine asfar as the exspand fast and leave them hehind technologicaly but i micromanage every one of my systems to and i can sometimes loose at even normal i think you find it easy cause you don't waste money and time thinking about the other things so you generaly only have 1 or 2 things to worry about so you have a clear sight of you goal i guess that since the AI consentrates on everything you have the advantage. I beat it if consentrated more on appro
sorry for the spelling mistake i just got up 5 minutes ago ;)
I want to make 2 distinktive new technology paths. One starting with a tech i call "Metaphysical Theory" and one i call "Religion". I am half way through making Meta Theory and havent startedfor one resion: I Have made them in difscription complete oppisits of each other with distinctive bonuses and because in there discription they both change the very way of life for the citizens i dont want people resurching both (expecaly the AI). Is there any code you could provide me with that i can but in
I only play Huge and Gigantic maps on rare world they never take me more than 5 hours (i never submit cause crappy scores and i use LOTS of mods so i dont thinks its fair) but i also max out my resurch with the senate and raceil bonuses so i am half way up the tech tree before the AI are a 1/4 and have maby 3 or 4 millitary vessels while i have a standing navy of 50 battle axes (not anymore stupid 1.03A) so i take them over realy quickly.
frist time i tryed the +1 parcet per turn and wow i got 2x more stars than the AI cause my speed it was crazy!
I think Bobo rocks and has good points I have never played the Moo games but they sound interesting expeacaly cause the diff values for each planet and not fallowing grid sounds more realistic. If there was one thing i could change about galciv is the PQ system i am not saying my worlds are all the same but by mid game most of them have the exact same socal progects so if ruffly equal. I would have each world have a Atmoshere-class, mineral-class, Water coverage-class,Indigonus life-cla
thanks! muhahahaaaaahahahahaha
"I like the idea, one can never have a high enough PQ!" not ture i was playing in the english.STR and then started with a 123PQ earth and guess what the exspences for haveing it with just 1 billion it were so crippling that i was in dept in 4 turns :p
btw thats Humanisum
I made a tech called Humanium and the AI (witch are not humans) keep resurching it even though its Ai prority is a 1 and other techs are usualy much higher. This make the Trade Screen "ugly" cause how are they soposed to be the best human they can be humans if i dont yet and arnt humans in the frist place, if i set the AI thing to 0 will they ignore it all together or just make them wait till they have reasurched every thing else then do that or CTD?
My starts are Always the Exact same but but half way through they branch out a little eather i am the most powerful but slowest to moblizes navy with best tech or the fastest to moblize navy and best tech. Depends on if i am using my new Metaphyical Theory Techs i made but still testing but i will upload them to the libray as soon as i have a few more techs and SB modules and figure out how to use winzip to zip the files not jsut unzip them :p
it tells you if setain races are supplying other races with money to keep peace with them i think.
there was a dash in the header i took it out i think it was the problem thanks
**** Script Error **** : Data\T31.SHIP (L:2 C:10) - parse error, expecting `STRING' or `SD_MODEL' **** Script Error **** : Data\achievements.imp (L:4 C:12) - parse error **** Script Error **** : Data\GCImps.IMP (L:4 C:12) - parse error **** Script Error **** : Data\Tomanesecenter.IMP (L:2 C:12) - parse error **** Script Error **** : Data\Tomasucen.IMP (L:2 C:12) - parse error **** Script Error **** : Data\Tomasulab.IMP (L:2 C:12) - parse error **** Script Error **** : Dat
"ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579." this was the frist error and i dont know where that is or how to get to it. do you want me to post it and the other near by code to get a better idea?
i added a few new improvments and techs to the game and everything was working fine. then i made some more techs and now there are no social programs to selct from not even soil enhancment of entertainment network. new ones dont even show up when i research stuff. I idnt add any new .IMP files since the last time i had it working and they ran perfectly but i added a few more techs and now it wount even display anything. how do i fix it?