the best new feture would be make it cost money and i get 25% profits but seriously... *Make it so you dont need to have lates version to use. *dont make it update to the lates vertion. *don't change anything with matainence or difficulty level. *Make it so you can choose how offen UP meets and way more evens that are a bit more complex and relivent. *New magior race you pay me to design.(not the ai engine but what they are like. *better diplomacy settings like they
Ichimaru
like the scale 1 to -- in the ai section of .TECh files i tryed asking in the mod section but is low traffic in there noone has answerd it much higher here
i want test some techs out that counter each other so how do i make the ai not pick it and pick a differnt one. i noticed that the numbers 1 -40 go into the ai section of the tech. witch is the get frist witch is get last.
n/m i figured out what i did wrong myself
i havent been able to make any techs that didnt have an origanl prerecusit. and only one of my custum techs work. how do i get it to work i think its an id number problem can somone hell me with this. i ask cause i want to make a "Metaphysical Theory" that has new types of techs that many affect moral, population growth, soldgering and Resarch at frist but branch off into propultion tech and weapons later.
the "Canadian Star League"! thats the best!
i started a game with a purple star once i have a screen shot but dont know how to post it.
how this for a name "The Canadain Star Empire"
i alway finish in under 6 hours on the larges its not that long
i just dont get?
i am not whining about the PQ bonus i can go in and turn the 5 into a 500(i have once its no fun too easy) if i want but i dont use that anyway. i just dont like how it makes the moral harder right now i can barly keep my planets in line and with the population/moral update i cant get ver.1.03 cause cant win on more than rare or the next one up number of good worlds good worlds i cant affored to compete on more cause cost of everything at that makes it harder to keep my Sol population happy caus
i'm from Whitby suberb or Toronto.
i dont want anymore wide range updates i stoped after the frist cause 1.o2 majorly is crap and problem is i need some of the things it does but the others i hate 1.03 is worse now cause i realy need som of the things it fixs but it has to many other i hope the planet bomber isnt in a patch and can be d/l sepratly.
i loose realy qick on smaller ones i need breathing room for the frist year or two but then i completly own
there mill was the larges too it had over 50 battle axes and other good ships it was more advanced than mine too but mine was twice as fast!
yeaster day i was playing a game with the derngin set on normal and was at war with them. they were down to there home world (they only ever had 2) and my fleet and my the Torian set to sub-normal (but they were owning the whole galaxy even more than me they had 15 systems (huge, Rare good worlds my newest metavese update.) well they had a uber battle axe in defence of the world and it killed by 4 attacking battle axes! but was realy hurt but the torian fleet wount move up to attack the system t
also toronto
what if you want some of the patch does but not all of them. like could the patches alot of booster shots not gene theripy or like a food court pick what you want not a beef or checken wedding dinner choice.
i say no tac combat but way more control over the goverment like tons of differnt laws to chose to have (effects moral) more custemization for your empire like your Title: the eg; Grand Admiral Ichi Maru the Wickid. your Insignia. each senitor has a name and likes and dislikes you have to look out for and you can talk to them derectaly. being able to talk to people other then the leader of the alien civ and most of all.....................................................
my nameing themes are 1st Navy Flag ship: Ashanti Maru 2nd: Scarlet Tyr 3rd: Fallen Hope 1st Fleet Flag ship: Renew Valor 2nd: Yui Maru 3rd: Hiyato's Blade of Stars 4th: Shinwa's Final Juggment 5th: Grandia 6th: Prize 7th: Rugraknot Scouts have names like Eye's and other things that involve sences. i give co
i make us names like Reflections of Dawn for Trade/ Culture bases and i give the DeepSpace(up to 9) names to far off resourse bases and Babylon(up to 5) for my industrial ones and use poetic names for the all the other ones. but you should see my fleets i name every ship other than constructers and coloney ships. they all have poetic names.
^see above^
it would cause devistation efect on PQ still the amount of antimatter (on star trek) needed to sustain a warp 2 reaction for 1 24hour day is theoreticly enouph to through earth out of its orbit and rip the crust off half the planet (if detonated on serface or up to 50km up) also veporizing the ice caps and most other water on the planet. for what i have looked up in libraiy physics books star trek physics is for the most part realistic the only unrealistic part is transporters(possable but would
hey if you dont like the way there to storng go into the data files and change it your self i'd do that but i made a mod unit to cunter it when they ai's use them like that anyway btw my games never last to the capital ship era i always dominate in the few 6-9 years and the ai never recovers enuf to have a standing fleet unless its set to +normal and even then when they do use battle axes like crazy i build lots of Interdictor(mod) 15hp 9/1 att/def 5 movment to stop them and even though that sta
correction can = can't