Nirvana_CN

Nirvana_CN

Joined Member # 633820
2 Posts 7 Replies 8,940 Reputation

1. Trade more ;) The AI does, thats why they might get ahead. 2. JavaScouts Website is perfect. Has all techs/wonders/trade good listed and explained. 3. It Remembers the upgrade, The %'s stack up until you can rise a point. That said only the starfighter has such poor attack :) 4. ? no idea, maybe it was a Precursor ship? or maybe you had military bonuses in effect? or maybe it had good attack but low defense, or maybe it was his initial survey ship..tell me some stats of the ship

6 Replies 130 Views

Yay! Great news :) PS can these too fixes be explained, as i dont understand them "-moved calc abilities for humans to make sure that ships will get bonuses calculated in -fleet invasion casualties bug fixed " ~SDC~

43 Replies 1,750 Views

Depends, maybe his troops had a higher quality, or some + bonuses affecting him. Next time nee what figure he has. If his Troops are rated 2.05 and yours are still 1.05, your gonna have a hard time fighting your way out of a paper bag ;)

4 Replies 534 Views

haha Ash, i just read though that Avault posting..ouch hehe, when i get back from work i think i might a comment or too of my own. Anyways..just won a game on Normal level..and the AI actually resigned..i wish it would do this at lower levels..then again i think ill only play normal upwards now for the challenge.

10 Replies 376 Views

im *sure* i saw this mentioned as a feature, never seems to happen on my game. Getting very boring having to scour the galaxy for 40 minutes taking over the odd planet, and making the troops, especially as i have about 50 planets at this stage. I seem to end up having to go for a culture victory to allieve this.

10 Replies 376 Views

Discovered this by accident. Say your about to win a cultural victory. You want to get more Pop and Tech to get a higher score, but your set to win in a few turns. So you save, reload, and the PC takes 2 turns to recalulate your Influence, you can then research more, increase your pop, and then save, rinse, repeat etc. The only way i can see to stop this is make Loading games longer, by allowing the CPU to calculate the scores straight away. ~SDC~

7 Replies 395 Views

Some additional surrender, diplomacy options would be nice, i.e Conditional surrender - not allowed to mass ships near their old enemy for X number of turns (a la Germany post WW1 and 2 Unconditional Surrender - You can force this when you are Uber powerful, make them give reparitions to whoever they were fighting, ban them from building up at all. Reduce their Military Production by X% for XYears etc. Armistace - A cease fire for X Turns, if you attack during this you

689 Replies 30,469 Views

hmm i would like to see a few options regarding this. Conditional surrender - not allowed to mass ships near their old enemy for X number of turns (a la Germany post WW1 and 2 Unconditional Surrender - You can force this when you are Uber powerful, make them give reparitions to whoever they were fighting, ban them from building up at all. Reduce their Military Production by X% for XYears etc. Armistace - A cease fire for X Turns, if you attack during this you encur the

1 Replies 129 Views