Yeah, but the "cheating AI" isn't smart enough to do anything with its ~800 constructors. :)
jaustin1
Bump! I want to finish this game. Alas, I realize this particular attempt at galactic conquest is most likely doomed. :( Still, the Torians are on my side (they're the only ones left) and we could pull it off...
Ctrl-N after your game starts
Also (and this may be normal somehow), when I go to the trade screen with Mr. Yellow, it shows he has NO starships. Obviously, he has quite a few. :)
I *think* it happens when your orbit is full of ships... P.S. The link in my previous post is to the "Too many colony ships" thread.
Whoa indeed. :) This thread talks more about the problem: http://www.galciv.com/forum.asp?BID=GF&id=38922
Sorry Toad...didn't mean to give anything away...pretend you didn't see it!
Well, I figured out why my queue got stuck on nothing, and perhaps why all the launch queues are getting stuck on a particular ship. It seems to happen when the orbit's full...? As soon as I took all the ships out of orbit of my system, I could build ships again, seemingly normally.
My bad...230+ constructors at Wardell. (DAMN this no-edit forum. :))
For clarity, that's 260+ constructors at Wardell, 263 defenders at Vizzard, and 523(!!!) constructors at Sol.
Well, the image didn't work, but the link's there.
[IMAGE]http://icewind.dyndns.org:81/ships.jpg[/IMAGE] No idea if that image will work or not, but if you do see the pic, note the number of constructors and defenders the arcaeans have put out. And they just keep churning them out one after another, just to sit there and bring my P4 3.06Ghz hyperthreading processor to its knees.
Have others seen this, or is it limited to a few of us? If so, what's so special about us? It sure seems fairly major to me, and that others would have piped in.
I've got the same problem (1.02.41), and the AI can do it too. The Arcaens took a few systems from me, and when I went to retrieve them, one of them had a full orbit of constructors, WITH 260+ CONSTRUCTORS SITTING OUTSIDE THE SYSTEM. I started to take them out, but with that many ships on screen each turn took forever (game almost seemed to lock up it slowed down so much) and they put new ones out almost as fast as I could destroy them. (Another nearby system of theirs had 100+ constructors s
I assumed that at first, too...but he just says download...so who knows...maybe he doesn't have mm at all yet. ;)
woohoo! Sorry to get you so off track.
Well that's certainly not true. If you're talking about the latest mm update, now THAT does nothing. But I think the multimedia package has sounds and movies and stuff...probably why they call it multimedia...ow...head hurts...
Just click the column header.
You've made this thread almost twice as long as it should be, dammit! :)
Starvald, Just a thought: You're not double-clicking on that submit button when you post, are you? :)
lol at RR :) And look, he still has 10k in the bank after all that starbase whoring!
Holy crap, Starvald...what have you done to your system! And now you've got noodlearm double-posting! :) Ok noodlearm, a quick Google shows your monitor does have a default resolution of 1280x1024, so I'd switch to that. It should improve clarity/reduce fuzzy edges on EVERYTHING you do: Windows, games, etc. Again, I can't say for sure it will make your full screen GalCiv look right, but it's worth a shot. I doubt it since starting GalCiv is just going to put you in 1024x
I've given up on SDC for the forums and gone strictly to the web-based. :( But yeah, the flickering thing shouldn't be happening regardless of res. Not sure about that one. :(
heh Don't forget, I owe you $100,000,000 bc once the multiplayer expansion comes out. :)
Heh...that's awesome. You know, Dearmad, that seemed a little too quick and easy for you. Can you make them all Terror Stars? LOL