Bill Ko

Bill Ko

Joined Member # 633937
0 Posts 0 Replies 2,170 Reputation

Seems like your luck runs in streaks. Like maybe you'll suddenly get three lucky rangers in 30 turns and then you won't see another for 50 more. Maybe it's not your time yet. Bill ~SDC~

13 Replies 1,299 Views

Maybe I should clarify. In the old GalCiv, you had a chance of outright stealing technology from another race. You would get a message saying that you stole blah blah technology. The higher the espionage setting for a particular race, the more chance you had of stealing some. You would also steal technolgy if you conquered a planet. Of course, the other races could do the same to you. Bill ~SDC~

16 Replies 760 Views

I don't think this is a big deal. if you want to spend time doing that, then go right on ahead. If you don't want to then don't. Just because it's possible doesn't mean you have to do it. Every game ever made had bugs and cheats to exploit. It's up to you whether you want to use them or not. Bill ~SDC~

21 Replies 3,850 Views

Hawaii5O: Congrats on getting the writer to the point where you feel comfortable releasing it. It's a lot of hard work! Bill ~SDC~

272 Replies 26,581 Views

But here's where it gets muddy. Maybe you build up all these starbases with manufacturing bonuses so that any planets in the sector gets huge bonuses. Will the AI view them as valuable even though there are no planets around to enhance? Will they turn them into death stars and move them to a useful place? Hmmm... Bill ~SDC~

9 Replies 712 Views

Yes, the best applications fade into the background and let you work on your project. :) Bill ~SDC~

272 Replies 26,581 Views

I think it's a superb idea, except that it would immediately invalidate veryone's mods. It would also create headaches for SD, as they would have to maintain two sets of event files. You're right; it's probably too late for version 1.x. But it would be great for GC 2.x! :) Bill ~SDC~

1 Replies 1,347 Views

Well, I hadn't registered either one, yet. I had forgotten about licensing. That would definitely be a factor in my final decision. Bill ~SDC~

272 Replies 26,581 Views

Hawaii5O: You used GVBox? I liked csXImage. It was a bit more user-friendly. :) Just personal prefs... GVBox worked really well, too. Bill ~SDC~

272 Replies 26,581 Views

Geez, I am appropriately grateful that you are willing to spend your hard earned bucks to deliver a FREE product to us! I really don't know what to say, but thanks! :) Bill ~SDC~

272 Replies 26,581 Views

Ugh, and I suppose if you enter a negative number it gives you a negative bonus as well? So I guess it's not as simple as they subtracted the seed value from the effect instead of adding to it? It works as if they took the absoulte seed value (randomized, of course) and subtracted it from the effect? Bill ~SDC~

12 Replies 1,959 Views

Dang, no editor. Yes, Verenti is correct. I read the question wrong - perhaps the way I wanted to read it. ;) But there is a lot of conflicting evidence as I said earlier. Bill ~SDC~

3 Replies 1,634 Views

According to the tutorial, morality weight is inversely related to the number. In other words, the larger the number, the smaller the impact. Unfortunately, I cannot state this with conviction as I see conflicting evidence in the event files. Some events that should (IMHO anyways) have a large impact have large numbers, supporting Verenti's assumption, yet other events that should have a major impact have low numbers. So go figure. The official word is, however, what I stated above.

3 Replies 1,634 Views

HawaiiFive-O: I don't understand how you can knock all that code out so quickly. I'm not even done with my first rev of my Random Event Editor! Sheesh! I already ran across a case where one of the of the events in the main event file had a morality weight > 5. Since I use a slider to adjust that variable - I try to limit keyboard interaction because I hate having to highlight a box and then having to switch to the keyboard to type something in; spinners, dropdown menus and s

272 Replies 26,581 Views

HawaiiFive-0: I think you misunderstood me; I actually wanted to SEND my source code to YOU to review and criticize. :) And a few more questions: Colonization options 8 and 9... switched at birth? Both types of options: Which are in percentages and which are straight points? Thanks, guys - thanks for everything! Bill ~SDC~

44 Replies 7,859 Views