Lord_StarPilot

Lord_StarPilot

Joined Member # 635665
0 Posts 4 Replies 7,970 Reputation

* New +Sensor range techs. Some simple range increases, rather then big effect that Eyes of the Universe and Hyper Sensors generate. Located in the earlier game/tech tree. In many of my games, the Hyper techs are never reached. Victory has already been achieved. These could be useful in 'dressing up' some of those techs that have no real benefit other then as a stepping post to other techs. Although they would fit in well with some of the +10 Weapons tech that babble about bett

238 Replies 9,662 Views

* Game Setup option to set anomaly regeneration rate, per game. I haven't seen a new anomoly occur in a medium galaxy in very many games. I haven't seen a new anomoly occur in a large galaxy except twice since the anomoly rate/bug was changed.

238 Replies 9,662 Views

* Starbase module that allow human players and AI to add to the hit points of a base (+50 or +100 HP per module). This is just extra MASS/Hull plating with some redundancy features. Could be a limited deal (only one of these per certain techs), or repeatable until the player is happy. Developers choice for what is better balanced. * Starbase module that allows human players and AI to add to the base *defense* of the the module. (+3 or whatever it is according to the ship/starbase game s

238 Replies 9,662 Views

* Being able to create custom ship name lists, which would be used by the game. * Ships being assigned the number = to their build counter. * Being able to specify initials to be used for ship type. Combined, this could yield (example): SCT-1 Lewis SCT-2 Clark BA-1 Battle Axe BA-2 Mother-In-Law DRD-1 Dreadnaught DRD-2 Invicible Minor, but fun for a few of us. Would really help when it comes to trade/sell/gift ships to AI.

238 Replies 9,662 Views

Version 1.03.054 Built my first capital ship, a Dreadnaught. Have Battleship tech, but have not had a reason to build one, as I gained Dreadnaught technology very quickly afterward. No multimedia playing of 'Capital Ships'. Expect when I finally build my first Battleship, I'll get the 'Capital ships' multimedia picture. I will LOL and LOL and LOL then. Something to consider...

633 Replies 26,133 Views

Word games will work against you. Firaxis decided to call all of it's patches 'enhancements' because they 'enhanced' the game (by eliminating bugs). No matter what you call it, it will be viewed by those not intimately involved with the game, patches. And if you are playing 'word games' with some of the patches, I doubt the perception of those not in the know would be a good one.

90 Replies 4,607 Views

Anomolies sometimes don't regenerate. Sometimes they do, but very slowly. I think the 'new anomoly' rate has been lowered to like 1% per month. As most games, I never see a new anomoly now. When GalCiv was first released, a large+ galaxy always had enough new anomolies being generated to keep a 4 survey ships in business throughout the game. I'm a bit concerned with all this changing of ships. They don't seem to be being done in a consistant matter to address balance issues. No

49 Replies 1,768 Views

* Have main screen auto-center whenever 'displaying'/following ships (alien/Autopilot) after every MOVE. Currently, once alien ships get into the 4 to 6 move range, it is difficult to impossible to tell what they are attacking if you don't hold down 'C' key while AI resolves it's turn.

238 Replies 9,662 Views

Actually, I've stopped using Espionage at all. I'm not a super grog at GalCiv, of course, but I haven't seen a real benefit in espionage. The minor race thing is just a random event. Happens whether or not you put any money into espionage. Is there are real point to espionage as it stands in GalCiv? I haven't seen one, other then MAYBE to avoid the random 'One of your people killed one of their people, and now you are at war'. That doesn't seem to come up enough for me to worry

22 Replies 684 Views

Frogboy... in general, I wait on most retail games to get out at least one patch, if not 2, before I buy them. Retail games seem to get pushed out to meet schedules, rather then sent to the retailers when the game meets the developing teams 'I wouldn't be embarassed if my family played this game' level. Now, in retail, when a game has already been patched TWICE before the first week is out, I perceive that game as buggy. Being familar with GalCiv and StarDock (to at least some

90 Replies 4,607 Views

Have you tried hitting the space bar? There seems to be a pause built into the game. It is sometimes useful (giving you a chance to do something before it rolls on to next turn). And sometimes it is aggravating.

9 Replies 338 Views

Well, I think starbases should be defeatable by the current 'top of the line' ship in the tech tree, for at least some time. However, I have wonderd why we cannot build add Defense modules, that adds to the BASE Defense factor. After all, you are only talking about adding in defensive armor plating/deflector shields/phasers/etc. Like adding another hull (or portions of hull). And what about modules that add bulk (hit points) to a star base? We don't want the AI's starbases to b

6 Replies 387 Views

I've seen that message about... oh, every 4 games. I ignore it. Doesn't seem to make a bit of difference to my games. Is anyone sure that event isn't a red herring, meant to get the player to go do something er... drastic?

9 Replies 531 Views

Getting rid of it cost me being able to play as often as I would like. It really did help me overcome nasty starting positions. Now I spend a lot more time playing through enough to go... er, they all have 12 worlds and I got 2 out of the rush? And they have already claimed all the resources? Darn those isolated corner starts! Control+N. Control+N. Control+N. Control+N. Control+N. Control+N. Control+N. Control+N. Control+N. Control+N. Control+N. Control+N. Control+N. Control+N. Control+N. Ah. Th

34 Replies 1,260 Views

Actually, until recently (don't know if it is game tweaks or my migrating up in AI Intelligence levels), the AI did run for various trade goods. Especially the minor races. And they charge an arm and a leg for them. I'd never give them a Diplo trade good, btw. You are just reducing your ability to negotiate long term sales. For example, most games, I have no trouble selling my obsolete battle axes for 5 for 29 turns... or battle hammers at 5 for 80 turns... or battle ships at 5

10 Replies 281 Views

Apollo, you loose PQ+10 and PQ+15. The AI is tweaked a bit. Some of the other starting abilities that didn't actually work now work. You cannot cheese the AI by giving him very worthless planets. I get tons of CTD. Most seem to revolve around saving issues... very aggravating to me. I am not running a single mod, and have plenty of HD space. So, while 1.03 is nice for many, it isn't as stable for at least a few people (ok, one?).

10 Replies 281 Views

Version 1.03.054 Bug: I've noticed that there is always a small square visible in the top left sector on the map edge, in all my games. Very noticeable when I'm using scouts to push back the fog of war (searching for those resources, ). Can be seen just by scrolling the map to display the top left sector at the left edge of the map. Bug: On the first level of the light blue (Alterians?) starbase, there is a missing frame in the animation, so that it hops. Only occurs on the lig

633 Replies 26,133 Views