HawaiiFive-O

HawaiiFive-O

Joined Member # 635822
0 Posts 0 Replies 138 Reputation

Yes, that's what my tests show. Digging through the English.str file, there does appear to be a string, but GalCiv can't find it. The [Key] is probably incorrect. I tried several different keys, but came up empty. If you are curious the string lives in TABLEALIAS InvasionScreen, here is the Key: [InfluenceOverview] and the Value: The Cultural Influence generated by this star system has been decreased by %lu percent. I think I tried [InfOverview] and

3 Replies 205 Views

True, those are good points. I guess it comes down to the 'vision' for the Metaverse, multiple small empires, or the eventual creation of massive empires from mergers in an 'arms race' to achieve dominance. I'd favor the small model, and if it is frustrating for the ones not in the top 20 they can go off and form their own empire. But at least they wouldn't get kicked out for lack of contributing by the more aggressive members. Anyways, it was just a thought. Either

34 Replies 715 Views

Looks like the simplest solution to code would be to include the hardwired powers in the .tech files. If it is true that in the absence of a tech with an ID on the hard coded list the AI will start to obey the AI settings, then all you would need to do would be to renumber all Tech IDs out of the current range. 'Course, not having seen the code I can't say with certainty this would be simple to code, but from the outside looking in it would appear this way. ~SDC~

8 Replies 2,182 Views

Yes, it's like I'm back in my Catholic high school, with the brothers giving out Merits and Demerits behind the scenes. :) I recently made Diplomat, now I have to work up to Ambassador status... (not to rub it in forceinfinity, I'm sorry you got demoted, I must have missed the thread that brought that about.) ~SDC~ [Message Edited]

19 Replies 646 Views

The new version is going to be primarily 'clean up' work. Here's the list: 1) FIX include UP Issues file names in StandardFiles() array. 2) ADD instructions file for Options screen. 3) ADD instructions file for DFM screen. 4) ADD function to randomize tech tree costs (I guess no one's really interested in this, but I am and I've got veto power). 5) ADD function to verify all the various files in a given directory. 6) CHANGE Improvements + English.str released for

272 Replies 27,401 Views

I think what LDiCesare is talking about is that there are abilities beyond the normal 0-27 range. If you add an ability that ties to an ability in the 0-27 range, you gain a +10% bonus to that stat (or +1 speed, or +1 trade routes). However, there are certain abilities that techs grant that are *not* assigned via the tech files. He's hit most of them, the only thing I would add would be the techs that grant new government types. It appears these powers are hard coded to t

8 Replies 2,182 Views

It goes into your Influence 'pool'. This pool is 'spent' when voting on an UP Issue. Your planet's Influence contributes to the Influence 'pool' as well (every turn I believe but I'm not sure on this), but the 'pool' doesn't affect your chances of flipping planets, it just gives you more clout in the UP. And of course you can trade your 'pool' to aliens to sweeten diplomacy deals. ~SDC~

10 Replies 255 Views

It'll be posted sometime this week/weekend. I'm working on the new version now. ~SDC~

272 Replies 27,401 Views

One for sure problem with that tech list, one maybe. Here is that list as expressed in Tech Name (it's a little easier to understand this way): #1 Align: 0 Name: CommunicationTheory #2 Align: 0 Name: UniversalTranslator #3 Align: 0 Name: Diplomacy #4 Align: 0 Name: NanoElectronics #5 Align: 0 Name: Sensors #6 Align: 0 Name: MedicalTheory #7 Align: 0 Name: BasicEnvironments #8 Align: 0 Name: IndustrialTheory #9 Align: 0 Name: PropulsionTheory

123 Replies 4,949 Views

I was thinking about adding a function to the Writer that will randomize tech costs. It would also record what the original costs were so you can return to the baseline at any point. Essentially you would load up the Writer, randomize the tech costs, save the files, then launch GalCiv to play with your new costs. I'd black out the cost fields to preserve the mystery while randomized. When tired of these values you could return to baseline or randomize again. Please note I'm

2 Replies 1,835 Views

[quote]I hope if they don't do it they could at least explain the files grammar to us.[/quote] That would be huge, but I can understand if they don't want to release that file format to us. Imagine the damage one could do to the Metaverse if you could edit any saved game any way you like. In fact, if Stardock asked me not to start hacking the files, I would respect their wishes. They have the integrity of the Metaverse to be concerned about. Me, I could care less, bu

7 Replies 1,544 Views

Stardock's mentioned that a Scenario Editor might be in the works. However, CariElf recently stated on the main board that "it's not on the schedule yet", so I wouldn't expect it for this summer's X-Pack. It might be possible to do this ourselves, but the saved game files are hex-based, not plain text. Without a file map, it would be slow going. I've thought about tackling this, but if Stardock's going to be doing it I'd prefer not to throw a lot of time at a project that will be ren

7 Replies 1,544 Views

No, unfortunately. That'd be really great, it's something I've wished for myself. Maybe Stardock will eventually build multiple effects per Event in. They have mentioned "linked events" for the X-Pack coming this summer. I'm not sure what form "linked events" will take, but it might be possible to chain the events in such a way as to de facto create multiple effects for the same overall event. Maybe. We'll see. Either way we'll have more to play with and more in th

3 Replies 1,579 Views

[quote]Thanks for the help. I have since made about 30 techs using the program you made. [/quote] No problem, glad you are getting good use out of it. :) Now, for your other questions: a) Crime is not implemented. I've heard tell that originally your bank account would take a "corruption" hit every now and then (or monthly, I'm not sure), and this bonus would presumably lessen the hit. You can ignore it for now. b) Cabinet is not implemented. I've never heard what it

4 Replies 2,319 Views