pek1999

pek1999

Joined Member # 636859
8 Posts 81 Replies 8,410 Reputation

The mines phase in and out (right now). They do it fast enough that distant ships/squadrons don't have time to "lock on" and attack before they disappear again. I've found that teh best way to handle them, if you're vasri, is to get a group of sccout together, along with an orkulus. The starbase can fire fast enough with enough firepower to clear mines out. And it's tough enough to just get moved into the middle of a minefield to start clearing them. Oh, and you

10 Replies 2,519 Views

It's mostly having an enemy ship in the system while you're building an Orkulus. I'll see if I can force the situation by building just before an invasion, pirates are the most predictable. But it has happened to me, too. pek

7 Replies 3,635 Views

I may just have not noticed it before, but when my vasari fleet jumps into a planets grav well, the frigates make a little jump to the outer edge of the planet system. They hit the the edge of the grav well (yellow ring) then make a micro jump directly out to the very edge of the planet system. Then they have to make a u-turn to rejoin the fleet. The caps don't do this, just the smaller ships. They do it consistantly from planet system to planet system. <

4 Replies 2,512 Views

I just noticed something that got sneaked in this build. The pirates will now attack all around your periphery, even if they have to go through other races planets to do so. I've seen them go through 4 other planets to get to one of my backwater planets that would have been ignored before. Normally, I would just defend the planets that are closest to the pirates base and not have to worry about other planets well back. Not now. The devs didn't mention this in the

2 Replies 1,613 Views

When I make up a mixed force to assault something, I include some Orgrov's. But they aren't highlighted as part of the fleet and don't show up in the empire column. I don't think that Orgrov's should be considered "support" in that they should be highlighted when you choose a fleet. Minor nit. pek

0 Replies 1,108 Views

Right now, there needs to have the scouts "somehow" immune to the mines attack. I just had some homing mines chasing a small task force of scouts around a system while I tried to figure out how to have the other 3 fleets of caps/squadrons/frigates/cruisers attack the mines. The mines would chase the scouts around, I would lead the mines on a merry chase (it IS Christmas, you know) through the middle of my other fleets and NOTHING would actually attack the mines. I could see

22 Replies 7,264 Views

I think it relates to the slowdown with the mines. If you save and then try to load that save, it will almost always crash. If you manage to exit (with or without a crash) then start the game again, then load that save, it will load ok. I found that to be the case over the weekend. Haven't tried wwith the patch, yet. pek

2 Replies 2,834 Views

After an enemy surrenders, their remaining planets can be in rebellion. If you look at the forces, they will normally say rebel force xxxx rather than the old ai name, like in the initial stages of the game. Except that there can be one huge fleet of rebels with advanced ships. pek

17 Replies 28,331 Views

You don't want to try to defend a star itself, it's way to slow to move around in unless you just park a lot of carriers there and let squadrons do the fighting, but then, the carriers are pretty weak by themselves. Stars have a very limited number of ways into your planets, sometimes only one, and usually one of the ways in is covered by a very well fortified pirate base. Fortify the planets to make choke points with the small-ish fleet to back up the fixed defenses. The only weak point then

11 Replies 12,534 Views

Fleets are biased towards offense, they project power. You can still create a large fleet or two for conquest and fortify the planets around the star with a smaller mobile force to back the local defenses. And you obviously haven't seen what can happen with wormholes, they can go from star system to star system and they are usually far, far from the star itself, giving back-door access to star systems a lot quicker than the phase lane travel from the central star. pek

11 Replies 12,534 Views

Do you maybe mean the "alt+left click" to select a class of ships? You can also do that and add them to a "ctl + number" fleet group to give them different orders from the main fleet. I do that with squadrons to do things like attack the fixed guns. Let the main fleet hang back and use the squads to get rid of the things that don't have the defenses against them. Pardon if someone has answered this, I gave up reading on page 9, the page your post is on. I wish the forums had a kill

574 Replies 1,729,162 Views

Actually, Ironclad wrote the game. There are dozens of threads containing strategy written and disected to an exhaustive detail, with changes as new versions come out. I suggest you read those threads before you complain about not having time to work out a strategy. Most of those posters have no life (I include myself there), so there are thousands and thousands of hours of experience there that YOU do not have to get the hard way. Plus, the devs get involved in the threads and chang

13 Replies 10,667 Views

[quote] Snip The real reason Vasari CAN do well is because they can steal neutral extractors. So if there are a TON of neutral extractors on the map, they can do well. It's even better if the map is small, so they can leverage the early income advantage into an assailant/sentinel/etc push. If the map is big, and there are no neutral extractors, Vasari really are gimped compared to Tec. So, as to YOUR point, I was TESTING what I originally claimed, and I believe my orig

63 Replies 25,524 Views

On the planet that has the factory, set the ship you want to use as the flag ship as the ralley point (empire tree is great to use for this). All ship production will then join that flag ship and form a fleet wherever the flagship is. You can rush the military research bases to get to what ever cruiser level you want. And there are different ways, as I'm sure that someone will point out. pek

1 Replies 5,821 Views

There must be a trade post in each COLONIZABLE planet along the way to get the route bonus end-to-end. Also, the trade route will 'autoroute' through the most profitable systems. pek

12 Replies 8,581 Views

Make sure that you destroy ALL structures, esp. the media centers. Those spread culture. Also, some planet bonuses spread culture, to my knowledge, their effect doesn't go away. You have to counter with your own media centers and wait. Researching culture upgrades helps. And, some cap ships have more influence than others in a Great White Fleet way. pek

12 Replies 19,555 Views