Ticktoc

Ticktoc

Joined Member # 6377229
16 Posts 1,006 Replies 4,900 Reputation

[quote who="Mered4" reply="21" id="3626097"] Ashes isn't a game about large armies. It's a game about squads of units in large formations shooting eachother for the sake of a pretty lightshow. [/quote] If that is what you think, you make it sound like you don't like the game, and adding zoom to the game is not going to change those battles between "squads" as you put it, it just means you can jump between them in a different way or perhaps see more o

30 Replies 103,001 Views

Ever since someone woke this thread up saying the game needs a warning that is doesn't support SupCom zoom levels it has just been very silly, putting it politely. To be honest that suggestion was so silly it shouldn't have warranted a comment from the Dev in the first place. It has been a long time since the Devs have put their foot down about the zoom level so this is a useless rehashing of old ground. And then to tell the Dev who is designing and funding

30 Replies 103,001 Views

There is something like that in-game already, Ctrl and select a unit, or perhaps select a unit then hit Ctrl, one of them should work.

1 Replies 1,540 Views

Ha, sounds cool for sure, but that is not just Ashes in VR, what you describe is way beyond that. I can see games along those lines being created at some point; it would cost a fortune to be as flexible as you mention above though.

3 Replies 5,550 Views

I think it is moddable. So you could set up the type of order within the Army that you prefer. However that would be one order, at the moment I don't think you could have 5 different army configurations to choose from within game. Though that would be nice.

1 Replies 1,352 Views

Yeah I realise that. The 2nd part was just a tangent as you expanded fast and it reminded me of my few games with defenders off

9 Replies 22,669 Views

If you can do that then great, there is no such things as a "not supposed to happen", its up to the player to decide how they spend that first minute or so. No one seems to play with defenders off any more but I did have a few games with them off many patches back and it makes for a very different game. Much faster, and you can harass earlier etc. It's a fun way to change things up. Slightly off topic, but you reminded me with the fast expansion.

9 Replies 22,669 Views

Balancing is still going on fairly heavily right now and is likely to change a reasonable amount within the first couple of months after release I would think. Good luck with everything though, sounds good.

5 Replies 32,579 Views

[quote who="sanoj52" reply="12" id="3625331"] Reading again what I wrote I realise that it sounds dismissive of your feedback and I apologise for that. My intention was rather to let the devs know that the problems you describe are not a 100% reproducible... [/quote] It's OK man and your point is very valid. I just did the 4th mission. I won it first time but...not sure I really did. - At the beginning I capped the metal and built a factory

14 Replies 26,566 Views

[quote who="sanoj52" reply="10" id="3625302"] The third mission worked flawlessly for me, and I actually did like the humour of the 'well, that was embarrassing'. [/quote] Well I am glad it worked well for you but it needs to work well all the time hence my feedback. I guessed it was trying to be humorous but apart from the reasons I gave above it also made the guy look dumb. He sent a tiny squad against a huge thing and expected to win? These post-humans are meant t

14 Replies 26,566 Views

Just played the 3rd mission, Deneb and it was a bit of a disaster I would say, small and large feedback: - The main problem is that the enemy force just sat there in the top left corner the whole game. I get the impression they are meant to be moving from node to node towards you, and you can hit them as they go past from the elevated positions recommended to you. Instead I had to do a LOT of node capturing moving along the line towards them (shouldn't have bothered

14 Replies 26,566 Views

If you get a top of the range card it probably wouldn't matter either way but generally under DX12 AMD seems better. I run on Extreme settings with nice smooth gameplay with a GTX 970 @1920x1200 An Nvidia 970 or AMD 390 will both play this game very nicely.

12 Replies 49,564 Views

What kind of system are you using? It may be that the bigger maps and greater number of players is too much for your PC. I am not saying it should crash, just a consideration.

7 Replies 6,320 Views

Cool! Will definitely check this out and give feedback. Do you want the feedback in this thread? Hmm, though playing it will kinda kill enjoying it polished for the first time...oh, too late, downloading now :)

14 Replies 26,566 Views

Does look pretty sweet. It'll be interesting to see how much more feasible Polaris & Pascal make 4K gaming for single card users. 5K is a massive jump from 4K so that is some way off. Especially if you want to run at 120Hz and then especially more if you want to run a HDR monitor at 120Hz. Not even displayport 1.4 support comes close to that and that itself won't be in our hands for another couple years.

1 Replies 16,974 Views

Some people do crash more than others. If he is not already I suggest he definitely use DX11 as DX12 is much more sensitive to other things running on the system. Here is a bit from Frogboy's most recent post: Ashes of the Singularity is crashing on me! How can it almost be done? I have some good news and some bad news on that front. The good news is that every time the game crashes, we get a really cool crash log sent to us. For you devs

6 Replies 29,445 Views

I downloaded the two maps in there and stuck them in the Maps folder of Ashes. Their names appear in the map list in-game but they provide no mini-map image and it doesn't let you add AI or play them. I think you did those two a while back, is it possible compiling them under an older version of Ashes makes them incompatible? Or am I missing something simple?

20 Replies 11,091 Views