Nathan E

Nathan E

Joined Member # 640791
1 Posts 60 Replies 643 Reputation

I've seen this too. The tiles look like a plain and are next to a river. The when you highlight that tile, it says its a river. Movement through it happens like it's a river. "I've also seen in .86, a tile that labeled as cliff had some other kind of look to it." This previous sentence I first posted is a mistake. What actually is happening is a plain is south-east of a cliff. When I hover my cursor over the plain, it will say its a cliff. If I zoom in very

4 Replies 2,228 Views

When a city is selected. B brings up build side bar. T brings up unit training side bar. Escape key will close these side bars. You can hit B or T to switch back and forth between them. Hitting D will pop up the city details window (which the escape key won't close). When an individual unit is selected. E brings up equip window. T brings up trade window. Playing around with the quick save, it seems to do very bad things after I load from it.

10 Replies 62,020 Views

Late game, I did see the AI with lots of units totally equipped in some kind of enhanced chain mail. Chainmail with slightly better stats than my normal chainmail. Equipped with a magic spear too. His Archers and mages weren't wearing this chain. Which makes sense. At that point my faction power was 730+ and his was around 550. Date was around Fall 260 A.C.

33 Replies 19,135 Views

The exp you get after battle is presented after each battle. The needlessly small window that comes up and lacks labels on the numbers it shows. On the left is the numbers for each of your units. First column is damage taken. Second column is damage given. Third column is the exp each unit earned.

6 Replies 2,095 Views

[quote quoting="post"] First of all after playing through several times .86 strikes me as the beginnings of a great game. Way to go Stardock. However since criticism is what will make this game better here is mine. The strongest part of the game right now is the questing and magic. It's just fun to explore the interesting worlds that you have created. Also magic is fun and interesting as well. Not that these areas are perfect, far from it, it's just that they are the more

13 Replies 19,021 Views

[quote who="seanw3" reply="8" id="3091710"]If you stay at just one city and specialize in prestige, you need lots of grain in the early game. People who expand quickly should be looking for materials. That said, +.25 Prestige per Grain would not go amiss. [/quote] I just finished a large map, challenging game and had been limited to 2 cities early-on due to quite a poor starting location. The faster city growth definitely hel

46 Replies 94,061 Views

The Abandoned Dig quest spawns 6+ Scrap Golem Armies near where you started the quest. If the ocean is nearby they will spawn in the ocean. They appear to enjoy the swim. This is an issue since obviously iron scrap golems should not like salt water! Also the destination for the quest, the Lost Temple, can spawn in an unreachable spot. Mine spawned at the junction of 3 walls in the Imperium.

0 Replies 1,885 Views

I took over 10+ AI cities with my ruler on horseback, a size 3 and two size 5 scouting swordsmen. After upgrading them to chain, they just started stomping numerous amounts of the AI's leather clad units. Even though I'm now producing size 7 scouting units on horseback (4 movement) with amazingly boosted stats. These 3 old units leveled up so much, they became too valuable to ever dismiss. Have seen the AI waste money building adventurer's guilds and command posts all over

33 Replies 19,135 Views

Why would you waste super valuable horses on a pioneer? That is madness! Now mercenaries are quite cheap too produce. Unfortunately mercenary tech needs to be lower on the tech tree or something. They are also too infrequent on the map. Possibly make them come from a building you could add to a city?

8 Replies 5,482 Views

I have a 4 core Intel CPU and .85/.86 does close to 100% on core 1, almost nothing on cores 2 and 3, some varying activity on core 4. Doesn't behave the way I thought a multi-threaded game would. My first .85 game is on a large map at challenging difficulty, 7 opponents. Been playing this single map non-stop since .85 released. I started off on a large peninsula by myself that only allowed me to build 2 cities. Lots of desert area near my start. Was far behind when

209 Replies 671,145 Views

[quote quoting="post"] -Fire/ice elementals are too weak. They are too hard/expensive too summon and give too much exp/loot. [/quote] I don't think they are too hard/expensive to summon. They don't do too bad when added to an army. Though a summoned ice elemental only moves 2 squares. He would be much more useful with 3. So then increase the fire elemental from 3 to 4. The ice elemental's ability to

13 Replies 4,742 Views

I took 3 champions into battle with a Shrill Lord army. Thought I'd be smart and Firestorm them first to take out their health. Then my 3 got Titans breathed twice. On the 2nd wind gust, two of the champions got blown off screen and out of the battle. The tougher guy, stayed in there and killed a bug. Then the big mom bug took him out, battle was lot. Afterward my wimpy spell caster from that battle was a little dinged up. He got 6 different permanent injuries from

0 Replies 1,640 Views