It's still not out yet, right?
AILST
The I-League just owned the hell out of anyone else in the lategame! They had like 6k military rating (note: 100 or more is good) and noone could send any ship anywhere... Without good enough military bases one simply cannot kill their 3,2k HP Excaliburs!
49 was my highest... In my last recent game all my 3 planets had the maximum of 100 Billion Pop at the end, even the 26 PQ Planet Earth...
The score was lowered over time... I think when I submitted it it was like 1100 or so... At least I think my current wins (that average around 10k score) are not earned 40 times harder than those wins... [Message Edited]
The only Huge-Map game I ever finished was this one: Version: 1.035 Difficulty: Painful Morality: Chaotic Good Victory Type: Alliance Victory Score: 268 :( [Message Edited]
As I remember the AI was dumbed down for 1.11... I always played on intelligent AI and in the 3 games in 1.11 the AI was plain stupid when it came to invading! My last victory was an Tech-Victory with 2 Systems on a large map. It took forever and I had no ships for the longest time of the game because the Drengins would always destroy them. Theyr military was far superior to me and my allies but they simply did not invade! I think in the whole game there were 2 planets capture
Just wanted to tell you that I joined your empire...
For Tech and maybe Alliance-Victory aswell one could think about something like that. The only way to play any further is disabling these V-conditions...
You could always leave UP ...
In my game the Drengins have 2 SB's (both only the base, no resource or anything) within a distance of only 2 parsecs: Like that: * * Shall they not underly the same rules that I do?
Haha, I think I know who you are... LOL Are you THE 11010 that everybody liked so much some times ago on broodwar.de?
The invis ship bug may of course be older than 1.1 but I had it way way more often in 1.1 than before... maybe it has to do with the new gigantic map size?
I was referring to what Essex99 already guessed right but the one of vincibles is also a good one. Influence Bases shall add their boni and not multiply em! Maybe the giving 1 influence per turn thing was programmed by a female programmer thinking: "a rose every week is better than an expensive ring on christmas" [Message Edited]
I cross my fingers that the damned Inflence-calculation Bug + some minors are finally fixed in this new version.
Essex: We are talking about things for the New Exp-Set... Influence Stacking (in the way it works now) has to be fixed in a Patch as a Bug Fix! The Ability to move Waypoints is also important... They are next to useless for me right now but if I could move them they would be useful.
Frogboy: Ain't there any lil' space left for a checkbox "no minors"? :(
- do not trade with minors (trade via diplomacy) - do not build more than 1 Culture SB per sector
Das habt ihr dem deutschen Publisher zu verdanken! Ich hab' mir das Game damals bei Okaysoft auf Englisch bestellt. Frogboy hat's schon mehrfach gesagt: Auf die Publisher haben sie als Entwickler keinen Einfluss mehr, ihr könnt nur Folgendes tun: Geht unter Download und ladet euch StarDockCentral runter. Beim installieren oder danach, weiß nimmer genau gebt ihr den CD-Key von Galciv und eure Mail-Adresse an. Dann könnt ihr das komplette Game auf Englisch damit runterladen und s
Nomo Mo: I am sure my Math is not wrong! 100%+350% = 4.5 That's the factor for 1 SB... For 5 SB's it's 4.5*4.5*4.5*4.5*4.5 or 4.5^5 or 1845! And a factor of 1845 means +184400%! I do the same like LDiCesare! Building more than 1 Culture SB in a sector I consider as a bugusing exploit. There's no sense for me playing the game that way. Everyone can win with this "strategy". But if I ask me if Metaverse Score is more important than fun while playing the
[quote]base+100%+100%+100%+100% (total 5x base, as it should be)becomes (((base+100%)+100%)+100%)+100%. (total 16x base, way too much)THAT is the problem as it stands. Granted we may choose to cap the number of starbases per sector (although 1 per is far too restrictive IMO, maybe 1 per system in the sector +1 or something like that would be better) but the real thing that needs done is just to fix the way the engine calculates influence.[/quote] That is exactly my opinion! You could still d
My one wish is that all the bugs that I mentioned in the Bug-Thread are getting fixed. I really don't need any more features!
We have 9 planets here, not 8! 1.Mercury 2.Venus 3.Earth 4.Mars 5.Jupiter 6.Saturn 7.Uranus 8.Neptun 9.Pluto
[quote]Then it's just a question of filling the Sol system with starbases, each with a single cultural bonus modifier. The combined effect of 100 +10% starbases will generate at least 1,000,000,000 influence points per turn.[/quote] Hey Stardockians! Read this? Fix this damn Bug ASAP please! Influence from Starbases MUST NOT multiplicate but only add up! >:( But how shall maintenance bankrupt them? AFAIK they will disband colonys with less than 15 PQ...
3rd world countrys that give me 150/50 every couple of turns whenever I have some new Techs for em? Hum... They spoil the gameplay a lot for me! I don't care abot the minors that randomly spawn in lategame but those starting minors like Alexians and Carinoids are too much of an factor in Galaxys smaller than Huge.
I think the 5 Game winner with score of thousand is somewhat obsolete... Hard to win games with a score of less than 1000. They should increase it to 5000 or so and the 10 Game with 3000 to 15000...