"working and in hand" i guess that should be "working hand in hand"
AILST
Um, yeah, by giving us the option to turn minors off at all, I think there's no need to cripple them anymore for those who like them the way they are now.
[quote]AIL, there will be an option to turn Minors off in the the next build after 1.49c, which just went up.[/quote] Wow! Thank you! Now I'll preorder my AP!
Only for Drengin-Net subscribers or for Preorders aswell?
[quote]We don't currently have a way to disable the minor races.[/quote] But I think you should! ;p
I've always considered the late-game minors to be a bonus planet for whoever reaches them first with a transport...
[quote]removing them from the game completely.[/quote] Haha! That's exactly what I want! :D It was not me who sayd they shall build no wonders, frogboy only let it look as if I had the same opinion what is not the truth! For me it's the too easy tading that annoys me about minors, not the wonders they build.
Cari: My question was if I can make a trigger to kill the minors at the start of the game, not if I would win if I kill them! Well, with the ability to alter all techs after my wishes, I could disable the development of Culture-SB-Modules at all what would lower flipping to a point where it can't be exploited. Frog: It's not the wonders that annoy me but the fact that they let exploit them like there's no tomorrow: I lack tech? I go to the minors and shop them for very few
When AP is out with it's Editor i'll make a Scenario that removes Culture-Attacks! ;)
I've read the description of the Scenario-Editor. It says you can have triggers with it. So could making a trigger like: Event: Startup Effect: kill the Minors be used? The other things sound interesting! You said, I can set them to be able to invade. So can I also make them work like majors at all? e.G. The minors at the moment cheat money but on the other hand sell or buy techs for far less than you'd have to pay to a major. Another thig I could
I think when they'd change the calculation of multiple Culture-Bases to add instead of multiply it would be a whole lot harder to beat Maso!
Can I disable the Minors with it? Is it compareable to the Civ3-Editor in a way, that you can alter the rules and still play on random Maps? If you have something else to say about it please tell me!
Problem solved... I'll give my mother the 20$ and she'll give me her credit card! :D
I'd like to have GalCiv-Altarian Prophecy but I don't have a credit card. I purchased the original via an online-store where I could pay by money transfair from my account to theirs. I have heared that AP will only be sold from StarDock directly. So is it even possible to purchase without having to have a credit card? If yes: How?
I still consider the SB bonuses multiplying a bug... :notsure:
I think the AIs not to be cheating is only true for the majors... :notsure:
[quote]And it won't help those of you who want to submit to the metaverse anyway. [/quote] I play the game for my personal fun and not to compete in the metaverse...
Well, how are the chances than to implement that in a patch?
[quote]The surrender cheat key would be effectively the same thing, except that you'd get all their stars.[/quote] No! It would not! The minors are only there to be exploited by the human player and by removing them it would create a more fair game. Letting them surrender is not really the same this way... however I could let them surrender and then abandon their worlds so this would come close to what I am looking for... Well the only thing I now miss is the knowledge if there real
[quote]Heh...actually I have a cheat code that I didn't give you guys access to that lets me make any AI player surrender.[/quote] And where's the point of that? Even if you were not just kidding, I think that cheats if existant at all shall make it possible to alter the gameplay in a way you aren't givin by the options and not simply in giving the player useless 1-way-advances... So Ctrl-J is a good one but all the rest is kinda stuff I don't think anyone can think of a way to enhance ones
CTRL J - All human planets complete their military and social projects instantly. CTRL L - Assigns all inhabitable planets and resources to the major races. CTRL SHIFT S - All techs except for final frontier are fully researched instantly. CTRL U - Clears the fog of war. <- OK for testing if it would not have to be redone every turn<br
In 1.10 you introduced the cheatcodes... However there are really few that seem to make any sense at all... All these copy ship to cursor or add shipofthistype to cursor things are quite useless! I want this thread for the people to make suggestions of what cheats theyd' really like to see! I personally would like to have a cheat to kill the minors! (of course one could easyly expand that to kill majors aswell) Frogboy said that making a game-option to disabl
How about not playing on Maso?
I've seen this happening from time to time back in the times of 1.05... I think it can only happen when yor first capture wipes out the race that the planet belonged to... However I don't think it's that a big issue compared with the 2 new bugs like only 2 UP-proposals and zoomed minimap unscrollable...
I think that has to do with the difficulty-level you played on: Masochistic means that you would like to loose and that is just what happened. However I once had the Arceans declare war on me with the message of the pityful lack of military... While my military indeed was smaller than theirs, it was not that pityful... But since that was not on Maso I could buy me some help and we shared the 3 planets the Arceans had before. :) Maybe the messages are mixed up?