As to how the AI does it with multiple farms, I am not sure but I have taken planets and looked at planets via espionage and found that the AI uses the option to spend planetary income for approval big time. I thought propoganda wasn't in GC2. Where is the option to do this?
Vanir
I think it makes perfect sense. Otherswise you could end up with a fleet of unarmed freighters kicking everyones ass.
oops
I play by zooming the map out to the exact point where everything has just turned into icons. Me too.
I've even seen the AI trade tech to the Pirates
Ok, that was it. I was using the default starting techs for Terran. I didn't realize a couple of them had bonuses. Good catch.
One thing though, I do not trade techs with major race, just using the money to buy whatever new techs they have. I would. If you don't sell it to them the minors will, usually sooner than later. Techwhoring works great on Intelligent. I play on gigantic galaxies with all 10 races so even if you don't get much from each individual tr
You're relations have to be "close" before you get the option to ally.
I think I remember Frogboy saying that the AI will to that.
Is your general spending slider always set at 100% ? Yes. If it says you're getting a 50% bonus you should get what it says, not a 25% bonus with 1/6 of that free. That's just dumb and I'm sure it's not intended.
So are there any other racial bonuses that are completely useless right now? Social Production and research bonuses.
However, I also do not know if that mini-freighter itself needs to be in the influence. I suspect though that not In GalCiv I they did so I'm assuming it's the same until someone says otherwise. This would be another area where better documentation would go a long way.
https://forums.galciv2.com/?ForumID=164&AID=103280
Research bonuses don't work either (they give only 1/2 of what they should). But they know about that too.
Not only does it make the idea of specialization a joke, but it seriously undermines the value of research bonuses. Of course reseach bonuses are not working correctly anyway...
Sorry, I wasn't clear: "Planetary improvements" is a name of a tech that give you some empire wide bonus Oh, right. No, this is on the first turn of the game, and I don't start with that tech. Really, why don't you try it yourself if you d
For your free bonus in military and social, have you cheked if it isn't linked with tech, like planetary imporvements? Those bonuses are listed under the Stats and Graphs tab on the Civilization Manager screen, so I don't see how they could be anything other than civ-wide bonuses. Just make a custom race like I did. You'll see it there. <b
No, it hasn't. That's why we're still talking about it
Yep. Look at the bottom of this thread: https://forums.galciv2.com/?ForumID=162&AID=100530
Maybe that was because I was using him as a tech fund - unlike the majors I wasn't concerned about him using weapons tech to attack me, so I sold him things I wouldn't sel to the others. It's a safe bet he turned around and sold all those techs to the majors anyway. That's probably the real reason he got so big.
Opp, Todd beat me to it.
Unfortunately, the issues you're seeing are caused by some of the civ production bonuses not working. Civ Social Production bonuses do not work AT ALL. They do absolutely nothing. Civ Reasearch bonuses give about 1/2-2/3 of the amount they are supposed to. Military Production seems to be working correctly as far as I can tell. Population growth bonuses are also worthless at the moment since pop growth is capped at 200 mil/turn. Stardock is aware of all these bugs, so hopefu
Never give or sell techs when it's not your turn. If someone says "Can we trade for this?", you can bet your boots that they will sell the new tech to every other race on the board. I don't agree with this. When other civs approach you they will sometimes offer better deals than you could get if you approached them. If you do go through with t
So is there any point to the racial advantage of population growth rate? No.
But I think one of the very important bugs to remove, is the fact that population growth doesn't double when approval rating is at 100%. This ruins quite a lot : Population growth bonuses don't work at all. This includes any civ-wide bonuses you may have.