Vanir

Vanir

Joined Member # 646716
0 Posts 0 Replies 748 Reputation

Personally, I'd prefer the game use the limited resources of my computer to figure out how I'm going to stomp my AI opponent into the ground in the next 10 turns because I have set up a pincer with two large fleets stationed on planets adjacent to his homeworld rather than worry about keeping track of the statistics of a single "special" unit.

83 Replies 54,825 Views

This game isn't in beta, file this crap under suggestions for somehting else. The first expansion will be in beta before long... In fact, there may be as many as 2 expansions for GC 2. Heroes will probably be in GalCiv eventually. If you have a problem with that, then that's your problem.

83 Replies 54,825 Views

Does anyone know what the actual "numbers" are for what the different levels of population effect moral? Try this: https://www.galciv2.com/Journals.aspx?AID=102519

24 Replies 13,937 Views

Citizen Legato107: I dont see a place where they would fit in, nor is Brad going to go out of his way to add a bunch of MOO2s features to his game. Ahem: [19:40.22] (GreenReaper) (Cdawg) Q: When does

83 Replies 54,825 Views

but the frequency & severity of bugs is abnormally large for a mainstream commercial product. Not true. Name a game of this type that did not have at least as many bugs on release as GC2. You can't. Civ IV had much worse problems and is more mainstream than GC.

22 Replies 30,712 Views

Frogboy: Your research ability? It's chopped in half for the same reason. I don't have a problem with research getting chopped in half, I have a problem with the game not telling me this. If a 50% research bonus is actually a 25% bonus then please label it a 25% bonus. Otherwise you're guaranteeing a continuous stream of confused people sh

120 Replies 135,431 Views

Hey, what about the Neutrality Learning Centers! They are supposed to be in the game, but aren't, right? I was wondering the same thing.

57 Replies 84,852 Views

I looked but didn't turn up the exact post you're refering to. However, based on some related comments I suspect it currently only works in debug mode.

19 Replies 35,897 Views

At one point shortly after it's release Diablo 2 had around 200 known bugs. Although there are a few gameplay bugs in GC 2 that I think there may be no good excuse for, the overall number and severity is not bad.

79 Replies 28,789 Views

features of moo2 that would be nice in gc2. 1. Heroes/Leaders. 2. Detailed espianage 3. The music. GC2 has good music, and a lot more of it than MOO2, but I really liked that spacy/serene melody. 4. Elerians. <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" border=0 ALIGN="absmiddle

63 Replies 56,567 Views

I'll third that motion. I know one of the other devs said it wouldn't take much effort to enable this for the everyone.

19 Replies 35,897 Views

Social Production Bonus. The Social production bonus ability that is documented but not in the game is in the game now. That's great! But I gotta ask: what about the Population Growth and Research bonuses? As has been discussed extensively, pop growth is capped and therefore useless and Research bonus works very differently than what the in-gam

74 Replies 47,359 Views

Here's my situation...I'm using the Terrans, and my home planet, Earth, is insanely unhappy. I have a 30% approval rating, 22.5 billion people, 1 Xeno Farming that has a 300% bonus, 3 multimedia centers, 1 Advanced Market, 1 Starport, 1 Factory on 100% manufacturing tile, 1 Factor on 300% manufacturing tile, 1 Research Center, 1 Restaurant of Eternity on 100% influence til

7 Replies 9,946 Views