I'm impressed. I think scattered/abundant stars would be harder--your thoughts? Of course it would take forever. Maybe try scattered/abundant/huge? Cannot initiate diplomacy with minor races would add a lot of difficulty too. Or no trade with minor races.
vincible
In times of war, the Administrative fleet becomes one of the Euros' deadliest. The Euro's paperwork is so massive that, under the proper conditions, it can be used to generate a black hole! The gravitational forces generated by the paperwork can rip apart enemy fleets or even devour hostile planets. Enemies of Europe beware!
Reminds me of "A Smith and Wesson beats four aces." --Robert Heinlein
And the pipeweed, too?
Are you thinking of Clausewitz's line, "war is a continuation of diplomacy by other means?" The original quote is in German so you'll see people cite lots of variants of that phrase. Though of course you may be thinking of something else entirely.
I modded a political party to get +100% luck, just to see what would happen. This was on maso. I didn't build any ships, but a few years in got a whole slew of rangers when the other races just had battleships. These dried up when all the rangers brought my military rating up to the point it was comparable to the other races'. I also had an unusually high number of morality events but that may have been coincidence. I didn't notice anything exceptional about anomalies
Aren't you going to play a few games under the newest patch before writing a new guide? Or am I missing something? Anyway, I look forward to it :) [Message Edited]
[quote]Ummmmm, don't look at me. He's on his own here. Loyalty, schmoyalty, off I go to the Prancing Pony....[/quote] LOL LOL LOL That sounds like the old Terl reasserting itself! [Message Edited]
[quote]Anyway to carry on with the original and rather more benign theme of PQs. I had a 61 PQ in my last game . . . I find it hard to imagine what a planet more beutiful than Earth at it's best would be like?[/quote] Well, PQ isn't really about "beauty" so much as it is a measure of what your civilization can get out of a planet. So some ideas for improving PQ, not by making the planet "more beautiful" but perhaps making it "better" in game terms. Maybe more surface area as la
[quote]"'discernible' human influence on climate" "unlikely to be entirely natural in origin." "new and stronger evidence" "always controversial" "no unambiguous way" "incomplete understanding" is not concensus, in exactly the same way a working hypothesis is not fact[/quote] I'm going to say this one more time, then I'm quitting unless you make some new point. When talking about science, looking at the word "controversial" or "incomplete understand
[quote]Darks clouds I see in the future above the FOTR, very odd clouds indeed!!! But one moment, those are not clouds, those are th ships from the S..... F.....!!!! [/quote] You're have difficulty distinguishng dark clouds from big shiny metal spaceships, yet you expect us to believe you can read the tiny lettering on the wings? ;) [Message Edited]
Well, looks like Bush is going to announce a Mars program, and a lunar colony as well. http://www.sfgate.com/cgi-bin/article.cgi?f=/news/archive/2004/01/08/national2052EST0790.DTL&type=science
Meanwhile, Primipilus Alexus ought to be promoted beyond Veteran. Someone who's done so much for the community by hosting galciv.org ought to be recognized above and beyond the rest of us.
I played my last game that way to see what it was like. It was quite quick (under 3 hours), but I personally didn't enjoy it much--there's so much constructor management! I agree, though, that others might want to give it a try to see if they enjoy it or if it improves their game. Matthew Downie is pretty enthusiastic.
Live long and prosper. :)
Hmm... is this the most disgusting topic ever discussed on the Galciv forums?
[quote]a lot of animals will eat their own vomit,poo etc... as well as excreations from others in their packs so that predators have a harder time finding them... Its an Instinctive Behavour...[/quote] Interesting. But why put it out in the first place if you're just going to take it back in?
Also, the stickied thread in the "strategies" forum discusses how morale relates to PQ.
Nope, I don't. I'm not doubting you, but that makes no sense to me... why would any animal do that? If something is vomited up it's presumably because there was something in the stomach that was really bad for the animal. Bringing it back into the stomach seems like the last thing you'd want to do. How often does your dog vomit? [Message Edited]
[quote]much tougher on maso with the influence bonus the aliens get.[/quote] Not that much harder... anyway, the hard part is getting the starbases, not the flipping once you do own them. [Message Edited]
I'd agree, that would be the ideal solution. The question is whether Stardock actually wants to do it. Sirian's right about the poorly disguised bumps that dominate some empire threads. They detract from the quality of the thread and the empire.
[quote]"As a dog returneth to his vomit, so a fool returneth to his folly."[/quote] What an odd analogy. I know it's Biblical but I don't get it... Do dogs return to their vomit? Not voluntarily, I'm guessing. Especially not if that vomit contains spam.
Yes! Once you've played with the governor system a few times, it's hard to believe that no one ever thought of doing it this way before. IMo the only necessary but tedious micromanagement in the game is starbase management.
Good luck for everyone who's moved on!
By the way, did anyone ever get around to reading those articles from Scientific American that Maxti and I were disputing? You don't have to say whether you agree with me or Maxti, I just want to know if they're being read or not. This tells me whether or not I'm wasting my effort in writing such posts. Even if you're totally uninterested in this debate, I'd encourage anyone who likes science to read Scientific American, which really is a very good magazine. The "ask the expert