Bearcave

Bearcave

Joined Member # 657127
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CariElf, I'm seeing strange behavior with the updating of the planet list in the domestic policy screen. For instance, I might move a slider down and see the time to complete a project DECREASE. Then if I click the planet, it changes. Also, if i click up then down (on the arrows) repeatedly, the time to complete varies (for a given percentage)...that is, go up then down and the completion time is not always the same. Thanks, this is a wonderful improvement once the kinks are

363 Replies 15,714 Views

Yellow Sign, thanks for the reminder about what Pontius said. I think he's right and meant to mention that point before. Valamir is also right IMO. We're discussing how the scoring should work without having agreed upon (or understanding what Stardock wishes) the function of the metaverse. Brad, I'm also wondering if any consideration has been given to scoring games by comparing submissions to previously submitted games using similar criteria. That is, if you achieve a military vi

86 Replies 2,399 Views

Wow, some great great posts in here. Many good suggestions. I think it is important to recognise where there is overlapping influence on scoring. For instance, production is good, allowing us to build a wonder, which increases morale, thus increasing population, which increases production. Also, after reading some of the posts, I think it is important not to create a system where a mad rush to victory results in a markedly higher score than the player who takes their time and leis

86 Replies 2,399 Views

Well I'd been fooling around with a military game, but that style of play just isn't for me. So, I decided to start anew, but I'd up the AI level a bit this time. So, medium galaxy, common, clusters, all subnormal. I decided to go with the pacifists this time then added +60 diplo, +10 influence, and luck. The first map that came up had an isolated planet with virtually nothing else within 3 sectors, so I hit ctrl-N. On the next go, Earth had a PQ of 20 and Sol IV had a

20 Replies 674 Views

For the first question, you can set an auto pilot for a selected ship by right-clicking on the map (you can use the mini-map too). I don't think the latter is possible, but I'm no expert. Maybe this functionality will be added when rally points are added this summer. Actually, the manual says you can click on the icon with the arrow in the ship list and send them to the sector you are currently viewing on the map, but I haven't used this before. [Message Edited]

4 Replies 191 Views

Code Monkey, This was the rationale I used earlier in Sergey's thread for the factors involving (My X)/(Total Galactic X) where X could be PQ, tech researched, military might, etc. The point of using this type of proportion was to make games equitable regardless of how common habitable planets are. There may well be an adjustment for this in the current scoring algorithm, I have no idea. [Message Edited]

33 Replies 909 Views

Well I played a game with luck in a mid-sized galaxy and the only precursor ships that showed up were some corvettes that the Alterians found. I did, however, get real lucky with a UP resolution near the start that gave me several free techs...of course that may have had nothing to do with the luck modifier.

5 Replies 230 Views

Re: Alliances, I thought about that CM, but there has to be some weight given to your strength in the alliance. that is, if you're 10% of the strength versus 90% there should be a difference in the score. Also, it seems to me that an Alliance victory is easier than a military victory, but maybe I'm wrong about that.

117 Replies 2,832 Views

I'm not certain why population really needs to be factored in, as it opens up the possibility for exploitation. Aren't there other ways to get at the same thing, such as PQ (or better ratio of PQ held to total PQ in galaxy)? Better still, why not base the score on map size, rather than use population as an indicator of map size? More importantly it sounds as if persons who chose to play with rare planets under the current system will be penalized because population is smaller than if

117 Replies 2,832 Views

I messed around with this just a little bit the other day. It is going to get really tedious...lots of clicking turn repeatedly. One problem is ramping up the research machine as much as possible with so few planets. I note you said "offensive ships" so you could mine resources outside your sector, which is cool. The setup I began with the other day had a research resource in the sector and I think 3 yellow stars, one with 5 planets between 14 and 16. Nothing spectacular in terms

10 Replies 406 Views

Roy, there are a number of other threads explaining that the scoring has been changed. There is also a thread which said that a number of submissions failed and that you should resubmit your score.

1 Replies 135 Views

Thanks. Apparently Camp Freddie made this same suggestion on 4/25. The sisue seems to be not implementing something like this, but the need to rebalance the game that would supposedly result. It seems the game balance is predicated on a certain amount of wasted production.

10 Replies 638 Views